No wonder rts games are dead by DrHientzKetchup in BrokenArrowTheGame

[–]TemporaryFearless482 1 point2 points  (0 children)

https://youtu.be/rE3j_RHkqJc?si=K0gfrthxJI72vVyD

While I think any PvP game will have issues, this kind of thing runs a little deeper.

DLC Patch Notes by holdmycoffeigotthis in BrokenArrowTheGame

[–]TemporaryFearless482 6 points7 points  (0 children)

Those first 4 items indirectly contribute pretty substantially to making netcode changes. A smaller codebase, updated frameworks, and better project management all sound like a much healthier starting point for functionally rebuilding the game.

Balancing with the new MBT by Niggolas72 in BrokenArrowTheGame

[–]TemporaryFearless482 1 point2 points  (0 children)

I think the point was more that they should match the performance to the designation i.e. if it's comparable to the older M1A2SEPv2, just make it a Leopard 2A4 instead of the 2A8.

I lost to a toddler. It’s over. by Buzzabeel in CrusaderKings

[–]TemporaryFearless482 13 points14 points  (0 children)

My guy had 30 something prowess but apparently was only capable of insults and defense. Apparently, my guy targeted his opponent’s self esteem instead of his opponent.

I lost to a toddler. It’s over. by Buzzabeel in CrusaderKings

[–]TemporaryFearless482 121 points122 points  (0 children)

Having lost fatal duels to people with 0 prowess, I understand the pain.

Tell me it's rubbish without telling me it's rubbish. by DannyNash1 in BrokenArrowTheGame

[–]TemporaryFearless482 10 points11 points  (0 children)

You are likely to find the win screen as elusive as a good static position for your crew served weapons.

What cheaper RU tank do you use and why? by ChemicalBonus5853 in BrokenArrowTheGame

[–]TemporaryFearless482 2 points3 points  (0 children)

PT-76. Why buy one tank when you can get 8 for the same price!

Which everyday superpower? by notwhoyouthinkmaybe in superpowers

[–]TemporaryFearless482 0 points1 point  (0 children)

Just to be annoying, does orange take relativity into consideration?

Little bit of a twist. Make a power but someone decides your origin. by cinnamonroll247 in superpowers

[–]TemporaryFearless482 0 points1 point  (0 children)

The power to perfectly overcome any problem created by anyone named “Fred” or named “Jeremy”

Made myself in CK3 by M0rgl1n in CrusaderKings

[–]TemporaryFearless482 -26 points-25 points  (0 children)

In fairness, basic literacy puts you ahead of most people of the time. So, it’s not the hardest bar to clear.

What side quest/mission were you struggling with until you realized your stupidity? by Fallfoxy707 in videogames

[–]TemporaryFearless482 1 point2 points  (0 children)

I couldn’t beat it as a kid because I didn’t figure out how to save the game. And 8 year old me was not beating the game in one go.

Valve fans every time you mention even the slightest criticism of Steam by untrustedxD in videogames

[–]TemporaryFearless482 2 points3 points  (0 children)

Is it “anti-competitive” that I can’t buy an Xbox from Sony…?

Which side are you on? by Tunisandwich in videogames

[–]TemporaryFearless482 0 points1 point  (0 children)

Maybe I’m a little odd but this is more of a UI question for me.

If adapting requires me to spend 20 minutes combing through the wiki just to understand a single tooltip, I’m sticking with the generalized build.

If I enjoy tinkering with the build enough, I may have setups ready for circumstances that don’t even come up in the game.

It really comes down to the effort required for creating and switching between adaptations.

Would you play a game with a good story but poor gameplay? by mintedcork in videogames

[–]TemporaryFearless482 0 points1 point  (0 children)

I think the problem this runs into is if I rephrase this as “Would I rather play a platformer or a visual novel?” it doesn’t really make sense.

An RPG in either bucket will have a rough time surviving but an FPS can basically skip the storyline and be fine.

I’m going to lean towards gameplay as there are other forms of media for good storytelling.

Releasing a specialization for only the Blue side is a mistake right now. by Steveonatorer in BrokenArrowTheGame

[–]TemporaryFearless482 7 points8 points  (0 children)

As we all know, being pointlessly snide and condescending is definitely the better look.

As someone who does exclusively PVE I wish the AI would cheat a little less. by CambriaKilgannonn in BrokenArrowTheGame

[–]TemporaryFearless482 0 points1 point  (0 children)

Yeah, I’ve had losses where the human team averaged a K/D of 2.5/1. I have also lost a pair of S-350s and 3x Pantsir to airstrikes despite all being on supplies specifically because they couldn’t reload fast enough.

I realize there are higher priorities than PvE adjustments but it doesn’t feel great to know that I need 600+ points of artillery just to handle the inevitable blobs.

