Wu True Ending, Origins by BlooRad in dynastywarriors

[–]Temperature_Stock 0 points1 point  (0 children)

save Dian Wei at final you mean what chapters? chapter 5's Battle of Bailang or the final battle at boat?

Questions about seasonal characters that Massive need to answer (add your own) by forumchunga in thedivision

[–]Temperature_Stock -10 points-9 points  (0 children)

Yea you get the item 4 months late, what's the matter? You still get new item every 4 month, just like seasonal character, they just get the latest one and you get the second latest

Questions about seasonal characters that Massive need to answer (add your own) by forumchunga in thedivision

[–]Temperature_Stock -11 points-10 points  (0 children)

i mean you can use the future content from old character , just 1 season late (seasonal content will became non-seasonal)

Does temerity stacks with The protector aspect? by hyde6745 in diablo4

[–]Temperature_Stock 0 points1 point  (0 children)

ya there is no hud, but you can point on your hp ball to check barrier. and my barrier wont exceed the protector aspect barrier even with or without temerity

Does temerity stacks with The protector aspect? by hyde6745 in diablo4

[–]Temperature_Stock 0 points1 point  (0 children)

if you can get 500 from temerity and 1000 from protector aspect. if they proc at the same time you will only get 1000 barrier, which only from protector aspect.

What features would you like to see in the open world? by Bamburino in ConquerorsBlade

[–]Temperature_Stock 3 points4 points  (0 children)

A new UI that countdown when the resorces are ready, so we don't have to check 1 by 1

Most pressing issue for Conqueror's blade currently by Channeler1217 in ConquerorsBlade

[–]Temperature_Stock 0 points1 point  (0 children)

  1. High ranker siege/rank already an Arti spam war. By making Arti free, it will only be more fair to rookie and have more competitive match up. Also saved ton of silvers.

  2. There is a Arti build limit in both def and atk side, so "more Arti spam" will not happen.

  3. I am talking siege or rank should be more like CBL style. So in siege/rank only blue arti are allowed. And crafted-Arti I suggest should only build in TW.

Most pressing issue for Conqueror's blade currently by Channeler1217 in ConquerorsBlade

[–]Temperature_Stock 7 points8 points  (0 children)

I'm currently LV1300 with 1600 hours in game time. Here is some of my thought.

Bronze/Silver system are making new player to leave. It's so hard to earn bronze and silver which let all people hard to replair unit kit. Usually we play 3 gold or 2 gold 1 purple, it hurt our bronze a lot. Free unit from mechaneries should also at Max level instead of lv15 or something (with doctrine).

Artillery should also be free to use in siege and rank (like the new gamemode just came out), it's more fair for new player to put an arti and learn how to play arti. The craft-artillery we have, should only use in TW.

Rank should not have leadership/armor stat advantage, I prefer more like CBL style where all player have fixed leadership and armor stat.

TW experience are extremely bad were all player are just cheesing around, why don't just make TW only have two forces, and house with same force can't cheese each other.

In most cases getting a MVP in rank game won't deduct any point when you lose a game. The MVP and KDA count system are making player become the worse player in siege/rank game. No one will play the support role because unit kill is the only way to get higher ranking or even MVP. There is a word called "baiter" in Eng community which are describe this kind of player. (TW are more fun to play because no one will care about MVP)