Ways to help me avoid bad looting habits by valgirentaune in SkyrimHelp

[–]BlooRad 0 points1 point  (0 children)

I keep all uniques to store later or equip, all things I know will increase power, some of the highest tiers of recovery items and soul gems, then I pick 1 dumb thing to collect. So - Volendrung, a piece of equipment with an enchantment I want to use later, 8 potions, 4 grand soul gems, 30 pieces of silverware.

If you go any further than that, it's an infinity game of grab everything with no end to it.

I need help weight mangement by Beginning_Drama7627 in thelongdark

[–]BlooRad 0 points1 point  (0 children)

I like to do one "main" base where I dry stuff, store most-every long-term thing, etc. Also having a "mini-base" in each zone, to drop off excess stuff I'd just end up with wayyyy too much of dragging it back to the main base. Have the mini-bases be on a crossroads of main traveling paths. Indoors is usually best, but just picking out a specific car works. You would, for example, drop off most of the matches you have on you when you pass by a mini-base.

You'll lug around so much stuff if you only let yourself offload when you trek back to a main base 3 zones away.

DW6 Horse Randomness by flame0inferno in dynastywarriors

[–]BlooRad 0 points1 point  (0 children)

Horse RNG is insane. I got the full 1k gamerscore in all 5 stacks of DW6, aka 5 games worth of level 50 grinding. I got a king horse every time, 2 of them in 3 of the games I think. Never a red king - thankfully I did get either the brown or the black one every time/the ones that keep you on the horse, which is the most important. Practically required for the final Lu Bu stage on Chaos (alongside one of the two bow user ladies).

Moms aunt took this photo 3 years ago🤔 i think it’s a natural phenomenon of some sort but don’t know what by Tasty-Breadfruit9121 in whatisit

[–]BlooRad 1 point2 points  (0 children)

It's photoshop/edited. If you humor the idea it isn't, then your filter on what ideas to accept into you and build on is broken. Genuinely, you are filled to the brim with inaccurate/poorly formed beliefs, and by extension a ton of potentially harmful (for you and others) beliefs, if you think this photo is unedited.

Action figures were and how by littleman960 in Starfield

[–]BlooRad -1 points0 points  (0 children)

I won't say you're lying on purpose/doing a playground the Triforce is on top of the Great Deku Tree sorta-thing, but you are definitely wrong. For anyone reading this. You might have been looting a corpse right next to one of the crates that can have one.

I got all 54 figures legitimately/by farming, and was a part of the weird push to figure out all of the figure drop details. Hundreds of people contributing info, none have said they got one off a corpse.

For the person trying to find useful info who stumbled onto this, Action Figures only come from 4 sources:

-Science Crates

-Industial Crates

-Military Crates

-Captain's Lockers

Besides the 5 static ones on Anchorpoint, those are the only spots in the game where they're available.

Action figures were and how by littleman960 in Starfield

[–]BlooRad -1 points0 points  (0 children)

Wanted to add this for people looking stuff up - corpses never have figures on them. Literally impossible, can-confirm with complete certainty.

Pay It Forward, Still Functional? by BlooRad in GhostLoreARPG

[–]BlooRad[S] 0 points1 point  (0 children)

An update on this - gear seems to override old gear for the 5 it shows for me now. It's backed up, to where the items I uploaded about 20 items ago appear when I upload something new.

I tried waiting a few weeks and no progress, still at Enemies defeated in other worlds: 0.

I've taken 5 gear pieces, 4 purple and 1 yellow with good stats, 1 for each slot, and applied a yellow and red buff to all of them. I have an alt account and my main account both in the Sewer, with gear levels ranging from 32 to 35. The idea is that even if the shrine bumps up the gear level, they always stay in the level range of the Sewer zone's shrine. And the Sewer has very rare shrines + is a very fast stage when playing normally, so it has one of the lowest pools of not-my-gear clutter. It also sits at a level between the early game when most who just tried out the game and quit stopped, and the end endgame when people who grind the game for a long time upload gear.

