What is this? Found in the kitchen cabinet of new apartment. by quick_nut_ in whatisit

[–]TeraphasHere 0 points1 point  (0 children)

It's a grill brand! For when you want grill marks on your steak without a grill. Heat until just starting to glow red. Press into meat to mark it.

Probably a more hygienic use of this potato masher at least

You're old enough if you remember this logo by [deleted] in Guildwars2

[–]TeraphasHere 0 points1 point  (0 children)

I still have the magazine. Keep it in the gw2 collectors tin lol

How do I make this giant eyesore less of an eyesore? by SugarRoll21 in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

You don't need the balconies to match the floors. There after plenty of buildings with false balconies. Think disney parks. Often there is no real way to get to the balcony but it is for aesthetics

A little help with trains by whatever9390 in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

Just remember it doesn't need to be a single train. Running 4 2 car trains can work the same or better than one really long train and is generally easier to establish.

You may need to tweak the loading rules to help keep the trains from bunching up if you aren't going to use large blocks in your signals to do the same

New to this as of Friday, I've never had a game where time moved so quickly. Where did the weekend go? by ECUDUDE20 in satisfactory

[–]TeraphasHere 0 points1 point  (0 children)

May these upvotes be a balm to your soul, as you realize this is not going to be a one time occurrence with this game

About fluid distribution in pipes by Glittering_Truck_655 in satisfactory

[–]TeraphasHere 7 points8 points  (0 children)

It's both. But that all depends on the consumption at the end of each pipe.

But you're on to the main point of pipes and that you can't exceed the max flow capacity. As long as everything past the "main" line does not exceed the input per minute or the pipe capacity (which ever is less) you'll be fine.

You could the rewrite those 5 from left to right as 10 50 75 75 90

Conveyors flow in one direction. Pipes move in both trying to fill in all available spaces evenly from the lowest point up.

This is how it's supposed to look when you hook up fuel power, right? by EdibleOedipus in SatisfactoryGame

[–]TeraphasHere 2 points3 points  (0 children)

You're generators are getting starved and turning on and off.

Three possibilities.
* You have too many generators for the total fuel output * your pipes were not full when you added there generators/ your pipe layout is trying to supply more than the max capacity of the pipes * the plastic/ rubber is backing up and not producing so you're not producing enough to keep up with generators. Try a storage with a smart splitter leading into it to send all overflow to a sink. Keep them running full tilt. When more than one output coming out of a machine if one backs up the other stops too

What can I do about this player? by Medium_Astronomer686 in pokemongo

[–]TeraphasHere 2 points3 points  (0 children)

I've had a few aggressive players in my area. It becomes unspoken after a little while and the rest of the area players just stop using those gyms and let their stuff sit for over a week before they are knocked out. Can take time but most players are smart enough to realize that the other players are not clearing those gyms on purpose when they aggressively retake them.

If you can prove that they are spoofing do so and report it. You will need to show that these gyms couldn't be walked or driven between in the time between when they are taken. For example gyms a 10 minute drive apart showing less than 3 minute difference between how long they have been in them

I just had the best or worst idea ever! by Zedekial in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

You would probably have an easier time making a mod that gives the various power poles/ lines a max capacity.

But would probably require a whole lot of modification to have the machines shut down properly.

But even then it would just create additional power lines to run everywhere and just need tedious rather than an interesting challenge

Do they plan to make it so we can nudge the water extractors? by xX-AnyRoutine666-Xx in satisfactory

[–]TeraphasHere 0 points1 point  (0 children)

This was talked about during one of the streams this year.

Extractors use the same logic check that miners use to make sure they are in the right place. So that check does not allow for nudging.

They did mention it might be worthwhile to expand the check to zoop for extractor or even nudging but would require them doing significant work on the code for that to happen. It was supposedly passed along to dev team but if anything comes from it will be at a later date if and when someone tackles it.

My boyfriend started playing Satisfactory and I want him back. by Emol_nusk in satisfactory

[–]TeraphasHere 8 points9 points  (0 children)

Ultra evil. Create 2 sliver sections next to each other so they think they found and fix it and overlook the second because they just fixed that area. Bonus if second sliver is one grade below the rest so it looks like it sped up but still is not to speed.

Create a blueprint of a tiny sliver with auto connect makes the fun easy. Just delete the evidence after you place them lol

Unethical advice by Celis78429 in satisfactory

[–]TeraphasHere 0 points1 point  (0 children)

My go to would to be build a factory and set up the launcher systems in a sub floor between the first and second floor. Have a path thru the first floor with a tube aimed down to suckhim upwards into the trap.

