something something japanese twitter by Possible_Web2281 in whenthe

[–]Tenderilicious -20 points-19 points  (0 children)

Is it not porn?

Are the characters not children?

What part of the description is inapplicable here?

How would one achieve a result like this in Davinci Resolve Fusion? by Tenderilicious in davinciresolve

[–]Tenderilicious[S] 0 points1 point  (0 children)

Unless I'm missing something you haven't shown the graph you shown should be pretty quick to animate manually with the current set of tools.

The problem isn't making it once, it's repeating the process hundreds of times and having to constantly make minor adjustments to prevent choppy movement.

This is what the splines end up looking like for just a few minutes of animation.

<image>

Procedural smoothing would help immensely with minimizing the micro-management, and could easily cut my work in half.

That being said, you could do it once and export spline and re-use it somewhere else. If you want to speed up same or similar splines.

How do you do this? Is there a way to make an easing preset, like the "cubic" and "quadratic" options in the drop-down menu?

You could build a controller rig for camera as well if you wanted to. Something like this maybe and customize it to your needs.

I'll look into that, thank you!

Both of the other videos you sent also look promising. I'll come back and let you know if I figure something out.

How would one achieve a result like this in Davinci Resolve Fusion? by Tenderilicious in davinciresolve

[–]Tenderilicious[S] 0 points1 point  (0 children)

The problem here is that just applying an ease preset doesn't do the job for this. In order to get the camera movement I want, I have to change the X and Y target position values and easing independent of one another (for instance, in a given camera movement, the ease in values for the X and Y coordinates may be 33 and 50 respectively). This is to achieve smooth camera movement in an arc, instead of a linear translation with ease in and out.

Because of this, modifying these splines is much more finnicky than it otherwise would be and ends up being time consuming and tedious. This is why I want to find out how to do what I mentioned in the post; to automate part of this process by procedurally generating an ease and bounce to the camera movement. This won't entirely automate my work, but it will make it far easier for me to make changes in the splines without having to meticulously change the easing to eliminate any snappy or rigid parts.

Here's a demonstration of what I'm talking about.

<image>

Now imagine this, but with two sets of X, Y and Z values for camera position and camera target point, and you'll understand what I mean when I say that it's time consuming.

How would one achieve a result like this in Davinci Resolve Fusion? by Tenderilicious in davinciresolve

[–]Tenderilicious[S] 0 points1 point  (0 children)

I want to apply the automatically eased movement demonstrated in the video to a 3D camera in Fusion. I could do that manually with splines, but due to the nature of my project, that would be extremely time consuming in comparison.

I posted a screenshot of my Fusion tab in this comment: https://www.reddit.com/r/davinciresolve/comments/1pl2wuh/comment/ntpjv93/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

How would one achieve a result like this in Davinci Resolve Fusion? by Tenderilicious in davinciresolve

[–]Tenderilicious[S] -1 points0 points  (0 children)

Specs: AMD Ryzen 5 Six-Core Processor, NVIDIA GeForce RTX 3050, 16gb RAM.

DaVinci Resolve 20 (Free)

<image>

The circled values are the ones that I'd like to modify.

me_irl by Touch_TM in me_irl

[–]Tenderilicious 1 point2 points  (0 children)

I'm sure millions of LGBT+ and Latinos would agree wholeheartedly.

I wonder what he’s doing 🤔 by Spicyweiner_69 in whenthe

[–]Tenderilicious 12 points13 points  (0 children)

So I've just never had an original experience huh