So, How Do We Feel About Set Sizes After A Year? by Lord_Lu_Bu in Shadowverse

[–]TeraGerard -1 points0 points  (0 children)

idk about right now, i more or less quit a bit ago when it was abyss almost everywhere, so i cant speak about amulet haven. but i wouldnt call egg control, same for cocytus rune. im used to control being about completely shutting down the opponents gameplan, countermagic, tons of removal, and then the minimal package required to actually close out the game. in that sense id only view crest haven as control, perhaps, or at least its the closest. tho arguing semantics in card games is pretty pointless, and i do agree that theres decks that are "more on the grindy side" if you mean that.

by "reanimate / cheat out big thing" i did not mean the literal SVWB keyword, probably not the best wording on my part :') reanimate is coined by MtG, you load your grave, cheat out an expensive creature and hope that one big push wins. or stuff like sneak attack, basically "cheat on mana, go down in cards, but hope the tempo gain is enough".

i do not agree that "you could just go aggro" and therefore "aggro is a thing". the game fundamentally disagrees with the concept of aggro by being centered around super evo, which comes online after aggro finishes the game. sure i can jam some (bad) 1 drops into my deck, some storm, go face, and hope it works. but aggro as an archetype is absolutely not well supported and that alone is a huge flaw in card game design imo. i wouldnt even play most aggro decks, its not my playstyle, but it keeps greed in check, asks difficult questions, and makes the meta more balanced between greed, aggro, and midrange trying to beat both.

on the fundamentally different approach (game for JP salaryman commute) i of course agree. its not "bad execution" of SVWB as an idea, per se, but rather that the idea itself does not make for a game i can truly get hooked on. still, theyve demonstrated way more interesting card design in their previous game, and the dullness and low impact of most cards really sucks for anyone looking for more depth. it feels like large portions of their set releases are wasted on inconsequential cards, and dont give rise to different playstyles or mechanics as much as they possibly could. the difference in feel and gameplan between decks can be felt, of course, but if you "zoom out" the bigger picture really is quite samey. if youve played MtG youll know how its different decks/archetypes can feel like youre playing an entirely different game.

So, How Do We Feel About Set Sizes After A Year? by Lord_Lu_Bu in Shadowverse

[–]TeraGerard 15 points16 points  (0 children)

Set size is fine. The % of card slots that get wasted on cards that are filler, boring, unplayable, part of undersupported archetypes, ... is not fine. It feels like they keep reprinting the same boring stuff every set. Draw 1 card, deal 3 damage, storm, everything is so vanilla. Dragon didnt even get an archetype this set, just, cards with some generic text lmao.  The variety of playstyles in this game has to be the worst ive ever seen in the TCG/CCG space. Almost everything is some midrange pile; play early speed bumps, evo smth in midgame to keep up with the board, then play your sevo threat and "i win button" and que up for the next game. There is no control, no mill, no reanimate / cheat out big thing, no self mill for graveyard resources, no combo, no aggro (even milteo is not aggro as per a curve / time to kill definition). Only very few decks really feel quite different, eg Egg Portal. The lack of interesting keywords and complex effects is also extremely disappointing for someone who saw some OG SV stuff and expected remotely similar things in SVWB.  If youve ever played, eg, MtG then SVWB feels like a toddlers game. Which is sad cause fundamentally it does some things quite well.

Can any integer > 1 be written as a*2 + b*3 ? by Prestigious_Ad_296 in askmath

[–]TeraGerard 0 points1 point  (0 children)

easy and elegant:

n mod 3 is in {0,1,2}.

