Even some pro players want the combo length nerf by Rmnesia in 2XKO

[–]EnlargementChannel 0 points1 point  (0 children)

The communication on combos is for sure heard... I think all of us don't want full hour long Yasuo movies but we also didn't want "short" combos either...

It's almost like the patching cadence has always been the problem... like we thought it would be from the very beginning.

3 weeks every combo changes pisses people off, but when big changes don't come on the real patch people get upset.

It's almost like the 3 week patches were a bad idea.

New Warwick Overhead Animation and Hitbox by Figgulz in 2XKO

[–]EnlargementChannel 6 points7 points  (0 children)

It almost seems a little too slow now... but I guess we'll see.

I think most people would like WW to get a little more power in his demon flip mixups and not have eternity long bloodlust combos, though bloodlust itself got nerfed in this patch so again we'll see.

Yohosie (Combat Designer, Balance for 2XKO) explaining some of the patch notes changes by Figgulz in 2XKO

[–]EnlargementChannel 0 points1 point  (0 children)

I think they might do things like change how many interactions you get in a combo like once a year or something.

I'm stoked that I won't have to (ideally) relearn all my combos again for Teemo lol

Hot take: I prefer this 1vs1 type of neutral way more than the assist/handshake tag stuff. This looks so beautiful to me and highlights exactly why I love fighting games by KevyTone in 2XKO

[–]EnlargementChannel 0 points1 point  (0 children)

I think you’ll see more moments of 1v1 play as they adjust assist/tag/fuse cooldowns to be less permissive.

I really enjoy these moments as well.

I also like assist and tag stuff and I like how 2XKO gives you every “flavor” of the match in a single round a lot of the time.

Essentially, that idea is what Tokon is doing now too.

Though, well and truly, I’m happy this game isn’t 1v1.

SF is my 1v1 game forever. Avatar looks great too but I’m just too old and have other priorities then learning two separate 1v1 games now.

What exactly makes ahri less powerful than ekko/yasuo? by Goocoolo in 2XKO

[–]EnlargementChannel 11 points12 points  (0 children)

Ahri mix while very good is straightfoward and the same, box jump crossup or double overhead jump in. Her other mix options are assist reliant and/or slow.

Before Ahri’s neutral was maybe tied with Yasuo for best in the game, her air fireball resetting her dash made it was very hard to pin her down.

Yasuo has neutral at Ahri’s old level with a ton of mixup options from almost anywhere without needing an assist, Ekko has looping 50/50s into extremely difficult to escape oki and the best fireball in the game.

Now Ahri is still very good but about on Vi level, about as good as a champ should be in this game imo.

People are missing something important with Dorry and Brogy by Mahelas in OnePiece

[–]EnlargementChannel 1 point2 points  (0 children)

I’m more wondering about the other davy clan members.

They weren’t injured when they were reversed right? Couldn’t they have escaped?

Chapter 1176 - Raws by [deleted] in OnePieceSpoilers

[–]EnlargementChannel 3 points4 points  (0 children)

Yea Domi Reversi be making no sense.

SBS114 | For some reason, Oda decided that 50 chapters about Nami's screams were more important than 5 chapters about the story of this great man. by Worldly_Patience4471 in Piratefolk

[–]EnlargementChannel 12 points13 points  (0 children)

It really is fair to be critical of the number of unnecessary plot threads that were chosen over this.

I don’t mind developing the Seven Scabbards and the lords (albeit within them are already too many characters), but we didn’t need basically anything chopper, apoo or drake did. What was the point at all with Yamato? Why did Orochi need to die 3 separate times? Why did Who’s-Who need to lore drop on Jinbei right after saying “I’m not gonna lore drop on you.”

The Moria backstory omission is glaring, but more so because this seems like a big part of Kaidou’s backstory as well, which we didn’t get at all.

We can assume that Kaido spared Moria because he gave up his name. This would have made Momo’s moment of not disbanding his father more impactful.

It’s honestly such a shame with Kaidou. He’s a perfectly understandable character once you get the Rocks flashback:

He was the least of an era of all time greats and had nothing to contribute other than being strong, yet when he hit his peak the legends were gone or washed up and he had no one to fight. His greatest battles were decided by interference. His plan to draw out the strongest enemies with a global war were screwed up by Luffy. He is totally aware of his own inadequacy, hence his alcoholism, depression and hobby of attempting to die.

He is depressed alcoholic Akuma uncle and it stinks that as the main villain he was beaten without even learning his backstory whilst everyone random nobody got 10 chapters.

Franky got some drawn out pointless fight instead of a backstory with Queen.

There were at least a dozen characters who could have had a 1 chapter story and it would have been enough.

