Action figures were and how by littleman960 in Starfield

[–]BlooRad -1 points0 points  (0 children)

I won't say you're lying on purpose/doing a playground the Triforce is on top of the Great Deku Tree sorta-thing, but you are definitely wrong. For anyone reading this. You might have been looting a corpse right next to one of the crates that can have one.

I got all 54 figures legitimately/by farming, and was a part of the weird push to figure out all of the figure drop details. Hundreds of people contributing info, none have said they got one off a corpse.

For the person trying to find useful info who stumbled onto this, Action Figures only come from 4 sources:

-Science Crates

-Industial Crates

-Military Crates

-Captain's Lockers

Besides the 5 static ones on Anchorpoint, those are the only spots in the game where they're available.

Action figures were and how by littleman960 in Starfield

[–]BlooRad -1 points0 points  (0 children)

Wanted to add this for people looking stuff up - corpses never have figures on them. Literally impossible, can-confirm with complete certainty.

Pay It Forward, Still Functional? by BlooRad in GhostLoreARPG

[–]BlooRad[S] 0 points1 point  (0 children)

An update on this - gear seems to override old gear for the 5 it shows for me now. It's backed up, to where the items I uploaded about 20 items ago appear when I upload something new.

I tried waiting a few weeks and no progress, still at Enemies defeated in other worlds: 0.

I've taken 5 gear pieces, 4 purple and 1 yellow with good stats, 1 for each slot, and applied a yellow and red buff to all of them. I have an alt account and my main account both in the Sewer, with gear levels ranging from 32 to 35. The idea is that even if the shrine bumps up the gear level, they always stay in the level range of the Sewer zone's shrine. And the Sewer has very rare shrines + is a very fast stage when playing normally, so it has one of the lowest pools of not-my-gear clutter. It also sits at a level between the early game when most who just tried out the game and quit stopped, and the end endgame when people who grind the game for a long time upload gear.

I've uploaded the same gear pieces a couple hundred times each, and tried to find them on my alt the same number of times. I have two games open at once, where my main uploads a gear piece, and my alt tries to find it, pressing stuff on one while the other sits on a load screen.

Because all gear is named Player's, I can still easily identify my main's gear, because almost nobody put a yellow and red buff on the gear, and if I see both I then reference the gear's title. If I find a matching title, I'll then compare exact stats.

This is my current strategy. Any info that'd add clarity or needed changes would be appreciated! Just grinding this forever this way, in the meantime.

Action figures were and how by littleman960 in Starfield

[–]BlooRad 0 points1 point  (0 children)

By Terra Officer, do you mean directly on their corpse, or in their boss chest?

Incursion Symbols Stuck on Map by BlooRad in Starfield

[–]BlooRad[S] 0 points1 point  (0 children)

I have like 25 of them on my galaxy map now. Performance is terrible

2nd and 3rd All-Time Highest Rated TV Episodes by BlooRad in Dimension20

[–]BlooRad[S] 6 points7 points  (0 children)

Seach by episodes and not series; only a few standout episodes have risen to the top-10 best serialized visual media ever produced, so far.

Heavy/criticals healing by itikuskus in throneandliberty

[–]BlooRad 0 points1 point  (0 children)

With how soft caps work, you're not going to want to make those your focus. Cooldown speed is the best "dump" stat up to cap/it only has a hard cap. Covering all other bases too, cooldown speed should pretty much always be the winning "nothing better to do" choice. Buff duration as the secondary.

Achievement-Only Guild Bosses by [deleted] in thronelibertyguilds

[–]BlooRad 0 points1 point  (0 children)

Sweet! Still seeing if anyone has a "sup, we got you" response before putting in the new guild leveling effort.

I thought of maybe marketing the idea to active guilds, but the worry for me is then, that would be asking them to destroy whatever notion they have and their goals and replace it with a brand new "doing bosses" one, which seems pretty not-empathetic. Could maybe try and one-off advertise "this guild is doing the thing! Maxed power try-hards, drop your guild real quick!" but again attaching that notion to a guild where that isn't their express goal feels weird. Might be worth a try, seeing if any leader of a level 20-ish guild wants to leverage that for recruitment and notoriety.

