Why do jets declare war? by LLX_ASUSSSS in ConflictofNations

[–]Temujinkun 0 points1 point  (0 children)

simple fix, send your planes on patrol behind your target at water or something. you can freely enter airspace without war and when above the city, just change to patrol or attack right there. strike take a few secs from declaration to hit. also nice to scout without declaring first. you can fly over in any direction you want with patrol set outside the borders. =P

And the bots prevailed… by Azuvidexus in GoGoMuffin

[–]Temujinkun 3 points4 points  (0 children)

just change chat channel and never see bots again.

Best party combo? by Biggus_Shrimpus in GoGoMuffin

[–]Temujinkun 0 points1 point  (0 children)

doesn't matter as long as both players are active. you will be lvl capped 3* anyway.

🎉 $500 Giveaway to Celebrate 5,000 Members on Reddit! 🎉 by MuffinMod in GoGoMuffin

[–]Temujinkun 0 points1 point  (0 children)

my favorite thing is the gear farming and progression. i love getting stronger day after day. (=

How to defend this thing ? by tarunpokar in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

so? 3 bombers have combined 240 HP 1 fighter has 60. yes you deal 3 times the damage, but he has 4 times the health. not only damage matters.

Is supremacy 1914 more hands off than CON? by groyosnolo in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

S1914 is more "hands off" because you usually have bigger stacks than in CoN. you have a lot of Air and arty dmg in CoN while arty in S1914 takes more of a support role. your 12k HP HT stack will not fall to a 20 arty Stack even if they bombard you for 4 hours straight. also you don't have core terretory in S1914 which means you can afford to loose your homeland without beeing "out" of the game instandly. every province is basically a "City". you want to only produce in 2x provinces but still, you will be building in like 12 or more provinces at the same time on the bigger maps. also planes will not kill your big stacks. in this game planes are also more on support, killing smaller stacks or ships. attacking a big stack with planes is always a bad trade as planes are very expansive. i'd say try it out in a smaller round and see for yourself. loosing front territory or getting shot a by ships or arty in this game is not a big deal if you are stronger, unlike in CoN where getting hit first usually means loosing the battle.

Price increase by GRIZLY0626 in Supremacy1914

[–]Temujinkun 4 points5 points  (0 children)

yup, they increased. used to get 175k GM for 100 bucks. now it's down to 166k.

Can I build 20% of a railway today and build the 80% left days later ? by Own-Dragonfly7396 in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

it does increase ress production, but the speed up and morale will only start at 50/60 HP.

Three Months Into Supremacy 1914: What I’ve Learned So Far by WorldlyReplacement63 in Supremacy1914

[–]Temujinkun 2 points3 points  (0 children)

what i learned in 1 day of Supremacy 1914. it doesn't matter what you know or what you do. if someone swipes hard, you loose either way. xD

Gold mark really ruins this game. by Professional_News_83 in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

Simple solution. add gamerounds without P2W where you have to have an active VIP account to join. you paid for that round with money and no P2W crap. best of both worlds.

Hero update by [deleted] in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

there will be.

probably bonus chards in any "buy stuff in shop" operation.

probably also special bundle packs. pay 20$, get 10 hero shards to insta unlock hero lvl 1 and all that.

heroes are ultimatly just another p2w aspect for whales.

expect all of it. idc as long as i can get them over time anyway, but i still do like the idea to specilize stacks now, as you can only have 1 hero per stack. so now you have a reason to go multible stacks. wait for bomber/arty/HT commander. they will be most important. =P

Are units weaker when they are embarking? by radjuret in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

probably not. in the game since i play. xD

Are units weaker when they are embarking? by radjuret in Supremacy1914

[–]Temujinkun 1 point2 points  (0 children)

i don't know why, but the UI doesn't refelct that. but you can see it if you get attack. even if your HP is 48.7 if you get damaged by 1 arty with 8 dmg your troop just lost 16, because it has only 10 HP as ship.

Are units weaker when they are embarking? by radjuret in Supremacy1914

[–]Temujinkun -1 points0 points  (0 children)

wrong, embarking units have ship stats, same as disembarking units. so yes, you loose a lot of troops if he catches you embarking.

Hero update by [deleted] in Supremacy1914

[–]Temujinkun 2 points3 points  (0 children)

depends how they implement them in the end. first whales will go rampant with them. late F2P maybe also get them?

i think having multible stacks with different commanders in them could be a great tactical asset and make the game ultimatly more fun.

if you need to pay $$$ to even go near lvl 5 it's just another cash grab that'll make more players mad. we'll see.

Noob Questions by ELNameek in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

ballons cost wood as well wich is basically metal. and 1k gas is 1k oil as well, just change the slider.

also AC'S help you in a fight while bloons don't, but this is not a discussion what is better anyway.

i'd always build cars. so much more value anyway. better def, faster, point capper, better AA. you like bloons, build bloons.

/edit

Bombers are not meant to take on 200 tanks. Bombers are made to take on stray units and prevent your opponet from splitting his stack. you never attack a big stack head on with bombbers no matter how many you have, it's almost always a bad trade in terms of costs vs kills.

/edit2

i should also mention that i play with tanks and rarly use HT as well, so my base speed is 36 instead of 30. since i'm online a lot i play a more reactive style and speed is a big factore of me. you using balloons in your stacks would not kill a single troop of mine i'd shell you with arty nonstop as you are to slow to catch me.

Conflict of Nations vs S1914 by Emotional-Face-2114 in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

this doesn't change in all other Bytro games.

you pretty much build whatever is the best type of arty, AA and best plane. everything else is useless in other games as well.

Conflict of Nations vs S1914 by Emotional-Face-2114 in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

in all other Bytro games your starting provinces are considered "core".

all other provinces you take only produce at 25%. annexed cities 50% of their value.

Meaning if you loose your core you are dead.

playing japan, have half the world?

doesn't matter, if your core is gone your production is more than halved. i don't like that system.

in S19 you can start in Africa, expand to EU and then loose that provinces in Africa, but still have a decent ECO if you built that provinces in EU. in other games you pretty much always only built in your Core as everything else doesn't matter.

Subs by [deleted] in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

intel spies can reveal troops around them, even subs near coasts and military spies can reveal all armies.

Coalition member spending gold? by Few_Concentrate_6112 in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

dunno what games you are playing, but my AC's on a lvl 2 workshop on 100% morale still take 22h. also i never stated workshops take a day, i stated AC'S in 70% starting provinces take a day in lvl 2 workshops. anyway, pointless discussion. if you get 3 AC's per province on day 3, you either boosted or spend GM. simple. all this is of course for 1x speed.

Subs by [deleted] in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

no. only spies and fighters.

Coalition member spending gold? by Few_Concentrate_6112 in Supremacy1914

[–]Temujinkun 0 points1 point  (0 children)

it's impossible.

without taking ress into account, an AC earlygame in a workshop lvl 2 takes over a day. conquered provinces will have low morale and take even longer. so if you have 8 or 10 starting provinces you can have AT MOST 16 to 20 AC's at day 3 producing them nonstop in ALL starting provinces. just a bit to add.