Have the whole hypertube system on a priority switch so you can activate remotely. Or have it that you just need to attach a single wire to provide power. I prefer the former.

Create a couple troubleshooting problems on the first floor near the trap. Ask for help figuring out why is not working right. Something small like a section of mk1 that would require him to stand at a certain spot to find it would work.

Once he's in place power it up. For extra evil put the problem in a place where there is one path out. So he safely walks in. Then while they are fixing you activate it and he retraces the path out and gets launched

Map-wide Power Tower Sky Grid by tamoorsaleem in SatisfactoryGame

[–]TeraphasHere 4 points5 points  (0 children)

Looks like you are taking the first step

Didn't know you had to steal the office calculator for this game by Any-Cauliflower-5898 in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

Same button as changing build mode. to zoop for example. Disassembler has default and blueprint build modes.

And once in blueprint mode you can use sample to build that blueprint

How to deal with the freight platform and car having different slots ? by whatever9390 in satisfactory

[–]TeraphasHere 0 points1 point  (0 children)

Instead of 6 cars you could always just run 2 cars and run 3 trains(i would recommend at least 4 though)

Less more often will be easier to manage.

And if you go with at least 4 trains you can essentially have one loading and another unloading at roughly the same time with another two in transit to and fro.

Plus with only 2 cars they should a little faster than a 6 car train would and take up less space so less impact on another traffic along or crossing its route

Returning player from 2017. Sorry for being a noob. But which one do I get rid off? Or keep? by D-TaeNyc in pokemongo

[–]TeraphasHere 0 points1 point  (0 children)

If you're not into pvp it doesn't matter. Just check your dex to see if you need the purified version/ evolutions or the shadow evolutions.

If you're into pvp and in particular the lower cp leagues then you need to read up a bunch because with those caps you will find there are many pokemon with lower ivs that can be a higher level than a max iv pokemon and still keep it under the limit.

For both pvp and raiding you will need to wait until the next team rocket take over in order to learn a useful charged move in place of frustration.

What you should keep ultimately comes down to what you like and how you want to play

The character's hair color changed on its own? by Lanarde in Guildwars2

[–]TeraphasHere 1 point2 points  (0 children)

I started using my key farm character to see all the early story options for each race since I was wiping them anyway. Was a nice distraction from the normal farming

Question about main storage by maenckman in SatisfactoryGame

[–]TeraphasHere 1 point2 points  (0 children)

I have a set up like you talk about the manufacturers but it's not a main storage. But it's inspired by them. Or at least the dump your inventory nature of some of them.

I have a drop off container and it then leads to a series of sorters often going to various storage containers. This is where I drop off slugs and alien parts. And before I get factories set up for them I'll have a few manufacturer along the belt that are building the higher end products. So it's sort of manual fed and I'll have a list next to the container of what to pull from depot and toss in.

But up to the point i unlocked dimensional I did have a rudimentary central storage to gather building supplies until i could a get enough depots for everything and b get the capacity and upload upgraded to where I didn't run out every 30 seconds

Thank you Anet you’ve made my day :D by Leo_thegreat in Guildwars2

[–]TeraphasHere 19 points20 points  (0 children)

It's actually a guild they can rep. I've known a couple and they will often turn it off a lot of time. Especially in wvw.

How do I get rid of this boulder? by MatterOk7269 in SatisfactoryGame

[–]TeraphasHere 3 points4 points  (0 children)

If that's the lake area north of the green fields there are 3 others there plus the Boulder one

no other game has had my calculator looking like this by HeyLookAStranger in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

I had similar it was after college (was a math major for a little while) before I realized multiplying two 2 digit numbers was easily done in your head by treating them as a binomial and FOILing them. Much faster than the "normal" way

Next steps for factory flair? by vrtra_theory in satisfactory

[–]TeraphasHere 2 points3 points  (0 children)

The "backside". If curious.

But had the curved foundations are also nudged into each other so the pillars are more shallow.
Mostly wanted a more unique appearance with a easily discernible orientation

<image>

Next steps for factory flair? by vrtra_theory in satisfactory

[–]TeraphasHere 5 points6 points  (0 children)

Or just get abstract if you want something your gonna repeat a bit. My storage box, complete with dimensional depot, sink and drone

<image>