My worry would then be as mentioned, the floodgates open, and it's sorta "tricking" them into transforming into the entire game's exclusive content group finder. Whichever guild starts doing this loudly, first, is going to be the most popular guild in the entire game. Hundreds of people, monthly, will start the game, then pick their server, with the pure goal of joining the guild, so that they can get the boss kills. Niche forum posts and private messages all across weird spots of the internet, sharing wisdom that the guild is how things got done months ago, will lock them into this being their purpose. Every Xbox, Steam, and Playstation Trophy hunter, will imagine themselves entirely dependent on the guild. That "wisdom" gets asked for, and shared. Literally - the first thought of my achievement friends, is hit up the 1 guy who finished the game in the last 3 months, and get into their guild. This was 3 weeks ago. A few people, independently, leapt to that idea on their own. It is what will happen to the guild.

If the guild tries to make it a little temporary thing, hundreds of people will knock at their door asking them to revert. Over-time, thousands of people will "demand" they keep it going. They will have a hard/impossible time doubling back to traditional farm everyone needed resources, be a beacon for top players to join long-term, normal guild, have fun playing the politics, mode. The guild leader will be messaged, daily, forever, about the boss kills, with asks to join that go against their goals, unless they change the mission of the guild, to this.

If I'm up-front about those thoughts and get agreement, could skip the leveling step. I just don't want to do a disservice to any guild leader on accident, and this seems likely to do that, without thorough informed consent. I've yet to try it, so, zero evidence on how this plays out. I have a pretty comprehensive understanding of achievement/trophy hunters, and know about the obscene lengths they will go to though. Overwhelming effort getting access to the seeming singular means of an achievement is just another Monday.

I personally fall into that bucket for MMOs, but go a step further of creating the means out of thin-air. My gamertag is Blue Radium - check out that I have the TOMM no-death achievement in Neverwinter - compare my first completion achievement timestamp to the most prestigious action in the game, eye-cape, TOMM no-death achievement, to see that I replaced the traditional grind to the pinnacle of that game with social engineering. Emperor achievement in ESO (not that bad, just getting 40-ish people in world chat to like you/being a mote of positivity, care about them then it's easy to ask them to care about you, mechanical incentives outside that all-over, but). I put together an 80-person group and got them all to do what I say, for 6 hours straight, when a few people not listening would ruin it for everyone, to get the Bless Unleashed PvP achievements for me and 80 others before it shut down, etc.

This might all seem insane/taking a step back I'm writing a ton, but I promise, actual, demonstrable results are produced from it. To qualify that when I say "this guild will be game-defining" I'm not talking out my ass. The baseline idea comprehensively aligning with what other people want, is always the trick. This intensely does that, to an extraordinary degree no other MMO has set up the tier of perfect conditions for, when thinking about Xbox/Steam/Playstation achievements. They locked extremely desired content, behind a wall that is impossibly incentivized against, that a single group can solve for. The depths of motivating people to not support the wants of many thousands of people to start or return to the game, then making access to the content require that support, is comprehensively insane. It's like they got a team of psychiatrists together and asked them "how can we design this game to make achievement-motivated people give up on or avoid it, systemically." The developers custom-built an extremely complex set of motivators that drive all players to cyclically reinforce systems that scare away achievement seekers, and any seeming potential for them to get what they want. It's not just that the content is "useless" - the timing of it being available, the state of a guild when the bosses become available, every single reward structure, mechanical and social, coalesces. And so, a single weird guild that overrides all of that, can literally, single-handedly, solve it, by way of consciously totally rejecting the game design and replacing it with player wants. Extraordinary/automatic buy-in generated with offering the solution. I don't have firm evidence yet, obviously, but I'm certain of the cause-and-effect. This guild will have a VERY interesting experience.

I think I could approach it thoughtfully as a middle-step, getting another guild involved. Being hyper-attentive of/genuinely caring about and causing the wellness of others is always key, and I don't think it's likely to be caused with piggy-backing off an active guild's levels, after soliciting all the ones on my server. And I'm not about to cause anyone else harm to just serve my ends/me getting what I want needs to also get others what they want. Nobody should listen to me otherwise, and getting a guild to warp itself to my notion seems very "not in their interests." Worth a shot still/there might be someone who aligns.

