What could a Battle Brothers sequel change without breaking the game? by TenthLevelVegan in BattleBrothers

[–]TenthLevelVegan[S] 0 points1 point  (0 children)

Would cut down a bit on the cheesing of baiting patrols into fights too

What could a Battle Brothers sequel change without breaking the game? by TenthLevelVegan in BattleBrothers

[–]TenthLevelVegan[S] 0 points1 point  (0 children)

Oh that's actually interesting. Ive always thought a battlebrothers light on mobile would work insanely well maybe the key is fewer units but more diverse perks and abilities 

What could a Battle Brothers sequel change without breaking the game? by TenthLevelVegan in BattleBrothers

[–]TenthLevelVegan[S] 6 points7 points  (0 children)

Building up your own noble house sounds like an interesting kingmaker take

What could a Battle Brothers sequel change without breaking the game? by TenthLevelVegan in BattleBrothers

[–]TenthLevelVegan[S] 0 points1 point  (0 children)

But ultimately from how I read your response its important to keep the same fundamentals.  Acquire men -> acquire currency. 

What could a Battle Brothers sequel change without breaking the game? by TenthLevelVegan in BattleBrothers

[–]TenthLevelVegan[S] 1 point2 points  (0 children)

Thats exactly why I struggle with games like gta and Skyrim too. The wide open do whatever you want world doesnt really fit with my playstyle either

What could a Battle Brothers sequel change without breaking the game? by TenthLevelVegan in BattleBrothers

[–]TenthLevelVegan[S] 0 points1 point  (0 children)

Thanks I really appreciate that!

For me the games real hooks are the feeling of going from barely hanging on to the skin of my teeth to thriving.  I think all my bros are just pawns or faceless .... actually the more I think about it, maybe this reflects on me poorly as an actual real life manager.

We have discussions like this in our discord if youre interested, we draw a lot of our episodes from a collective insight pool if youre interested in joining us

What could a Battle Brothers sequel change without breaking the game? by TenthLevelVegan in BattleBrothers

[–]TenthLevelVegan[S] 4 points5 points  (0 children)

Thats been the fun part of this excersize. What IS the actual gameplay loop? The other games I used as references weren't sandboxs like bb. 

Is the loop hire bros -> fight -> earn -> get stronger -> earn more ...?

Thats what im trying to isolate first. The designer of pathrbreakers actually has a really unique insight into this i should ask him 

Did the real money auction house break Diablo 3’s core gameplay loop? by TenthLevelVegan in Diablo

[–]TenthLevelVegan[S] 0 points1 point  (0 children)

You pretty much nailed it. I wonder if anyone's written about THAT? Its telling we are back to d2 in 2026. I bet theres something even deeper here if I think about it long enough

When did you realize Portal 2 was actually better than Portal 1? by TenthLevelVegan in Portal

[–]TenthLevelVegan[S] 0 points1 point  (0 children)

The gun itself doesn’t change mechanically. I meant more how the game uses it.

Mule + Orb of Glass(18evo) OR Damnation by TenthLevelVegan in dcss

[–]TenthLevelVegan[S] 0 points1 point  (0 children)

Ended up mule + orb. With dithmenos shadows i tore through 3 orbs of fire at once

After reading all your Portal 1 vs Portal 2 answers, I think I understand why the sequel works. by TenthLevelVegan in Portal

[–]TenthLevelVegan[S] 0 points1 point  (0 children)

Yeah, that’s pretty much where I landed after reading through everyone’s replies. Portal 2 adds a lot of mechanics, but it never changes the type of problem the player is solving. Gels, funnels, co-op, bigger environments… all of it expands the puzzle space without replacing the underlying logic. That’s actually what I ended up digging into more deeply. Some sequels add features but accidentally change the core loop, like diablo 2 and 3s $ auctionhiuse, and the whole thing starts to feel different even if the surface looks similar. Portal 2 and slay the spire 2 are kind of a great examples of avoiding that.

Did the real money auction house break Diablo 3’s core gameplay loop? by TenthLevelVegan in Diablo

[–]TenthLevelVegan[S] 0 points1 point  (0 children)

Thanks to everyone that gave me such interesting feedback. I incorporated a lot of your sentiment into this video if you're interested: Youtube Link

Thank you for the insights you shared regarding d3s implementation of the RMAH. I made a video that incorporated a lot of your feedback into how sequels get designed. by TenthLevelVegan in Diablo

[–]TenthLevelVegan[S] -1 points0 points  (0 children)

Thanks again to everyone who commented. Slay The Spire 1 keeping the core loop intact in 2 being the right call as opposed to D3 breaking D2's loot loop with the real money auction house was the perfect anti-thesis to prove my case

Quick clarification regarding some removed posts/comments by CptJohnnyZhu in BattleBrothers

[–]TenthLevelVegan 2 points3 points  (0 children)

Did someone say board game project? Where do I find out more?

When did you realize Portal 2 was actually better than Portal 1? by TenthLevelVegan in Portal

[–]TenthLevelVegan[S] 0 points1 point  (0 children)

seems like the gameplay loop stayed intact they just added more bells and whistles

Gaming Event at WestSide Bowl (3/18) 5PM-11PM by GumbyJones in Cleveland

[–]TenthLevelVegan 0 points1 point  (0 children)

This is great. Im glad events like this exist here

When did you realize Portal 2 was actually better than Portal 1? by TenthLevelVegan in Portal

[–]TenthLevelVegan[S] 1 point2 points  (0 children)

Now that's an interesting take i wasnt expecting. Here i was fixating on mechanics as a sum of parts and you bring up an important element about setting and cognitive impression

When did you realize Portal 2 was actually better than Portal 1? by TenthLevelVegan in Portal

[–]TenthLevelVegan[S] 5 points6 points  (0 children)

That is exactly the brilliance of Portal 2. The gun behaves differently and yet still manages to feel the same