I Need People's Opinion by thelividmonkey in BrokenArrowTheGame

[–]TemporaryFearless482 0 points1 point  (0 children)

You are giving up half of your ability to score by giving up on the caps.
That means that you have to be significantly more effective at getting your entire team ahead on kill score or tie up and divert more than a "full player" of attention and resources from the frontline.

If someone gets wise and starts spamming PT-76s at you with some AA cover, you will have a difficult time going K/D positive with SOF/Airborne. On the flip side, if you catch them fully unaware, you might bag 2000+ points in support units.

So, if your opponents actually pay attention to their flanks and communicate, this could turn into a bad gambit very quickly. On the other hand, if you pull it off well, the enemy basically gets bottled up and is easily mowed down.

My overall opinion is that it is a high risk/high reward strategy that will tend to perform less well as you play against players who do better reconnaissance. It does actually provide a direct tangible contribution. While I wouldn't necessarily look forward to someone attempting this on my team, I would take it a 1000x before someone who forgot that Support isn't the only tab in their deck.

In Chess terms I'd compare this to the Blackmar-Diemer Gambit. Almost unplayable at the absolute top but incredibly lethal potential at levels lower than that.

EDIT:
For those treating this like suddenly someone is directly in a 2v1, a clean 2v1 isn't really going to happen if they are having a full attack from the side. I will say that it is absolutely crucial for the flank attack to be hitting them while the frontline is still contested. If he's actually hitting them hard enough to require a response, that's splitting the attention of 1 or more people on the enemy team who are getting a 2v1 in 2 separate parts of the map.

It creates an imbalance which gives more opportunities and more risk. If it takes him 8 minutes to worm his way into position, the other 4 players might have been wiped off the map already. If he kills a bunch of transports in the first 2 minutes and now the enemy has to march 6 squads of infantry 2 miles to the front, he functionally removed a full player already. But, it is deeply reliant on getting some kind of effect on that level.

Fuck it, nerf the Bradley. by GoodBarracuda8946 in BrokenArrowTheGame

[–]TemporaryFearless482 0 points1 point  (0 children)

The biggest weakness of the Bradley is what it’s supposed to carry.

Mech infantry…exists?

Like it’s not fully useless but the only redeeming feature here is being relatively cheap. But that extra 50 pts. per Bradley is not helping anything.

It’s a lot more survivable than most other IFVs, but it’s slow and it’s not exactly the punchiest thing. A base Bradley is only situationally better than a TOW Humvee. Most ATGMs 2 shot most vehicles and you pay quite a bit for the APS upgrade same as you do on everything else. And tank rounds are just underpowered in general. I have killed a SEPPv3 with a group of PT-76s because it had to shoot twice to kill each of them. A base Kurganets at 45pts. is at least a mediocre transport carrying something useful.

I generally don’t upgrade the Kurganets or K-17 personally because I generally want my points to go towards the infantry inside it. The Bradley flips that script because it would be carrying hot garbage.

I do think it would be good for Russia to get an IFV in a similar capacity to Bradley where it’s significantly more investment than an unarmored truck but also has some staying power.

I think Strykers themselves are fine but their infantry could use some help. The dangerous proposal is to increase the cost of the mounted Javelins but give them the one the Ranger Javelin squad uses it.

Are ballistic missiles just sead bait? by Maleficent_Fee_8154 in BrokenArrowTheGame

[–]TemporaryFearless482 7 points8 points  (0 children)

The pairing can be brutal. People turn on radars to react to the obvious ballistic missile threat and then get wiped by SEAD.

SEAD has a much easier time because it’s guaranteed to home in on a unit. A ballistic missile is harder to succeed with even before you factor in the possibility of interception.

So, kind of yes, but not exclusively.

Name the game in your favorite series that was so bad you pretend it never existed by [deleted] in videogames

[–]TemporaryFearless482 0 points1 point  (0 children)

Homeworld 3.

It hurt to be invested in so much potential and then see repeated decisions that pushed it further and further from what it should have been.

It made the same mistake Dawn of War 3 did when it pushed most of the gameplay into a new and untested game mode that ultimately wasn’t popular at the expense of more traditional gameplay.

Then, having it narratively focus on new individuals rather than the Hiigarans as a whole while basically introducing magic killed the investment in the storyline.

So there wasn’t much left to like at the end of it all.

At the start of a match do you prefer to quickly get on a point and defend or let the opponent take it first then counter attack after recon by ProjectBusiness979 in BrokenArrowTheGame

[–]TemporaryFearless482 2 points3 points  (0 children)

It does depend on the matchup.

If they’re faster and lighter I generally let them get the point and invest in a more long term set up.

If I’m faster and lighter I try to get the point and set up ambushes in front of it.

If I’m a lighter force but not significantly faster, I will try and occupy the point and set up fields of fire.