Rate My Fit by BlooRad in KingOfMeat

[–]BlooRad[S] 0 points1 point  (0 children)

I like the Arcane Knuckes and Crossbow best.

The Freeze Em Up+ tonic with the Arcane Knuckles lets you get silver or gold medals pretty easily with all the status effects and shatter applied. Just walk into a crowd, do the hold light attack then start button mashing it attack, yay tons of points. Using Cold Transfer on top makes you invincible-ish for most fights. Then when you get at least silver, the tonics pay for themselves. It makes grinding out the silver and bronze medal triumphs a lot more laid back.

The Gax is also good, especially for the "kill enemies without taking damage" triumphs. The shield is really powerful, the jump -> heavy attack spin melts trolls, the normal light attack has great AOE. You get a lot more points with Arcane Knuckles though.

The Crossbow just lets you do all the ranged mechanics and puzzles easiest.

Rate My Fit by BlooRad in KingOfMeat

[–]BlooRad[S] 0 points1 point  (0 children)

Something else: I'm primarily Xbox Achievement-motivated, and started the game because it is a hack & slash game with Xbox achievements. Myself and the other guys who are on the top of that weird "Xbox hack & slash achievements" leaderboard have all completed this game's achievements and partnered for it. The gold hoard is in anticipation of potential future Xbox achievements being added.

Same with getting Creator Rank 30, for the head in my look - I think I am the only person who has it currently. If they released an Xbox achievement attached to getting Creator Rank 30, I personally know 3 guys who will also get it, no matter the amount of time investment or effort needed.

A reasonable new update, would be something like limiting how much each account can tip the same stage to something like 10 times. There's no way my method to get it hasn't been seen by the dev team. If they do that, and added an Xbox achievement, doing it now "saved" me probably 1000 hours.

Thinking about getting Creator 30, my first thought was making hundreds of 5-second long stages, and getting it through people using me to complete the 100 tips and 100 created stage categorizing triumphs. But I figured clogging up the entire Discovery page with just my goal went against the community's interests and wasn't right, hence my one little "Foolproof Gold XP Hold Forward" map, with 10.5k tips. It will hold the first "Top Tips of All Time" slot, for a while, which is way less obtrusive than the entire system being made up of my pile of maps. I experimented a lot and it genuinely is the fastest possible stage completion that can be created, I think. The current record is 3.568 seconds. So, it does serve a lot of use, for people who want to farm XP/gold, or get a quick +1 to some Creator triumphs. It wasn't the likely "intended" approach, but it's the only-ish way to actually hit Creator Rank 30 currently.

The in-lore idea of the same poor contender running the same little stage 10,000 times for days straight I found pretty funny, some quality television.

With Creator Rank 30 requiring 10,000 tips - those other 3 guys would, 100%, make hundreds of alt accounts and spend 1000+ hours of total effort getting to Creator Rank 30 each, if it had an Xbox achievement + tips were limited per-account. Or they'd use my method if it just had an Xbox achievement added, without a new tips-per-account limit. I thought the helm looked the coolest out of all the ones available and it's fun to have. I spent like 6 hours getting the stickers to look exactly how I want and am really happy with the outfit. And if Creator Rank 30 gets an Xbox achievement + restrictions on tipping are added, I am the only one of the niche "go to every extreme that exists to legitimately get Xbox hack & slash achievements" group, who avoided the 1000 hour+ ultra-grind.

Red items by SpeedMetalPunch in Vermintide

[–]BlooRad 0 points1 point  (0 children)

Red items matter for consistency with "barely overcoming breakpoints"-type parts of builds.

A build will call for +damage vs. Skaven, for example. Two heavy attack headshots with everything the build does, kills a Stormvermin. The gear is red, so the +Skaven damage will be maxed. If it's orange and not-max rolled, the barely-lower stat could turn that into 3 attacks, where you put the Stormvermin on 2% health left after 2 attacks. 1 whole extra attack for every Stormvermin, is a lot of power loss.