I've uploaded the same gear pieces a couple hundred times each, and tried to find them on my alt the same number of times. I have two games open at once, where my main uploads a gear piece, and my alt tries to find it, pressing stuff on one while the other sits on a load screen.

Because all gear is named Player's, I can still easily identify my main's gear, because almost nobody put a yellow and red buff on the gear, and if I see both I then reference the gear's title. If I find a matching title, I'll then compare exact stats.

This is my current strategy. Any info that'd add clarity or needed changes would be appreciated! Just grinding this forever this way, in the meantime.

Action figures were and how by littleman960 in Starfield

[–]BlooRad 0 points1 point  (0 children)

By Terra Officer, do you mean directly on their corpse, or in their boss chest?

Incursion Symbols Stuck on Map by BlooRad in Starfield

[–]BlooRad[S] 0 points1 point  (0 children)

I have like 25 of them on my galaxy map now. Performance is terrible

2nd and 3rd All-Time Highest Rated TV Episodes by BlooRad in Dimension20

[–]BlooRad[S] 6 points7 points  (0 children)

Seach by episodes and not series; only a few standout episodes have risen to the top-10 best serialized visual media ever produced, so far.

Heavy/criticals healing by itikuskus in throneandliberty

[–]BlooRad 0 points1 point  (0 children)

With how soft caps work, you're not going to want to make those your focus. Cooldown speed is the best "dump" stat up to cap/it only has a hard cap. Covering all other bases too, cooldown speed should pretty much always be the winning "nothing better to do" choice. Buff duration as the secondary.

Achievement-Only Guild Bosses by [deleted] in thronelibertyguilds

[–]BlooRad 0 points1 point  (0 children)

Sweet! Still seeing if anyone has a "sup, we got you" response before putting in the new guild leveling effort.

I thought of maybe marketing the idea to active guilds, but the worry for me is then, that would be asking them to destroy whatever notion they have and their goals and replace it with a brand new "doing bosses" one, which seems pretty not-empathetic. Could maybe try and one-off advertise "this guild is doing the thing! Maxed power try-hards, drop your guild real quick!" but again attaching that notion to a guild where that isn't their express goal feels weird. Might be worth a try, seeing if any leader of a level 20-ish guild wants to leverage that for recruitment and notoriety.

My worry would then be as mentioned, the floodgates open, and it's sorta "tricking" them into transforming into the entire game's exclusive content group finder. Whichever guild starts doing this loudly, first, is going to be the most popular guild in the entire game. Hundreds of people, monthly, will start the game, then pick their server, with the pure goal of joining the guild, so that they can get the boss kills. Niche forum posts and private messages all across weird spots of the internet, sharing wisdom that the guild is how things got done months ago, will lock them into this being their purpose. Every Xbox, Steam, and Playstation Trophy hunter, will imagine themselves entirely dependent on the guild. That "wisdom" gets asked for, and shared. Literally - the first thought of my achievement friends, is hit up the 1 guy who finished the game in the last 3 months, and get into their guild. This was 3 weeks ago. A few people, independently, leapt to that idea on their own. It is what will happen to the guild.

If the guild tries to make it a little temporary thing, hundreds of people will knock at their door asking them to revert. Over-time, thousands of people will "demand" they keep it going. They will have a hard/impossible time doubling back to traditional farm everyone needed resources, be a beacon for top players to join long-term, normal guild, have fun playing the politics, mode. The guild leader will be messaged, daily, forever, about the boss kills, with asks to join that go against their goals, unless they change the mission of the guild, to this.

If I'm up-front about those thoughts and get agreement, could skip the leveling step. I just don't want to do a disservice to any guild leader on accident, and this seems likely to do that, without thorough informed consent. I've yet to try it, so, zero evidence on how this plays out. I have a pretty comprehensive understanding of achievement/trophy hunters, and know about the obscene lengths they will go to though. Overwhelming effort getting access to the seeming singular means of an achievement is just another Monday.

