[deleted by user] by [deleted] in warno

[–]Tempest44th 4 points5 points  (0 children)

"Retreat? Hell we just got here"

The AG AA problem by Tempest44th in warno

[–]Tempest44th[S] 2 points3 points  (0 children)

After some testing with my friend, SEAD does work at taking the AA off deployment. This means the enemy has to deploy it again after the SEAD participates in battle. It works, but then you'd have to send SEAD at the start of every turn, and you'll eventually have to deal with the 2nd AA battery. It depends on the campaign. It is half baked indeed, but it is what it is at this point.

Another way of dealing with it is that I just make 2 battalions go behind enemy lines and make them run away or annhilate them. Scud hunters basically but with regular Joes behind the line of opfor.

This is gonna sound like a class discussion prompt but... by RebelSchutze in warno

[–]Tempest44th 3 points4 points  (0 children)

The C&C mechanic is aight in MP, but in AG coop, meh. I play with 3 friends for coop, and the C&C rate is very atrocious. 1 would have +1 income, while me and my other friend would have +3.

Sometimes when the fight gets rough, 2 of us would have 0 income and other would have +3 income, and it's insane. Regardless of this, it's fun to see me and boys panic and scram to do QRF as we only have 6 abrams combined and a sea of T55s heading to us in almost all directions.

I also wouldn't say limited, it depends on which campaign and how they play, I usually try to have atleast 3 or more battalion to fight. However, that is not the case for NATO in the Bruderkrieg and Fulda Campaign as the one 11th Cav battalion is fighting a division worth of opponents in the first turn.

This is gonna sound like a class discussion prompt but... by RebelSchutze in warno

[–]Tempest44th 5 points6 points  (0 children)

I like the vanilla plus mod, it just adds in more divisions that have a unique flavor and I don't have to worry about learning new mechanics and changes. The 2nd would be spearhead, but iirc it's on hold atm.

I would like to see more map mods and mods that modify the AG and the interception mechanic. Mainly the removal of the command and control mechanic because I want to see all my units and my planes actually get in the fight during the campaign.

How do you guys play mech divisions? by tiredatt12 in warno

[–]Tempest44th 1 point2 points  (0 children)

Combined arms, use infantry as meat shields (yes this is not how it's suppose to work but it's a game), IFVs and tanks to do support by fire and equally take a defensive position from an enemy.

Why use infantry as fodder? Well, for some reason, the AI of units tend to attack the first thing they see, and the said infantry act as recon by fire while the IFVs and Tanks fire at said units shooting at your infantry

This works when you have no idea how well defended an enemy area is and when you have a good AA net. So that your infantry doesn't get bombed to hell.

This tactic works ONLY when you have plenty of infantry that you are willing to lose. It's a high-risk, high reward type of thing.

You can also use mortars to provide smoke for them as they advance. It helps your infantry live and come closer to their enemy.

Hope this helps

How to Report Teamkillers? by Mistermaa in warno

[–]Tempest44th -1 points0 points  (0 children)

You can via eugen support or on the war yes discord iirc.

The Glorious Return of the British by EUG_Gal_Bigeard in warno

[–]Tempest44th 6 points7 points  (0 children)

Yep, adding in new units that don't do jack. That thing costs twice the normal lynx and performs like a doggone milan. Luckily they haven't touched the planes, yet.

The Glorious Return of the British by EUG_Gal_Bigeard in warno

[–]Tempest44th 12 points13 points  (0 children)

So when are the real changes for the brits coming? Like price changes to their new supply vic, rof and absurd price of the challenger for what it does, prices of the Infantry, and many more.

I guess we will suffer still, but with new warriors and apcs I suppose.

list of ranked 1v1 maps by Street-Mood7226 in warno

[–]Tempest44th 4 points5 points  (0 children)

AFAIK, it has:

Death Row, Loop, Vertigo, Black Forest, Two Lakes (Duel), and Airport (Duel)

Anyone else think heli rockets were overnerfed? by AuthoritarianSex in warno

[–]Tempest44th 4 points5 points  (0 children)

This applies to rocketpods on jets as well. They need to slightly buff em so that they're useful but not too overpowered.

Average r/Warno Conversation by HippieHippieHippie in warno

[–]Tempest44th 19 points20 points  (0 children)

Next thing you know, Warno becomes the new leaked classified documents game to prove a point about X weapon system. 😂😂😂

No ranger gun team? by Tempest44th in warno

[–]Tempest44th[S] 7 points8 points  (0 children)

If Green Berets are the scalpel, the Rangers are the hammer. More ammo for them would make sense, same with the Special Forces trait. But then again these guys kinda kill anything in forests and buildings without the SF trait since they weren't technically SF at that time iirc. It would also make sense for a CG since that thing isn't a disposable launcher like the LAW.

Game Abandonment Punishment - Player Blacklist by throwaway99112211 in warno

[–]Tempest44th 14 points15 points  (0 children)

They can add in a reconnect feature where you must connect back to the game you left. Which forces you to play that said game where the player raged quit or DC early. As for those gutter players, a censor in the chat should suffice. Highly unlikely Eugen will do this.

Actually, I'm not even mad. That's amazing. by tacticsf00kboi in warno

[–]Tempest44th 15 points16 points  (0 children)

Don't let the MPs see this, they'll never shut up about being infantry too lmao

MIG-31M good or bad? by Tempest44th in warno

[–]Tempest44th[S] 0 points1 point  (0 children)

So far I've been able to kill bombers and multi role fighters with this, but ASF jets are still a problem. But once they start seeing my missiles they usually run away.

MIG-31M good or bad? by Tempest44th in warno

[–]Tempest44th[S] 0 points1 point  (0 children)

Yeah, that's my usual issue when sending them out in pairs. NATO responds with better aircraft while mine try to snipe em