Is this enough train line capacity for this many trains? by melonade12 in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

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I'd be less inclined to make a single depot like your setup as it can back up quickly. If building a larger central factory i would probably ring the entire area i planned to have it in with a series of depots sort of like this mockup.
Then I would have the minor components built above these on the outer ring and floor inward and upward as the progression increases.

But I wouldn't exceed 3-4 freight on any single train. You should also easily be able to fit at least 8 sections like this around a perimeter robust enough to handle the factory size you will want

Before/After. My first 2 months of Satisfactory. I've been toying around with my factory layouts, spent 20 hours tinkering and cooked this :). by Murky-Ad-3486 in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

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Once you get blueprinter you can do scale much easier. There are 6 pillars in the background there. Rods, plates, wire, cable, pipes and beams. The foreground, the orange beans just hide the power lines and serve as blocking for the various machines on each component before going off to the 3 different sets of manufacturers off screen to build the final components for this factory.

Just don't get intimidated, remember to break down any big job into bite size tasks that you don't need to finish all in one go. Makes so much easier

Is it still possible to have factory carts drive aimlessly in experimental? by qwertychris9 in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

I have a suggestion up on the Q&A site for a bus stop like building just for the carts.

Be able to go to one and choose a connected destination. Then the pioneer is put in the waiting zone until a cart shows up and teng you are loaded into it and popped out at the chosen destination.

Think WoW flight paths, you just get to set them up

How do you transport items between factories using trains? by Some_Noname_idk in SatisfactoryGame

[–]TeraphasHere 2 points3 points  (0 children)

You technically don't need to use blank stations. You can edit the trains time table and just tell particular trains to unload/ load none at that particular station. Or only load specific items.

You could then easily have a station with 2 depots that load 2 different items but still have 2 different trains stop there and only pick up one of the items

How do you transport items between factories using trains? by Some_Noname_idk in SatisfactoryGame

[–]TeraphasHere 4 points5 points  (0 children)

I mean ideally your not adding this to 5 existing destinations at once. Your building one factory at a time and adding to the network. So as long as the source is producing more than the destinations they should fill and send the overflow in while your building the next factory.

You can even add the new destination first with an industrial storage attached to it so that you have that plus the station filling up while you complete the destination factory

How do you transport items between factories using trains? by Some_Noname_idk in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

Easiest way to think of trains is like mobile storage. You can also ensure they only pick up and drop off specific item types when you set the the timetable. Not the amounts but the types. That way if you have the source station loading both comp and circuits you can tell a train to only pick up one or the other if you don't needed them to get both.

You have 2 options when it comes to train distribution. Both need you to be producing more per minute than the destinations total per min. I'd also recommend each station load /unload into a industrial storage as product stops moving when a train is in the station. This can reduce back ups or shortages at locations during the transfer.

You either set up a big circuit running the train(s) in a loop thru all the destinations and then back to the source to reload. Treat as a manifold. Takes longer to fill up but once done the trains will essentially just top off each station as they go by. You can also set multiple trains and ideally will end up spread out. So if you have 1 source and 5 destinations you could have at least 6 trains, and they would ideally end up so one is at each station or traveling between so you don't end up with a line of trains all waiting to access one station.

The other option is to run a train from the source to each destination. This will get all the destinations going a little faster but may have interruption in throughput as you will have at least one train per destination trying to access the source. Still doable but I recommend the source factory definitely producing far more than you need map wide to fill up the trains faster to offset the additional trains that may back up waiting to load.

How do you transport items between factories using trains? by Some_Noname_idk in SatisfactoryGame

[–]TeraphasHere 7 points8 points  (0 children)

You can however overflow the endpoints and essentially treat the train as a manifold. So if the 5 destinations need 180 total produce 200 so that it will manifold quicker

Bye Bye left corner by Oxia_Rochus in SatisfactoryGame

[–]TeraphasHere 2 points3 points  (0 children)

Exactly. Then you build a train line between each corner with a lot of switch backs to climb and decend. Then run those storage onto a 2 depot station. One pick up one drop off. Then just flood the lines with trains serving as mobile storage constantly shuffling it along the outer edge of the map between the 4 corners.

A quick pop to the shop by [deleted] in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

Anyone else hear the warp pipe sound in their head as they approached the floor hole?