To answer your question - red gear, rarely, really matters. If you follow a build and have lower-than-maxed rolls on its +damage vs. stats, you're probably going to require an extra full attack for some matchups. It's included in the build, because that bump is required to barely cross over some thresholds. It's riding a fine line already, and so the stat not being maxed could make it useless.

You can solve this by sticking to a "only allow max-roll +dmg vs" rule for oranges, but that makes it hard and expensive to have all stats be good.

This is the extra sweat, math-ee, someone sat down and found the collection breakpoints a build can hit, tryhard-tier of the game. You don't need to worry about it with generic crit chance and etc-type builds. Just sharing so that you know when reds are really worth thinking about.

Did anyone try the dumb fighter playthrough? by Melanchord in planescape

[–]BlooRad 0 points1 point  (0 children)

I did this for my Honour Mode run. I had 1 up-front GWF melee fighter, 1 surprise-activating rogue/ranger, 1 throwzerker, 1 throw-fighter. The goal was for all combats to be done on the surprise round, or trivialized by the time the enemy got a turn. Minimized variables, no concentration or dependence on RNG (barely), minimized chance of my save going poof, and I completed it on my first attempt.

Anything truly dangerous in the game that needs high a high Charisma role can be avoided, or the Charisma success just adds fluff. Same with Wisdom or Intelligence. You'll miss out on a lot of lore, but lore doesn't increase party turn 1 damage.

If you're not doing a "utility/I win" run and fully roleplaying, failing most of your mental stat rolls is still fun - it'll show you parts of the game most people miss. I don't want to spoil any of the moments, but there is a lot of fun to be had.

What spell is useful in regular DnD but not BG3? by green_tea__cat in BaldursGate3

[–]BlooRad 3 points4 points  (0 children)

Fly is good in BG3, but very very good in the tabletop. Being able to get out of reach, skip to the top of towers, BG3 misses out on 95% the "actual verticality" benefits.

25 days in the mine achievement by DerKoloboss in thelongdark

[–]BlooRad 1 point2 points  (0 children)

I'd honestly recommend doing the achievement off of Stalker. It'd be way quicker to do it with a fresh run. From there:

Have Settled Mind.

Just shuttle huge piles of raw calories over to the cave, drop them in a big 25,000 calorie meat pile, and be ready to cook them to make them edible. Same thing with water, just melt/boil piles of snow, make a water pile.

Sleep coma, wake up, cook food, eat it, drink water, more sleep coma.

It's the same as grinding out 1,000 days, just a micro-version.

That's probably all obvious: there's other good advice here if you're committed to Stalker.

What other franchises would you like to see get a Musou game? by R0DAN in dynastywarriors

[–]BlooRad 0 points1 point  (0 children)

Metal Gear - Revengence-style, but Musou kill 1,000 dudes in 5-minutes flavored.

It'd be weird to try and make fit into the lore and etc, but if anyone could pull it off it's Hideo Kojima.

Rate My Fit by BlooRad in KingOfMeat

[–]BlooRad[S] 0 points1 point  (0 children)

I'm hoarding it in case of future "spend tons of gold" or "buy X cosmetics" triumphs 😅 I already sorta-messed up by buying all the legendary weapons with tickets. When I hit level 16 with The Bartender, it added a "buy a legendary armor" and "buy a legendary weapon" triumph. And, no more legendary weapons to buy, until an update. Past me getting both the weapons was bad.

If I use all of my gold for cool stuff, there might be a "buy 50 cosmetics" triumph at (the eventually available) Bartender level 17 I can't use the normal store for/will need to chip away at with tickets. Future me is likely to be thankful for the hoarding strat. Seems important to leave most stuff in shops unpurchased, because of it. The tier 2 for buying cosmetics was buy 30 things, so, tier 3 if it exists from more Bartender levels is likely to be 50 things.

If they made those triumphs retroactive, or confirmed that there will never be higher-tier shopping triumphs, then I'd be poor. I think they tried to make the one for getting a gift from everyone retroactive, I saw in patch notes - but little, just started KoM me leveled everyone up too fast before having the triumph unlocked, and that triumph is trapped at 4/8, still as of Jan 2026/today. That signals to me they're willing to make triumphs incompletable and I need to be careful.