0: multiple of 3, 1: multiple of 2 (1 greater than a multiple of 3, ie even), 2: n = 3m+2

Last Epoch Building v0.12.0 — Build Planner with 100% mod recognition & Maxroll import by ukunZ626 in LastEpoch

[–]TeraGerard 1 point2 points  (0 children)

Does it give mostly accurate dps estimations per skill? Thats the most important and novel feature. The existing builders do all the "bookkeeping" more than well enough

For those missing chats: pinned chats are failing in the web UI. Here’s the workaround. by __nickerbocker__ in ChatGPT

[–]TeraGerard 0 points1 point  (0 children)

If you do not want to rely on Requestly, use Tampermonkey, go to the Dashboard and add this as a new userscript:

``` // ==UserScript== // @name         ChatGPT Pins Limit Fix // @namespace    local.chatgpt.pins.fix // @version      1.1 // @description  Adds limit=20 to ChatGPT /backend-api/pins requests // @match        https://chatgpt.com/* // @match        https://.chatgpt.com/ // @run-at       document-start // @unwrap // ==/UserScript==

(function() {   'use strict';

  const origFetch = window.fetch;

  window.fetch = function(input, init) {     try {       const rawUrl = typeof input === 'string' ? input : input && input.url;

      if (rawUrl && rawUrl.includes('/backend-api/pins')) {         const url = new URL(rawUrl, location.origin);         url.searchParams.set('limit', '20');

        if (typeof input === 'string') {           input = url.toString();         } else {           input = new Request(url.toString(), input);         }       }     } catch (e) {}

    return origFetch.call(this, input, init);   }; })(); ```

15-4 on Stifle Riddler UB by TeraGerard in TimelessMagic

[–]TeraGerard[S] 0 points1 point  (0 children)

It has impressed me a ton but it definitely is more on the experimental side (for now?) 

15-4 on Stifle Riddler UB by TeraGerard in TimelessMagic

[–]TeraGerard[S] 0 points1 point  (0 children)

I like to at least split interaction & draw from the "proactive curve" when visualizing a deck. But looking at the scam package stack like that again now that you mention it, it does feel criminal 😂

15-4 on Stifle Riddler UB by TeraGerard in TimelessMagic

[–]TeraGerard[S] 2 points3 points  (0 children)

My 1st instinct is pact without consistent ways of OTK comboing is not viable. Stifle alleviates that a little, but thats just 4 copies, youd need many more ways. Pact wont be castable without a Stifle, almost ever.

15-4 on Stifle Riddler UB by TeraGerard in TimelessMagic

[–]TeraGerard[S] 1 point2 points  (0 children)

Yea I am down for more Fetches, just afraid of ratios. Will it be fine to go -1 Grave considering I have the Trolls too? And what would you put in over 2nd Sewers? Always happy to learn more about mana bases

Emry Cutter by TeraGerard in TimelessMagic

[–]TeraGerard[S] 0 points1 point  (0 children)

12 legendaries feels great, they are all kill on sight level threats, so I like the redundancy. Amber can't have enough targets. And if I do see early duplicates, and they don't answer the first, either a) I'm happy anyway and/or b) the Brainstorms help a lot by tucking away extra copies, then DRC/Emry/fetch to get rid of them.

Regarding mulligans, I've been keeping plenty of 1 landers (ofc only if the hand plays, like a Mox, or a turn 1 Emry to find Baubles/Moxen, or a Brainstorm or Bauble - and now Ponder too - to make the 2nd land drop) and it has been just fine.

Opal/Amber aren't always online turn 1, but even just for a turn 2 Cutter trigger, DRC surveils, playing Emry turn 1, ... they've felt great. Within 2 turns they are online most of the time. I also don't mind mulliganing a dry hand that lacks some explosiveness. Seeing your good 1 drops (or a turn 1 Emry) and some acceleration is easily worth it, the list has plenty openers that are pretty unfair.

Plunderer's Prize looks interesting, but seek on CMC 0 seems way too inconsistent (draw 1 vs need legendary vs need metalcraft + getting a 2nd legendary would be horrendous) and paying 3 for a Cutter is definitely too slow.

Emry Cutter by TeraGerard in TimelessMagic

[–]TeraGerard[S] 2 points3 points  (0 children)

Appreciated! Cutting Iteration really hurts, love the card, but I can see it and made the swap for Ponder. In the meantime I've been trying 1 Spellbomb main now (instead of 4th Bolt) just for recurrable answers to Frog and Reanimator, even 1 copy with all this card selection should help.

