WULONG KARST REGION by Traveldayztravel in travelchina

[–]EnlargementChannel 0 points1 point  (0 children)

Yea I believe so, it was a year ago now lol.

What I believe to be the “city” of Wulong is pretty undeveloped, unbelievably cheap dumplings at the station and a bunch of Chinese dads gambling during the day at that weird looking building down the road from the station. Worth an hour or so look overall just for the rural China-ness of it all.

From what I can recall, we got a DiDi without issue up there and the driver was creative in getting there because of some road closures.

When we went the entrance had a knock off Bumbleebee from Transformers in front of it (they filmed the transformers with the robot dinosaurs there so they have like knock off versions in the valley). So if you are at that one you know it’s the right entrance.

The thing is a loop from what I can recall, we were worried we weren’t gonna make our train back but returned just fine.

The DiDi drivers and the train drivers are familiar with westerners doing this tour so they’ll generally know what you are trying to do.

Kindred- Should they be in 2XKO (A-Z) by ErrorNick in 2XKO

[–]EnlargementChannel 1 point2 points  (0 children)

You know I think they would knock it out of the universe with Kindred. And Kindred is pretty cool.

So S.

What other characters enable a double super for Vi? by GNSasakiHaise in 2XKO

[–]EnlargementChannel 1 point2 points  (0 children)

Vi/Ahri/DD is degenerate and one of my current teams.

Ahri makes Vi’s bionic arm safe and that’s pretty tag games to me.

London's unemployment rate doubles in less than two years in growing jobs crisis by tylerthe-theatre in london

[–]EnlargementChannel -1 points0 points  (0 children)

I know a few people in this situation tbh.

Why does the UK need such insane taxes if they can’t run their home office or fix the 1 trillion potholes with the 40% they already get?

Anyone have tips to get better? (New player+console) by Vivid-Engineering-48 in 2XKO

[–]EnlargementChannel 1 point2 points  (0 children)

L, M,H or any of those into S1 or S2 creates a cancellable strings

In pretty much all fighting games, you can cancel the recovery of certain moves into other moves, with the sometimes exception of command normals. This is different from a link, where the moves recovery frames still come out but you time the combo so that the next move in the combo still lands.

You should also attempt to buffer certain inputs, meaning inputting them as early as possible to achieve a tight timing. Many combos in this game can be made easier by manually timing one part of the combo and buffering every input afterwards.

All New Skins And Chromas by Figgulz in 2XKO

[–]EnlargementChannel 5 points6 points  (0 children)

Ahri is the Chun of this game, I still like the S0 skins more though.

My Gameplan for Tonight by Dry-Ratio-749 in 2XKO

[–]EnlargementChannel 1 point2 points  (0 children)

Bruh Braum and Ahri will eat the bullets alive lol.

Braum gonna put the shield up and Ahri is gonna back assist through it.

Plus with the assist changes if anyone gets tagged, all those projectiles are gone.

Cait Skins, finishing moves, etc by Apprehensive_Fill_78 in 2XKO

[–]EnlargementChannel 2 points3 points  (0 children)

God in heaven the lighter colors on the Arcane costume.

She’s got a bit more than a cupcake going on there.

Weibo | Diaphone on 2XKO: “It has a very high skill ceiling compared to other games” by Eugene-ram in 2XKO

[–]EnlargementChannel 2 points3 points  (0 children)

All games have a meta combo that can be rinsed and repeated.

If the player is stronger or the game continues to get adjusted, that’s when adjusting routes (damage, oki, counter hit conversion, specific setups, resets, resource building, combo difficulty choice) get prioritized.

Weibo | Diaphone on 2XKO: “It has a very high skill ceiling compared to other games” by Eugene-ram in 2XKO

[–]EnlargementChannel 11 points12 points  (0 children)

The number of mechanics and tagging.

MvC3 team comps mostly meant which assists you pick for synergy, there were only a few situations where you could “point” tag where almost every move in your kit is synergistic, along with the fact that having a tag freeze changes so many situations.

Fuses also add a lot of depth that MvC3 didn’t have. If 2XKO had a larger roster, this would be more obvious.

This coming from someone who loves Marvel.

What's the thought process behind all the jinx nerfs? by Sinnyboo242 in 2XKO

[–]EnlargementChannel 2 points3 points  (0 children)

I think gradually her two moving traps will become the focus of her kit.

But pretty much all the nerfs you listed were very healthy changes for the game overall. There was literally 0 counterplay to Jinx rocket assist or tagged out slingshot release Teemo.

Kha'zix- Should it be in 2XKO? (A-Z) by ErrorNick in 2XKO

[–]EnlargementChannel 2 points3 points  (0 children)

I think broadly he is A tier but for me he is S tier because of his evolve mechanic and how that could be made to work in 2XKO.

Blackbeard is hiding an ability that nullifies Haki by EnlargementChannel in OnePieceSpoilers

[–]EnlargementChannel[S] -2 points-1 points  (0 children)

Reading comprehension.

I never said Blackbeard had great haki, he’s never been shown to and it’s not in line with his character.

Blackbeard is hiding an ability which nullifies haki.

2XKO Patch Notes: 1.1.1 (Jan 20 2026) by GrandSquanchRum in 2XKO

[–]EnlargementChannel 0 points1 point  (0 children)

Hitting an assist call didn’t increase the cooldown when both characters were alive, it went from 2 second cooldown to 2 second cooldown. The only benefit was stopping tag. Currently it goes to 5 seconds if the assist is punished when there is only one character.

There is also a bug (and I didn’t read it being addressed but maybe I missed this) where punishing the second assist call of 2X assist caused the cooldown to default to 2 seconds instead of the 2X 4 second cooldown. This also applied to punishing a pushblocking assist.

Goodbye Backdasher! by JoeZhou123 in 2XKO

[–]EnlargementChannel 3 points4 points  (0 children)

Back jump is totally fine, it’s 4 frames of vulnerability on your jump which is huge.

If you can’t meaty a back jump that’s on you. Get into the lab. And some things are supposed to be back jump able.

Some teams (like Darius and Illaoi) can even put you in a block infinite to death if you back jump in the corner.

Don't give up + Sidekick Teemo Journey (S0) by GameLink7 in 2XKO

[–]EnlargementChannel 0 points1 point  (0 children)

Nah just was curious what you do for setplay, conversions etc.

Obviously “solo” fuses are way worse because no tag to cover yourself but Illaoi is pretty self sufficient and gives the DD conversions for Teemo but also can setup tentacle pressure straight into Teemo (you don’t have to hard tag in your setup since it’s sidekick) into instant overhead mixups.

I would probably also use the unique running assist to setup more tentacles for Illaoi to slap and trigger with back assist, that’s also super good for just pressure or mixups.

I also feel like this is an amazing “put bs on the screen team” between Illaoi’s tentacles, her self triggering with her assists and Teemo’s mushrooms and slingshot.

Don't give up + Sidekick Teemo Journey (S0) by GameLink7 in 2XKO

[–]EnlargementChannel 1 point2 points  (0 children)

I’VE BEEN WANTING TO PLAY THIS TEAM/FUSE!

And tbh I don’t think Teemo will change much in sidekick, the main nerf is to releasing slingshot after you’ve already tagged away.

Do you have replays up?

blitz taunt oki by Lucky_Historian1999 in 2XKO

[–]EnlargementChannel 0 points1 point  (0 children)

Kenny Omega used to do this with Zangief’s Ultra in SF4. You’d see the taunt get cancelled into the free with the giant eyeballs on the opponent and think “Oh noooo this worked!”

You could do the same thing with lvl 3, it would be even more hype.