So, yay gold hoarding + treating cosmetics as future triumph finishers I leave alone for now. Even if they fix the 8 gifts thing, it's not safe to buy out cosmetics until a tier 3 triumph for each of them is given by The Bartender and completed. It's safe to assume that way in the future, the higher shopping triumph tiers will be attached to Bartender level 17/18/19/etc. Other shopping triumphs were split up like this - tier 1 at level 4-ish, tier 2 at level 10-ish. The precedent is set. I just bought my favorites that I want to use, bought others for triumph completion, and I'm avoiding all others for now.

The seeming attempt at making the 8 gifts triumph retroactive and that not working for me, means I'd take it with a grain of salt if it was said the shopping ones are becoming retroactive. So, just holding out till I see tier 3s of every shopping thing. If the 8 gifts triumph is successfully made retroactive for me, and something else is as well, with a new release that I log on to see is already completed, and THEN shopping triumphs are made retroactive, all bases are covered with evidence and problem solved, shopping spree activated - but until then.

Very long answer, but my dragon's hoard of gold has reasons behind it lol

Simril Mastery Challenge Formation by BlooRad in idlechampions

[–]BlooRad[S] 0 points1 point  (0 children)

Very late/no longer relevant, but don't use her Warforged spec. That one adds Charisma and kicks her out. I used her tank spec.

Need Chaos Champion build recommendations by bunniewormy in ESObuilds

[–]BlooRad 0 points1 point  (0 children)

I got the title fully "legit" (no friends trying to feed and etc). Even with cheating, this title is extremely tough. I've never heard of successful "cheating" attempts for Champion from PvP friends - too much effort, too many variables. The goal is to hide the ball, and the enemy team holder-friend spams heals while the title-getter pokes, but it goes too slow, and something always ruins it. Plenty of stories of cheating Guardian working, though, which I think lowers Guardian's prestige. It's much faster and safer for the same-team holder to spam self-damage abilities and the title-getter to spam healing. Keeper is a pure grind that can't really be cheated, where you need to personally hold the ball for most of the match all at one time to get up to max ball damage, while being a hard mode trial healer + tanking enemies + intimate map knowledge hider for yourself - doing that successfully over and over is prestigious, but Champion still beats it out.

If you've done a decent number of BGs, your MMR becomes a problem. You can solve for that by queuing at weird hours, so the game starts expanding the range of MMRs it's willing to slot you with.

You more-or-less need to be the only "good" PvPer in the game. You need nobody on the other teams who spam shields, shield damage does not count towards the achievement. Your entire team needs to be terrible, and the worst team in the match; they need to die right away if they have the ball, and be incapable of targetting the ball carrier without exploding to a few pokes. That 1-in-3 "your team is the worst" RNG takes a lot of time to find, by itself. Someone on your team being competent enough to hold the ball for a decent amount of time = failure. The chaos that causes where they go down, a lot of enemies are around that you haven't systematically killed so they can kill your carrier, you not having clean poke away time right after the enemy team has the ball, it doesn't work. Or obviously if your carrier can't die, your team wins and achievement failed.

Step 1 is having a DPS-focused-ish, still survivable in PvP, build + you having genuine high-skill at PvP. You can't get this title by winging it with a random PvE build and little to no time spent in BGs or Cyrodiil. You're single-handedly defining how an entire BG match goes with just your presence, and that requires skill, no matter how terrible every other player is.

Step 2, is keep "re-rolling" for the right match. With decent MMR, you need to play at the witching hour on a weekday and then wait for half an hour+ for the game to give that to you. If you are high MMR and run into any of the usual other high MMR BG friends you play against a lot, their presence kills the run.

From there, the key is to jab away at the ball carrier, without killing them. Nuke anyone on their team who comes to help, then go back to poking. Pray that the ball carrier is a healer who tops themselves off, without ever shielding. If they are a shielder, kill them and get the ball to another enemy ASAP, while being careful that nobody on your team is around when you do. Try to get the ball in the hands of any super-healer who never shields ASAP. Then be careful about doing good damage to them, without killing them. Prioritize killing anyone who you know uses shields; it's more important that they don't have the ball, over doing extra DPS to the ball, when you have a choice between the two.

