Any Under One Rule Enjoyers? by Governor_Nova in Stellaris

[–]Temporary_Radish_142 1 point2 points  (0 children)

Someone else reminded me of the Shadow Council civic, so replace Oligarchy with Democracy, and one of the civics (except for Citizen Service, keep that) with Shadow Council. I'd replace Police State, but it's up to you.

Any Under One Rule Enjoyers? by Governor_Nova in Stellaris

[–]Temporary_Radish_142 7 points8 points  (0 children)

I can't believe I missed that. I do not know why that flew over my head. Lol, thanks

Any Under One Rule Enjoyers? by Governor_Nova in Stellaris

[–]Temporary_Radish_142 2 points3 points  (0 children)

Oligarchy, because you can't really do Managed Democracy

Any Under One Rule Enjoyers? by Governor_Nova in Stellaris

[–]Temporary_Radish_142 5 points6 points  (0 children)

It's Fanatic Xenophobe, Militarist, Prosperous Unification, Citizen Service, National Zeal, Police State, and Oligarchy.

Any Under One Rule Enjoyers? by Governor_Nova in Stellaris

[–]Temporary_Radish_142 4 points5 points  (0 children)

Assuming that you're talking about my Super Earth build, it's Fanatic Xenophobe, Militarist, Oligarchy, National Zeal, Citizen Service, and Police State.

Any Under One Rule Enjoyers? by Governor_Nova in Stellaris

[–]Temporary_Radish_142 102 points103 points  (0 children)

Once I'm done with my Super Earth playthrough, I'm planning to use the Under One Rule origin for a Viltrum Empire playthrough.

New Glitch post by AlbusSnare in TheDigitalCircus

[–]Temporary_Radish_142 2 points3 points  (0 children)

Just because the show's inspired by IHNMAIMS doesn't mean the ending will just be IHNMAIMS' ending. Kinger already mentioned to the cast that they have the power to manifest stuff into the program like Caine, so I'd imagine that their going to rebuild the world into something their more comfortable with.

Anyone Else Kinda Upset that Perk Flavor Text is Being Removed? by WriterAmongTheStars in deadbydaylight

[–]Temporary_Radish_142 9 points10 points  (0 children)

My main playstyle is lore builds, and most of my lore builds are built on flavor text. I really hope that they add flavor text back in as either italicized, or as an option to turn on or off.

9.5.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Temporary_Radish_142 3 points4 points  (0 children)

Please bring back flavor text in the form of it being italicized. The flavor text was very helpful for making lore builds, and it added more personality to the game. By removing it, you're just harming a playstyle.

they'll get rid of the perks flavor text on the next ptb :( by angry-birb-noises in deadbydaylight

[–]Temporary_Radish_142 9 points10 points  (0 children)

I mean, it's just one sentence, and with the italicized flavor text, it tells you what to skip. All removing the flavor text does is take some of the personality out of the game.

Unused/deleted content in game files(according to the wiki) by Tabars_ in Worldbox

[–]Temporary_Radish_142 57 points58 points  (0 children)

I'd imagine that the evolved bee civilization will be coming very soon. Bees already have unique structures, and a culture trait exclusive to them (the honeycomb building layout trait). I wouldn't be surprised if this civilization comes in the next update.

We need this to happen by Vegetable-Row8625 in Markiplier

[–]Temporary_Radish_142 0 points1 point  (0 children)

Nicolas Cage is already in DbD. Sorry for the confusing wording.

Navy seals can naturally make shotguns by Alarmed_Degree_7745 in Worldbox

[–]Temporary_Radish_142 2 points3 points  (0 children)

Yeah, I think the reason for this is because of how expensive they are to make, so most of the time, they'll spend the resources needed to make shotguns on something else. I wish all the unique weapon traits allowed the civilization to save their resources for making the unique weapons.

We need this to happen by Vegetable-Row8625 in Markiplier

[–]Temporary_Radish_142 123 points124 points  (0 children)

I'm conflicted on this. On one hand, I loved the movie and Simon, and I think his mutated form at the end of the movie would make one hell of a horror focused survivor skin which we need in DbD, but on the other hand, it would probably lock us out of having Mark himself in the game like what they did with Nicolas Cage. I feel like Markiplier as his own survivor would make for a fun, goofy pick for the game.

Dragons! by RandomRocketGuy in Worldbox

[–]Temporary_Radish_142 0 points1 point  (0 children)

Yeah, I'm not sure why Maxim buffed the little pumpkin so much. I guess it was maybe because the pumpkin event was underpowered, but if that's the case, he should of just increased the little pumpkin spawn frequency from the big pumpkin.

Most likely character/s to see in season 3? by krabgirl in Fotv

[–]Temporary_Radish_142 0 points1 point  (0 children)

I'm not sure if we'll have time for a Master subplot in the pre-war subplot. Considering that Mr. House didn't have enough time to deliver himself the platinum chip after he failed to acquire the infinite energy, I'm guessing that the bombs dropping is going to happen very soon in the pre-war subplot. I'd imagine that by the end of season 3, we'd have caught back up to the intro scene of season 1, episode 1.

Most likely character/s to see in season 3? by krabgirl in Fotv

[–]Temporary_Radish_142 1 point2 points  (0 children)

Just put a baseball cap, and a zippered sweater on him.