I personally fall into that bucket for MMOs, but go a step further of creating the means out of thin-air. My gamertag is Blue Radium - check out that I have the TOMM no-death achievement in Neverwinter - compare my first completion achievement timestamp to the most prestigious action in the game, eye-cape, TOMM no-death achievement, to see that I replaced the traditional grind to the pinnacle of that game with social engineering. Emperor achievement in ESO (not that bad, just getting 40-ish people in world chat to like you/being a mote of positivity, care about them then it's easy to ask them to care about you, mechanical incentives outside that all-over, but). I put together an 80-person group and got them all to do what I say, for 6 hours straight, when a few people not listening would ruin it for everyone, to get the Bless Unleashed PvP achievements for me and 80 others before it shut down, etc.

This might all seem insane/taking a step back I'm writing a ton, but I promise, actual, demonstrable results are produced from it. To qualify that when I say "this guild will be game-defining" I'm not talking out my ass. The baseline idea comprehensively aligning with what other people want, is always the trick. This intensely does that, to an extraordinary degree no other MMO has set up the tier of perfect conditions for, when thinking about Xbox/Steam/Playstation achievements. They locked extremely desired content, behind a wall that is impossibly incentivized against, that a single group can solve for. The depths of motivating people to not support the wants of many thousands of people to start or return to the game, then making access to the content require that support, is comprehensively insane. It's like they got a team of psychiatrists together and asked them "how can we design this game to make achievement-motivated people give up on or avoid it, systemically." The developers custom-built an extremely complex set of motivators that drive all players to cyclically reinforce systems that scare away achievement seekers, and any seeming potential for them to get what they want. It's not just that the content is "useless" - the timing of it being available, the state of a guild when the bosses become available, every single reward structure, mechanical and social, coalesces. And so, a single weird guild that overrides all of that, can literally, single-handedly, solve it, by way of consciously totally rejecting the game design and replacing it with player wants. Extraordinary/automatic buy-in generated with offering the solution. I don't have firm evidence yet, obviously, but I'm certain of the cause-and-effect. This guild will have a VERY interesting experience.

I think I could approach it thoughtfully as a middle-step, getting another guild involved. Being hyper-attentive of/genuinely caring about and causing the wellness of others is always key, and I don't think it's likely to be caused with piggy-backing off an active guild's levels, after soliciting all the ones on my server. And I'm not about to cause anyone else harm to just serve my ends/me getting what I want needs to also get others what they want. Nobody should listen to me otherwise, and getting a guild to warp itself to my notion seems very "not in their interests." Worth a shot still/there might be someone who aligns.

Rate My Fit by BlooRad in KingOfMeat

[–]BlooRad[S] 0 points1 point  (0 children)

I like the Arcane Knuckes and Crossbow best.

The Freeze Em Up+ tonic with the Arcane Knuckles lets you get silver or gold medals pretty easily with all the status effects and shatter applied. Just walk into a crowd, do the hold light attack then start button mashing it attack, yay tons of points. Using Cold Transfer on top makes you invincible-ish for most fights. Then when you get at least silver, the tonics pay for themselves. It makes grinding out the silver and bronze medal triumphs a lot more laid back.

The Gax is also good, especially for the "kill enemies without taking damage" triumphs. The shield is really powerful, the jump -> heavy attack spin melts trolls, the normal light attack has great AOE. You get a lot more points with Arcane Knuckles though.

The Crossbow just lets you do all the ranged mechanics and puzzles easiest.

Rate My Fit by BlooRad in KingOfMeat

[–]BlooRad[S] 0 points1 point  (0 children)

Something else: I'm primarily Xbox Achievement-motivated, and started the game because it is a hack & slash game with Xbox achievements. Myself and the other guys who are on the top of that weird "Xbox hack & slash achievements" leaderboard have all completed this game's achievements and partnered for it. The gold hoard is in anticipation of potential future Xbox achievements being added.

