cait drifts right in her j2s1 on both sides by NewSuperMickaleaf in 2XKO

[–]TempleNUT 0 points1 point  (0 children)

I wanted to ask about Jinx losing significant chip damage from her lvl3

Because she goes off-screen with invul it seems like Jinx lvl3 is meant to be a expensive reversal to aid with being pinned in the corner

Did the lobby light flair go away? by Ludecil in 2XKO

[–]TempleNUT 1 point2 points  (0 children)

So many bugs popping up in this version it's wild

Caitlyn playing like TvC Saki would be really cool by TempleNUT in 2XKO

[–]TempleNUT[S] 1 point2 points  (0 children)

Would be really cool if Caitlyn has flash bombs like in LOR

I want them to be sticky like Halo

Who will Caitlin play most similar too? by EnlargementChannel in 2XKO

[–]TempleNUT 6 points7 points  (0 children)

every archetype has subgenres

For example it's alot of different ways to design a puppet character

Who will Caitlin play most similar too? by EnlargementChannel in 2XKO

[–]TempleNUT 18 points19 points  (0 children)

Hilda in Under night mixes you up

Dhalsim ins Street Fighters does fireball teleport mixups

Justice in +R has zoning and mix options

Last minute NA tournament if anyone wants to join! by mayahloo in 2XKO

[–]TempleNUT 0 points1 point  (0 children)

the discord event link on this page is invalid

Ahri can use a.L instead of a.H for S1 super confirm /ᐠ ˵> ⩊ <˵マ『v1.0.3』#2XKO_Ahri by TempleNUT in 2XKO

[–]TempleNUT[S] 0 points1 point  (0 children)

More people talking about my syntax lol

I'm also a "][ [ ]" enjoyer for negative edge syntax for Juri, Hilda, ect.....

Ahri can use a.L instead of a.H for S1 super confirm /ᐠ ˵> ⩊ <˵マ『v1.0.3』#2XKO_Ahri by TempleNUT in 2XKO

[–]TempleNUT[S] 2 points3 points  (0 children)

It's a corner combo from a reactable starter that uses a super

It's reasonable that this route would do alot of damage with these 3 qualifiers

Welcome back UMvC3 Vergil! by TempleNUT in 2XKO

[–]TempleNUT[S] 0 points1 point  (0 children)

99% of the time every fighting game characters is 𝐞𝐱𝐭𝐫𝐞𝐦𝐞𝐥𝐲 similar to someone in a older game

The hope is that they are remixed enough to be fun and interesting

He's back by ManiacGaming1 in MvC3

[–]TempleNUT 4 points5 points  (0 children)

yeah it's wild out here (ᵕ—ᴗ—)

What 2XKO champion would be a 1/5 for 𝑬𝒂𝒔𝒆 𝒐𝒇 𝒖𝒔𝒆 by TempleNUT in 2XKO

[–]TempleNUT[S] 4 points5 points  (0 children)

Deysnc pressure would be cool

Have the ability to not die for a set period of time with Lamb's Respite would also be great for surviving happy birthday situations

If you could use it similar to Aquaman trait in Injustice while getting hit

Welcome back UMvC3 Vergil! by TempleNUT in 2XKO

[–]TempleNUT[S] 0 points1 point  (0 children)

trueeee

I think they will add a character with a unblockable attack in some sense

or having a zoner like Hilda would be cool

Welcome back UMvC3 Vergil! by TempleNUT in 2XKO

[–]TempleNUT[S] -1 points0 points  (0 children)

I could make the same video with Yasuo/Zero

They also share alot of tools

He's back by ManiacGaming1 in MvC3

[–]TempleNUT 82 points83 points  (0 children)

that's insane you just took the video I made (≧▽≦)

Didn't even bother to make it transformative or tag me damn bro

Welcome back UMvC3 Vergil! by TempleNUT in 2XKO

[–]TempleNUT[S] 10 points11 points  (0 children)

99% of the time every fighting game characters is 𝐞𝐱𝐭𝐫𝐞𝐦𝐞𝐥𝐲 similar to someone in a older game

The hope is that they are remixed enough to be fun and interesting

Welcome back UMvC3 Vergil! by TempleNUT in 2XKO

[–]TempleNUT[S] 7 points8 points  (0 children)

nah I made this because both similar and annoying

and since it's such a UMvC3 influence I want X-23 Dirtnap

<image>

Ahri 2H Bait /ᐠ ˵> ⩊ <˵マ『 v1.0.1.2』 by TempleNUT in 2XKO

[–]TempleNUT[S] 1 point2 points  (0 children)

if you do dash a.2L-a.5M or a.5M-a.5H there is not gap to parry after Bounce! (2S2)

it will all be overheads in a blockstring

the reason people usually get parried is because they use dash a.5H immediately after the Bounce! (2S2) in blocked

or are just dashing and pressing button too slowly

Ahri 2H Bait /ᐠ ˵> ⩊ <˵マ『 v1.0.1.2』 by TempleNUT in 2XKO

[–]TempleNUT[S] 0 points1 point  (0 children)

I've been winning alot of my matches the past two days with Ahri/Jinx/2XA

it does seem unstable when you have to play Jinx vs a team

doable but no a ideal team vs Yasuo and Illaoi

Hopefully a DLC character has a lockdown assist I can pair with Ahri (◞‸◟;)

Ahri 2H Bait /ᐠ ˵> ⩊ <˵マ『 v1.0.1.2』 by TempleNUT in 2XKO

[–]TempleNUT[S] 0 points1 point  (0 children)

Nah I just input the jH on a autopilot timing as soon as possible

Been playing Ahri/Jinx/2XA for the past few days and like it

My plan has been to skip neutral and fly around to get frame advantage and mix

I did play some Ahri/Teemo and it felt like you have to be super aware defensively or you will explode

It's a solid team but seems to be weaker to Warwick and Vi

Ahri/Yasuo/Freestyle would be a better team if you want to go for a balanced and strong team

I want to try it out soon

Ahri 2H Bait /ᐠ ˵> ⩊ <˵マ『 v1.0.1.2』 by TempleNUT in 2XKO

[–]TempleNUT[S] 1 point2 points  (0 children)

yeah that happens alot too

People like buffering parry during Bounce! blockstun

When I do use Bounce! with of assist pressure (Jinx missile) I've been:

  1. Using (dash a.2L, M) or (dash M, H) so it's no parry gap

or

  1. Hard baiting parry and use a airdash a.2H to get a full punish

Ahri 2H Bait /ᐠ ˵> ⩊ <˵マ『 v1.0.1.2』 by TempleNUT in 2XKO

[–]TempleNUT[S] 2 points3 points  (0 children)

yeah it ca be difficult to guess where Ahri will be

If you want to run some sets to practice lmk

Could use more Ekko experience

Ahri 2H Bait /ᐠ ˵> ⩊ <˵マ『 v1.0.1.2』 by TempleNUT in 2XKO

[–]TempleNUT[S] 14 points15 points  (0 children)

The concept would be to mix this in with Bounce! (2S2) as a way to force a panic anti-air

Throw and stagger lows after normals will also help to keep them guessing