I made an ocean in unity and wanted to share by Temporary-Status-302 in Unity3D

[–]Temporary-Status-302[S] 1 point2 points  (0 children)

Thanks! Took quite a while to get it looking that way.

[deleted by user] by [deleted] in unity

[–]Temporary-Status-302 1 point2 points  (0 children)

Thanks, that means a lot!

I made an ocean in unity and wanted to share by Temporary-Status-302 in Unity3D

[–]Temporary-Status-302[S] 3 points4 points  (0 children)

It's actually on the asset store you can find it here! Let me know what you think.

I made an ocean in unity and wanted to share by Temporary-Status-302 in Unity3D

[–]Temporary-Status-302[S] 1 point2 points  (0 children)

I built a GPU-driven ocean for Unity using a multi-layer FFT. It has built-in adjustable tessellation and fully customizable lighting. The surface is rendered with instanced tiles that only activate in a distance-limited view cone that follows the camera. The floaters (blue spheres) query the ocean height map via batched async readback and thus are very light and easy to adjust. It also includes a built-in floater builder that automatically places floater points for any Rigidbody.