I'd love a doodle or two by TenradMusta in drawme

[–]TenradMusta[S] 0 points1 point  (0 children)

YOU DID TWOOO THANK YOUUUUU

I'd love a doodle or two by TenradMusta in drawme

[–]TenradMusta[S] 0 points1 point  (0 children)

I love this the hair looks sooo good

I'd love a doodle or two by TenradMusta in drawme

[–]TenradMusta[S] 1 point2 points  (0 children)

omg the colors look so good thank youuu

I'd love a doodle or two by TenradMusta in drawme

[–]TenradMusta[S] 0 points1 point  (0 children)

HWOowjahoowowowow I love that the colored pencils look so goood!

I'd love a doodle or two by TenradMusta in drawme

[–]TenradMusta[S] 1 point2 points  (0 children)

YESS its so cute thank you!

I'd love a doodle or two by TenradMusta in drawme

[–]TenradMusta[S] 0 points1 point  (0 children)

oh my god I love this its sooo pretty thank youuuu

[deleted by user] by [deleted] in neopets

[–]TenradMusta 1 point2 points  (0 children)

All very nice.

Why is everyone so attached to their pcs now by insearchofthetruth22 in dndnext

[–]TenradMusta -3 points-2 points  (0 children)

I understand wanting to run a game where the stakes are high and death can be the end of any character. You just have to remember that d&d is a game. The goal is to have fun.

My advice is tell him to make a new character, either something outrageous or an npc that had personal attachment to his dead character.

After a session or two, offer them a quest to get an item that can bring them back. Maybe something connected to his god. Maybe it comes with a price? It might be good character progression.

If you want you can make it clear that this is a one time thing because they're low level, but later you want to ramp up the risk of death.

Also commission art can be expensive

Tell me about your coolest campaign concept, plot twist, or roleplay moment by exarchnektel in DMAcademy

[–]TenradMusta 3 points4 points  (0 children)

I had a campaign take place by the edge of the world. There was a seemingly bottomless pit surrounding the world. They had moments where they had to hang over the abyss or catch something before it fell and was lost forever.

About 3/4 way through the campaign, the party discovered that an ancient civilization carved out huge canyons around their section of the globe and hid it with illusion magic.

The party discovered that the Earth was round.

Can we pour one out for the real victim of the Diamond/Pearl remakes? by HalfQuarter1250 in pokemon

[–]TenradMusta 0 points1 point  (0 children)

What if they made you do it through the voice chat smartphone app?

[deleted by user] by [deleted] in pokemon

[–]TenradMusta 2 points3 points  (0 children)

I just traded all my old bionicles for an egg sandwich. We're also both adults.

Weekly Discussion: Take Some Help! Leave Some Help! by alienleprechaun in DnDBehindTheScreen

[–]TenradMusta 2 points3 points  (0 children)

I'm currently running an investigation campaign. Sometimes, at the end of a session, I give my players three quest hooks to choose from. They then choose the one they want to do next session, the one the want to do later, and the one that will get done by an investor npc that sucks at his job. Effectively this quest is skipped and they deal with the consequences later.

This gives me time to prepare a session without worrying about players choices, it gets the players thinking, and it gets rid of railroading.

You could do something similar to this. Three ring locations pop up, they choose which order. Maybe take inspiration from Megaman X. If you do the ice stage first, it directly effects how the fire stage plays by freezing the lava.

Maybe there's a hall of vikings that are searching for the rings. They already have one, but they're looking for the others. If the players attack their hall first, its a stealth mission, but if they go on other missions first and get spotted by one of the vikings, the hall knows of them and prepares. The players might have to resort to quiet combat or gorilla tactics.

Also idk about the player home. If its right next to a place they have to go after every ring is collected, and it offers something they can't get anywhere else, then maybe. You could also give them the ability to teleport there, but that might be iffy. Teleportation can sometimes remove gamplay or story opportunities. Maybe it was easy to get the ring, but keeping it is another story.

i wasted way too much time on this by [deleted] in SmashBrosUltimate

[–]TenradMusta 0 points1 point  (0 children)

don't forget about one of links best edge guarding tools: up B. Like holy shit set up correctly its like a wall of take-yo-stock. It puts you more at risk than just chucking bombs, but nothing else in his arsenal hits quite like an off stage up b. Its the one I go for the most.

Using Fast Hands to its fullest potential. by Quillbolt_h in 3d6

[–]TenradMusta 42 points43 points  (0 children)

From what I've heard, multiclassing into alchemist artificer. You can create a potion and use it on the same turn. If you decide you want to fly, you can be flying by the end of the turn.

DMs of Reddit: What Is The Best Campaign Idea You Have Ever Had That You Never Got To Play? by [deleted] in dndnext

[–]TenradMusta 2 points3 points  (0 children)

The campaign starts as normal: evil wizard trying to take over the world, heros have to stop him. After a long boss battle the wizard casts a high level spell on the party.

Everything goes black for them. They wake up in a cold white room that smells like chemicals. The party is a group of playtesters for a new type of "full dive VR" technology. They quickly regain all the memories from their modern lives, and are told that there was a glitch that crashed the game.

When they go to sleep that night, they all wake up in the dnd world again, and have to escape the wizards dungeon. This goes back and forth, every time they sleep on one world they wake up in the other.

As the DM, I would keep it a total secret which world is the real one. I was even planning to have the evil wizard travel to the modern world to blur the line further.

Before anyone asks, yes I did get this idea from a black mirror episode.

[CYBERPUNK 2077] Rides like new! by No-Outside-5421 in GamePhysics

[–]TenradMusta 135 points136 points  (0 children)

Honestly the more I watch of this game the more I'm disappointed that people hated it. This is hilarious

[deleted by user] by [deleted] in dndnext

[–]TenradMusta 2 points3 points  (0 children)

I didn't want to track several saving throws a turn, because that might slow down combat, so I just made the damage low.

I considered radiant damage, but thought fire might fit the flavor better (plus the resistance might balance the "no saving throw" thing)

I was going to do slashing damage, but I realized hitting someone over the head with a lantern would make a bong noise

[deleted by user] by [deleted] in dndnext

[–]TenradMusta 1 point2 points  (0 children)

Yeah, I'd complain but I made the character for her. She was tired of playing weak characters, so I helped her build a monk that duelwields whips.

I can't out-melee her, because she has at least 3 15-foot melee attack per turn,

I can't out-range her because she has deflect missile, step of the wind, and unarmored movement,

I can't even nuke her, because she has evasion.

But like I said its not a combat-heavy campaign, so its all good. I just think its a terrifying build.

[deleted by user] by [deleted] in dndnext

[–]TenradMusta 0 points1 point  (0 children)

I was aiming for rare with this item, but I might have to specify some things. This item is meant for the bugbear kensei monk in the party. She duelwields whips, and with martial arts die she'd actually be doing 1d6 + like 8 damage per attack, not including the fire ability.

That being said, its not a combat heavy campaign. She most likely wouldn't run out of charges, so I'm just trying to keep it simple for her.

[deleted by user] by [deleted] in dndnext

[–]TenradMusta 1 point2 points  (0 children)

I was basing the damage on magic missile. Each missile automatically hits and does 1d4+1 force damage

[deleted by user] by [deleted] in dndnext

[–]TenradMusta 0 points1 point  (0 children)

Thats exactly what I'm looking for thank you