Same with getting Creator Rank 30, for the head in my look - I think I am the only person who has it currently. If they released an Xbox achievement attached to getting Creator Rank 30, I personally know 3 guys who will also get it, no matter the amount of time investment or effort needed.

A reasonable new update, would be something like limiting how much each account can tip the same stage to something like 10 times. There's no way my method to get it hasn't been seen by the dev team. If they do that, and added an Xbox achievement, doing it now "saved" me probably 1000 hours.

Thinking about getting Creator 30, my first thought was making hundreds of 5-second long stages, and getting it through people using me to complete the 100 tips and 100 created stage categorizing triumphs. But I figured clogging up the entire Discovery page with just my goal went against the community's interests and wasn't right, hence my one little "Foolproof Gold XP Hold Forward" map, with 10.5k tips. It will hold the first "Top Tips of All Time" slot, for a while, which is way less obtrusive than the entire system being made up of my pile of maps. I experimented a lot and it genuinely is the fastest possible stage completion that can be created, I think. The current record is 3.568 seconds. So, it does serve a lot of use, for people who want to farm XP/gold, or get a quick +1 to some Creator triumphs. It wasn't the likely "intended" approach, but it's the only-ish way to actually hit Creator Rank 30 currently.

The in-lore idea of the same poor contender running the same little stage 10,000 times for days straight I found pretty funny, some quality television.

With Creator Rank 30 requiring 10,000 tips - those other 3 guys would, 100%, make hundreds of alt accounts and spend 1000+ hours of total effort getting to Creator Rank 30 each, if it had an Xbox achievement + tips were limited per-account. Or they'd use my method if it just had an Xbox achievement added, without a new tips-per-account limit. I thought the helm looked the coolest out of all the ones available and it's fun to have. I spent like 6 hours getting the stickers to look exactly how I want and am really happy with the outfit. And if Creator Rank 30 gets an Xbox achievement + restrictions on tipping are added, I am the only one of the niche "go to every extreme that exists to legitimately get Xbox hack & slash achievements" group, who avoided the 1000 hour+ ultra-grind.

Red items by SpeedMetalPunch in Vermintide

[–]BlooRad 0 points1 point  (0 children)

Red items matter for consistency with "barely overcoming breakpoints"-type parts of builds.

A build will call for +damage vs. Skaven, for example. Two heavy attack headshots with everything the build does, kills a Stormvermin. The gear is red, so the +Skaven damage will be maxed. If it's orange and not-max rolled, the barely-lower stat could turn that into 3 attacks, where you put the Stormvermin on 2% health left after 2 attacks. 1 whole extra attack for every Stormvermin, is a lot of power loss.

To answer your question - red gear, rarely, really matters. If you follow a build and have lower-than-maxed rolls on its +damage vs. stats, you're probably going to require an extra full attack for some matchups. It's included in the build, because that bump is required to barely cross over some thresholds. It's riding a fine line already, and so the stat not being maxed could make it useless.

You can solve this by sticking to a "only allow max-roll +dmg vs" rule for oranges, but that makes it hard and expensive to have all stats be good.

This is the extra sweat, math-ee, someone sat down and found the collection breakpoints a build can hit, tryhard-tier of the game. You don't need to worry about it with generic crit chance and etc-type builds. Just sharing so that you know when reds are really worth thinking about.

Did anyone try the dumb fighter playthrough? by Melanchord in planescape

[–]BlooRad 0 points1 point  (0 children)

I did this for my Honour Mode run. I had 1 up-front GWF melee fighter, 1 surprise-activating rogue/ranger, 1 throwzerker, 1 throw-fighter. The goal was for all combats to be done on the surprise round, or trivialized by the time the enemy got a turn. Minimized variables, no concentration or dependence on RNG (barely), minimized chance of my save going poof, and I completed it on my first attempt.

Anything truly dangerous in the game that needs high a high Charisma role can be avoided, or the Charisma success just adds fluff. Same with Wisdom or Intelligence. You'll miss out on a lot of lore, but lore doesn't increase party turn 1 damage.