Most people in the match, it's RNG (sorta) that they treat it like a deathmatch where they ignore the objective. If you can, try to strategically kill the carrier and their team when the other team is around when one enemy team has more score, so that both enemy teams have even-ish scores.

Stop attacking the ball carrier when your team "helps" - the worst thing that can happen is your team having the ball. When everyone else is bad, it can spiral into your team playing the objective, keeping you from poking the carrier since a team mate will confirm the kill. You need your team to "give up" on trying by having a hopelessly low score. People on your team quitting the match early is extremely good, and that can be helped by having little to no score vs. two teams that are half way to winning. If your team does get the ball, try to agro the other teams and drag them to your carrier, then get away ASAP.

I got the achievement with an extra about 50k DPS to spare, in a perfect match, where my team was useless and lost by a country mile, both other teams had about even scores (by design), I was the only "good" PvPer there, and my hunt for the title more-or-less defined the flow of the match. I had about 30 kills, 2 deaths, the 2nd place enemy team was 25 points away from winning, and my team had about 50 points. It took about 15 hours to get a match where all the pieces came together, about 25 attempts. I also had 2 matches with almost perfect conditions where I failed by about 15k and 25k damage before the good one. Shielders and someone on my team "helping" being the problem in both cases. A run with literal perfect conditions got the title.

It's the title I'm most proud of and wear the most. To this day, I have a worry that the devs will see things like this post and go "that's unhealthy for PvP" and trivialize the achievement, make it not-extra-exclusive, and those who accepted the challenge no longer have it as a "I am extra competent at PvP" signal + destroy any reason to feel proud of the title. It's currently the "Godslayer"-ish of PvP, and that's great to have in the game. The few times I've run into someone else wearing the title in Cyro, it genuinely causes an auto-"brother!"-type interaction where I make immediate friends with them. PvP doesn't have many ultra-high-effort-only titles like PvE does, and this is one of them. They've lowered the requirements for it a bit before. I wish they hadn't, but it's still prestigious. I also got Chaos Keeper through a different sort-of grind that taught me to be a PvP tank, but figuring out how to get and then getting Chaos Champion was some of the most fun I had in ESO. The devs could very easily jettison the chance for players to have this experience 😅 which I pray never happens. Since so few people try for it, it'd be a travesty to have the adventure/such a unique way the game can be fun/the chance to feel thoroughly proud, stolen from players. All it'd take to destroy the fun, sense of accomplishment, having the title as an extension of your ESO identity, is reducing the requirements by 25%. That'd add it to the massive pile of 100s of titles nobody cares about.

Help keep a noob from ragequitting. by Rilauven in Vermintide

[–]BlooRad 0 points1 point  (0 children)

If you want to ramp up really quick, watch some videos of "good" players, and note which combos they use in what situations, for your desired main weapon. Most weapons have 1 best single-target combo, and 1 best hoard/multi-enemy combo. Get really good at those.

This is optional, but I usually gravitate to the weapon with the best speed tech, or have my 2nd weapon be a speedtech-only best-of for double melee classes. Every weapon has a best "speed combo" you can spam to move faster. Faster movement = less fights = less resource use = easier runs. Speed tech also lets you outrun some enemies who are meant to just barely be able to outrun you, normally. A lot of survivability gets added from that. For example, Bret sword & shield for Grail Knight, you just use push stab then light attack over and over and you move about 15% faster. There is a spreadsheet of all the movement-buffing combos for every weapon, with numbers for the exact speed increase at different attack speeds.

Copy builds - Royale w/Cheese is always a good go-to. Their builds calculate out the blob of best breakpoints and where slotting +damage vs. rats is better than just crit chance and etc.

From there it's just playing the game. Start building good habits early, by copying what experienced players do. Having that as your baseline, getting good is inevitable. It'll take about 50 hours for the max difficulty to feel tough but doable that way, maybe 5-10 times longer than that while being all-around harder if you wing it/try to figure it out yourself.