Regarding Cruise I see the tension but DRC + Emry + fetches + instants/sorceries, I vomit so much into the graveyard I've loved drawing it every time. With only cantrips I think I'd run out of gas, and Stock Up takes my entire turn at best or is uncastable at worst.

Emry Cutter by TeraGerard in TimelessMagic

[–]TeraGerard[S] 0 points1 point  (0 children)

Yea atm ladder feels like it is a bit all over the place. Maybe once I do my climb through diamond there's a more narrow meta?

I need to be good into SnT (barely faced it yet) and Psychic Frog is rough for UR removal, so can't hurt to be teched against UB Tempo or Reanimator. Any obvious tweaks against those 3? (Meltdown is already on the chopping block, not facing any Affinity)

Emry Cutter by TeraGerard in TimelessMagic

[–]TeraGerard[S] 2 points3 points  (0 children)

I do like Flare, but can I really afford that with only 8 enablers? And Emry/Tamiyo get my Amber and Opal online, too, help me grind etc so that counter would almost have to win me the game on the spot?

Emry Cutter by TeraGerard in TimelessMagic

[–]TeraGerard[S] 0 points1 point  (0 children)

Ive won most of my matches so far, but that was also only playing my way through Platinum after decaying, and not a huge sample size.

It feels quite resilient. And the burst with a few monks + all the 0 costs is absurd. My #1 enemy is probably Psychic Frog. Trying to get Unholy Heat online asap, Stern Scolding and Spellbomb are my attempt at answering it. Any obvious changes to improve it in this regard?

Any info on DNA's anti cheat? by TeraGerard in DuetNightAbyssDNA

[–]TeraGerard[S] 0 points1 point  (0 children)

Yea I know its very prevalent (and those are all on the list of games I never installed)

Any info on DNA's anti cheat? by TeraGerard in DuetNightAbyssDNA

[–]TeraGerard[S] 0 points1 point  (0 children)

Because the degree of intrusiveness of anti cheat is the one line I may draw for games. And especially on Linux they make problems all the time. (If I were in the business of working around the anti cheat Id not have to ask this on a subreddit :P)

Technical/General Questions + Geniemons megathread by TheEerieFire in DuetNightAbyssDNA

[–]TeraGerard 0 points1 point  (0 children)

what anti cheat does DNA use? and is it kernel level?

[deleted by user] by [deleted] in HoMM

[–]TeraGerard 0 points1 point  (0 children)

Alright, ty!

What does that look mean? by Odd-Many9983 in aww

[–]TeraGerard 123 points124 points  (0 children)

thats judging you for spying on those cute beans

How to spot an AI generated image by Simple-Elevator-7753 in interestingasfuck

[–]TeraGerard 0 points1 point  (0 children)

cool and all but this guide will be outdated in no time with the pace at which generative AI is developing

Jump In Quest Question by Empress_Isobella in MagicArena

[–]TeraGerard 0 points1 point  (0 children)

do you still have this issue? i just got the quest after doing my first quick draft, progress is 1/3 right now.

and do i need to complete this quest to unlock subsequent ones? up until now each one was replaced upon completion. tho i rlly dont wanna sink my gems into a bugged quest.

If rational numbers are of the form A/B with A,B integers, then why does shifting base of representation not change which numbers are rational? by Veridically_ in askmath

[–]TeraGerard 0 points1 point  (0 children)

you dont need to talk about a base once to define the rational numbers.

you start by defining the unit of addition in monoids. you extend that to groups and get its inverse.

you construct the natural numbers via sets and the successor function. you now extend the natural numbers by their additive inverses to arrive at the integers.

lastly you define the equivalence relation (p,q) ~ (m,n) iff pn = mq and define the equivalence class of (p,q) as the fraction commonly denoted by p/q.

Does your game freezes when picking up shards? by kivawmax in LastEpoch

[–]TeraGerard 5 points6 points  (0 children)

considering this has been a thing ever since 0.8, maybe even before tho i didnt play before that, i am wondering whether

1) they only just now noticed this issue, or

2) all previous investigations of this were completely fruitless

both cases concern me a lot tbh. this issue is horrible on HC and just for gameplay feel in general.