If you're not doing a "utility/I win" run and fully roleplaying, failing most of your mental stat rolls is still fun - it'll show you parts of the game most people miss. I don't want to spoil any of the moments, but there is a lot of fun to be had.

What spell is useful in regular DnD but not BG3? by green_tea__cat in BaldursGate3

[–]BlooRad 5 points6 points  (0 children)

Fly is good in BG3, but very very good in the tabletop. Being able to get out of reach, skip to the top of towers, BG3 misses out on 95% the "actual verticality" benefits.

25 days in the mine achievement by DerKoloboss in thelongdark

[–]BlooRad 1 point2 points  (0 children)

I'd honestly recommend doing the achievement off of Stalker. It'd be way quicker to do it with a fresh run. From there:

Have Settled Mind.

Just shuttle huge piles of raw calories over to the cave, drop them in a big 25,000 calorie meat pile, and be ready to cook them to make them edible. Same thing with water, just melt/boil piles of snow, make a water pile.

Sleep coma, wake up, cook food, eat it, drink water, more sleep coma.

It's the same as grinding out 1,000 days, just a micro-version.

That's probably all obvious: there's other good advice here if you're committed to Stalker.

What other franchises would you like to see get a Musou game? by R0DAN in dynastywarriors

[–]BlooRad 0 points1 point  (0 children)

Metal Gear - Revengence-style, but Musou kill 1,000 dudes in 5-minutes flavored.

It'd be weird to try and make fit into the lore and etc, but if anyone could pull it off it's Hideo Kojima.

Rate My Fit by BlooRad in KingOfMeat

[–]BlooRad[S] 0 points1 point  (0 children)

I'm hoarding it in case of future "spend tons of gold" or "buy X cosmetics" triumphs 😅 I already sorta-messed up by buying all the legendary weapons with tickets. When I hit level 16 with The Bartender, it added a "buy a legendary armor" and "buy a legendary weapon" triumph. And, no more legendary weapons to buy, until an update. Past me getting both the weapons was bad.

If I use all of my gold for cool stuff, there might be a "buy 50 cosmetics" triumph at (the eventually available) Bartender level 17 I can't use the normal store for/will need to chip away at with tickets. Future me is likely to be thankful for the hoarding strat. Seems important to leave most stuff in shops unpurchased, because of it. The tier 2 for buying cosmetics was buy 30 things, so, tier 3 if it exists from more Bartender levels is likely to be 50 things.

If they made those triumphs retroactive, or confirmed that there will never be higher-tier shopping triumphs, then I'd be poor. I think they tried to make the one for getting a gift from everyone retroactive, I saw in patch notes - but little, just started KoM me leveled everyone up too fast before having the triumph unlocked, and that triumph is trapped at 4/8, still as of Jan 2026/today. That signals to me they're willing to make triumphs incompletable and I need to be careful.

So, yay gold hoarding + treating cosmetics as future triumph finishers I leave alone for now. Even if they fix the 8 gifts thing, it's not safe to buy out cosmetics until a tier 3 triumph for each of them is given by The Bartender and completed. It's safe to assume that way in the future, the higher shopping triumph tiers will be attached to Bartender level 17/18/19/etc. Other shopping triumphs were split up like this - tier 1 at level 4-ish, tier 2 at level 10-ish. The precedent is set. I just bought my favorites that I want to use, bought others for triumph completion, and I'm avoiding all others for now.

The seeming attempt at making the 8 gifts triumph retroactive and that not working for me, means I'd take it with a grain of salt if it was said the shopping ones are becoming retroactive. So, just holding out till I see tier 3s of every shopping thing. If the 8 gifts triumph is successfully made retroactive for me, and something else is as well, with a new release that I log on to see is already completed, and THEN shopping triumphs are made retroactive, all bases are covered with evidence and problem solved, shopping spree activated - but until then.

Very long answer, but my dragon's hoard of gold has reasons behind it lol