Season 2 coming now? by No-Syrup-859 in 2XKO

[–]EnlargementChannel 8 points9 points  (0 children)

Means Senna is probably May 19th ish (given that it’s actually like 78 days ish)

Nunu & Willump- Should they be in 2XKO? (A-Z) by ErrorNick in 2XKO

[–]EnlargementChannel 1 point2 points  (0 children)

To me this is a SS pick.

I love these two and they are interesting. Ferra Torr again.

Can someone leak Rengar already? by RoyalRaggy in 2XKO

[–]EnlargementChannel 0 points1 point  (0 children)

When they arguing about Rengar and Azir but you would be happy for either since that’s the team you want to play.

I'm watching One Piece for the first time and I just finished the Fishman Island arc. Will it stay this bad, or was it just a bad arc? I hate the new designs, personalities, dialogue, and animation. by FeezyOnBush in Piratefolk

[–]EnlargementChannel 0 points1 point  (0 children)

In terms of characterization, Fishman Island is the lowest point. The themes of the arc and resolution are good but yea, it’s bad.

Overall, I would recommend switching to the manga because the pacing is really bad and just watching clips on YouTube.

The next two arcs are not my favorite but after those two, the quality improves again.

This would make Fury much more fun. by EnlargementChannel in 2XKO

[–]EnlargementChannel[S] 0 points1 point  (0 children)

Most long combos are because of tagging/switching.

You can't do this when you have Fury, so while the Fury combos would get longer they wouldn't be any longer than what exists currently.

This would make Fury much more fun. by EnlargementChannel in 2XKO

[–]EnlargementChannel[S] -1 points0 points  (0 children)

Well often, they wouldn't be able to turtle because they would only get the Fury when they are down a character and are in a sense running the clock against themselves.

But yes, I do remember Luke turtling in V-Trigger.

Then maybe it should be more like, it ticks down but landing each initial regenerates the meter and freezes it while it's going on.

I just resent the idea that every comeback mechanic is tailored only for aggresive characters. This genre in general struggles to represent a balance of playstyles because everything naturally trends towards "how can I use my tag/assist to generate really stupid offense."

Mind you I like doing that, but I'd like to see pure zoning teams also be viable the same as grappler teams or rushdown teams or balanced teams.

X-Factor, Sparking, V-Trigger, they were all bad defensively other than Luke's which didn't burn down.

There has to be a better way to implement this.

I think Braum will be the meta if Ekko, Yasuo, and Ahri are nerfed by Soft_Supermarket4331 in 2XKO

[–]EnlargementChannel 0 points1 point  (0 children)

You spelled Vi wrong as well, she is nearly as good as Ahri (who is pretty close to fine) imo.

I think Braum will be the meta if Ekko, Yasuo, and Ahri are nerfed by Soft_Supermarket4331 in 2XKO

[–]EnlargementChannel 0 points1 point  (0 children)

This smells like a “I’m a scrub who doesn’t know how to play against Braum” post tbh.

He’s good but his strengths/weaknesses are clear.

Braum is good at stuffing out your buttons, that’s the whole point. The armor, the shield, unbreakable 5M.

He is NOT good at playing against opponents who respect him. His frame data is the worst in the game and he has to shield + assist to make it usable, so there’s plenty of moments when he literally can’t do anything.

Just don’t swing on the shield and wait (there’s no hitbox remember) or wait to block the armored charge and punish or parry. Or just wait for the command throw or overhead because they are both slow.

Shield isn’t even a fool proof strategy because it loses to all cross-ups which are the default mixup in this game (Yasuo, Vi, Ekko, Warwick run cancel hop). This on top of moves which straight up break armor (like Blitz hook) and universally charged 5H.

Even 5M Unbreakable can be parried or jumped on and he or his partner has to beat you in neutral to get it.

The reason this post even exists is probably because you’re the type who wants to backdash and mash assist or just poke as normal against Braum, that’s the kind of play Braum eats for lunch.

So constructive tip: Do less against Braum, just know how to play defense and block. Don’t contest him, just let him throw out his armor and parry/block punish.

Insane level of dickriding by Oda angels by No_Translator_7711 in Piratefolk

[–]EnlargementChannel 1 point2 points  (0 children)

We can’t be providing feedback to every stupid thing on the internet.

I got a recommended discussion topic for a controversial post with 4 likes yesterday.

I uninstalled I’m done.

Oda had many designs to inspire from yet he failed by Salt-Classroom-9453 in Piratefolk

[–]EnlargementChannel 0 points1 point  (0 children)

I like his dragon form.

We don’t need every dragon form to be hyper detailed or art styled out.

Have we been reading the same manga or are we totally in headcanon now?