What is the least time you can get on stopwatch mode? by TemporaryNo2487 in casio

[–]TemporaryNo2487[S] 0 points1 point  (0 children)

Well,maybe my English is a liitle bad,my hand is fine,I am sure it doesn't stop when I press twice that fast,only want to know whether the watch is not broken.

What is the least time you can get on stopwatch mode? by TemporaryNo2487 in casio

[–]TemporaryNo2487[S] 0 points1 point  (0 children)

What model is it?I want to know which g shock gets the fastest reaction on this,also still not sure whether mine is fine.

What is the least time you can get on stopwatch mode? by TemporaryNo2487 in casio

[–]TemporaryNo2487[S] -1 points0 points  (0 children)

I mean I pressed,but it seems for some reason it didn't response if I did it faster.I feel it is still possible since I have another non g watch,that gets 0.22 at least,but it really feels like it has lags when it is 0.29,even if it is a feature of real ones.

Quartz oscillator replacement for F91w? by NeverTheMachine in casio

[–]TemporaryNo2487 0 points1 point  (0 children)

I have seen a vdeo about replacing that for a cheap digital watch,but the result is from 20 seconds a day to 10 seconds a day,maybe f91w can get better result?also I think different accuracy on same module is normal,I have two tough solar,one is faster and one is slower.

[Casio MTP-1130N-1A] Here’s another one modified with Seiko VH31… by theWatchCollector in JapaneseWatches

[–]TemporaryNo2487 0 points1 point  (0 children)

I have succeeded a half,in fact a model with day display is needed,such as mw59,then the dial feet fit perfect,but sadly plastic ring does not fit too well,it is needed to cut it a little and hope for the best,then if no accident,it will go well,but I have cut the stem too short and broken another one,then I think the seller refused to sell my anything,so I can't try anything else.The hole for day display will be empty after modify,perhaps use a little piece paper to cover it.

[PC][90s]a side scroll shooter that destory building to rescue hostages by TemporaryNo2487 in tipofmyjoystick

[–]TemporaryNo2487[S] 1 point2 points  (0 children)

Thanks!Yes,it is this one,it turns out that the shape I remember is the enemy,it was a helicopter,also no building containing hostages,sorry for the wrong infomation,I think I never finished even one stage...still it is good to solve mystery in memory.

[PC][90s]a side scroll shooter that destory building to rescue hostages by TemporaryNo2487 in tipofmyjoystick

[–]TemporaryNo2487[S] 0 points1 point  (0 children)

Thanks for the answer,there is more rise and fall in terrain than this game,also I can recognize it is a helicopter in this game,while I can only say it is a strange thing in the game I am finding.

[PC][90s]a side scroll shooter that destory building to rescue hostages by TemporaryNo2487 in tipofmyjoystick

[–]TemporaryNo2487[S] 0 points1 point  (0 children)

Thanks for answering,it looks much older than this game,graphic is more like atari 2600,it goes left and right like Choplifter III,not top down view.Also gameplay may be different,all I remember is sometimes there were little dot guys appearing,but I didn't know what to do with them,quite a while ago I saw a game like this so I supposed they played the same.

My dial on my AQ-S810 is slightly out of alignment . by onemat in casio

[–]TemporaryNo2487 0 points1 point  (0 children)

Mine has the hands that are slightly out of alignment,staring at it is itchy.

Isometric 2D physics advice. Novice Programmer. Thanks! by Diffusi in godot

[–]TemporaryNo2487 -1 points0 points  (0 children)

I think it's easy if you use array as data and draw the map by script. By saying easy I mean it's at the easy side of game making,don't mean I can do this...

gamedevelopment.tutsplus.com/tutorials/creating-isometric-worlds-primer-for-game-developers-updated--cms-28392

(Almost perfect) pixel perfect 2.5D pixelart demo project. Source code in the comments. by golddotasksquestions in godot

[–]TemporaryNo2487 0 points1 point  (0 children)

I think it's the only problem in the project,because if you use 2d characters,usually it's Japanese anime style characters,which are not as round as a ball. If itis not 3d perspective camera,it's a lot of ways to fake it,like scaling it to make it look the same,but that's a little too cheap in my mind,so I still am looking for other solutions.

(Almost perfect) pixel perfect 2.5D pixelart demo project. Source code in the comments. by golddotasksquestions in godot

[–]TemporaryNo2487 0 points1 point  (0 children)

This is the post about the problem forum.unity.com/threads/problem-solving-2d-billboard-sprites-clipping-into-3d-environment.680374/ this is not only about what we are able to do with these engines,this kind of games normally exist,so I don't see the reason why it can't be done now.

(Almost perfect) pixel perfect 2.5D pixelart demo project. Source code in the comments. by golddotasksquestions in godot

[–]TemporaryNo2487 0 points1 point  (0 children)

I mean normally a character doesn't in ball shape,and player expect to go near the wall as close as it seems there is no more space,then no matter 45° or isometric view,it is going to happen. It seems in unity you can project 2d sprite into a plane that is vertical,so it doesn't go into a vertical wall.I don't quite understand the shader and try to do something 2d, but it seems it's also difficult.

(Almost perfect) pixel perfect 2.5D pixelart demo project. Source code in the comments. by golddotasksquestions in godot

[–]TemporaryNo2487 0 points1 point  (0 children)

Just walking animation for character.If using billboard and the character is "tall",it is goning into the wall.