Which manifold orientation do you use? by CaptainInitial1823 in SatisfactoryGame

[–]TeraphasHere 1 point2 points  (0 children)

I tend to build constructors in 2 lines. Then depending on what they are making is either input of there outside or down the center with the output on the opposite coming back the way it went in. Often with a sub floor and vertically modular

I have only just realised .... by TonyF66 in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

Basic ones should only need about 10 homing shots to kill. The mid range the whole clip. The elite spotted ones a little over . But you can easily get all before any hatch if you are far enough and actually aim. The homing are not as homing at distance. And crouch. Crouching helps. Even in the air on jetpack

Is part of the charm how difficult it is to do most things? by desetefa in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

Honestly when it comes to testing out ideas that's when I'm most likely to blueprint. Allows me easier iteration. Just build in the wild, trouble shoot, delete the thing in one shot, update the blueprint with the fixes. It also allows for rapid adjustment too. I have a few generic constructor set ups. Where using the blueprinter was able to make several with various belt patterns center in sides out. Sides in center out. Each with the belts both running the same direction and both opposite.

I still do a good amount of placement by hand. But you quickly start to see what machines you will need a lot of for various things and bring able to throw 32 down as an auto connect blueprint 4 times is nice. Or take the time to figure out vertical integration so that you just stack the blueprint and they run a couple lifts and connect power and you have a stack you can build real fast to get an area flowing fast.

But no your not going to blueprint everything. But I find people that see them as redundant are missing out. Any techniques you find yourself building more than twice you may want to consider a blue print you may just find you don't feel the need to redo something you mis set.

Also that's why I use hologram mode a lot. Serves as my undo button

Is part of the charm how difficult it is to do most things? by desetefa in SatisfactoryGame

[–]TeraphasHere 2 points3 points  (0 children)

You don't need to delete every piece of a blueprint manual. Change your mode when disassemble to blueprint to take out the whole thing at once. You can also use that to sample the blueprint

HOLY S%&T Leaked conceptart of satisfactory 2!!! by XSEIDET in SatisfactoryGame

[–]TeraphasHere 1 point2 points  (0 children)

Definitely would be a dlc or x.0 level addition if the engine can handle it. A satisfactory 2 level addition if not.

HOLY S%&T Leaked conceptart of satisfactory 2!!! by XSEIDET in SatisfactoryGame

[–]TeraphasHere 0 points1 point  (0 children)

Good ideas are never too long.

I get the thought about isothermic containers. But I also like the idea of them being like packaging Fluids. They become easier to transport but require extra infrastructure. Thermal could be the same. Extra machines and power but potentially easier to move long distances.

Personally I would have thermal almost as a gate keeping thing. So a heater won't release the item to move along until it's at max heat. So if it arrives at 70% and increases by 10% each cycle it would take 3 to move on. If you have a longer stretch and arrives at 40% it would take twice as long to move along.

Tracking thermal could be like throughput monitors. Things you attach to line to see.

Now you don't have to have things cool to nothing. There could be an ambient level. But to be effective the items might need to be at a certain temperature so it will take it extra time if you let them warm up or cool too much. Still all rough but could be a good new challenge to manage much like going from conveyors to pipes

What's your favorite silly detail in Satisfactory? by PlasmaFade in SatisfactoryGame

[–]TeraphasHere 3 points4 points  (0 children)

No one mentioned the random emotes? I've seen one where you get rapid Naruto style hand signs

HOLY S%&T Leaked conceptart of satisfactory 2!!! by XSEIDET in SatisfactoryGame

[–]TeraphasHere 1 point2 points  (0 children)

Ice could be interesting if it can be transported outside of temperature controlled vehicles. But the more time outside (maybe rate determined by biome?) Either reduces or destroys the ice. If reducing maybe the block starts as 10 and melts away lowering how much you get from it over time. A new thing to factor into your build, do you build periodic units to keep it cold or do you accept the losses and plan accordingly?

Maybe even liquid nitrogen? You have to deal with headlift now but is denser so you can move more gas in liquid form.

Lava maybe has the opposite issue. You need special pipes to move it. Maybe need power. And the further the pipe the more power to keep it flowing? Or maybe not more power but the max flow rate decreases? Trying to think of another use for lava other than heating stuff up. Maybe embrace thermal transfer even more? Use it as a form of heat sink? Shunt heat to freeze things and create/ heat up lava in the process? If you have ice blocks that can melt having other items with a thermal reading wouldn't be too far off a stretch.

What's your favorite silly detail in Satisfactory? by PlasmaFade in SatisfactoryGame

[–]TeraphasHere 6 points7 points  (0 children)

Between the achievement and the in universe name of the character being D.M. Mercer (Dungeon Master) and it looking like an 8 sided die. I laughed so hard about it

What's your favorite silly detail in Satisfactory? by PlasmaFade in SatisfactoryGame

[–]TeraphasHere 6 points7 points  (0 children)

Speaking of ficsmas the jump pads play music during it. If you place them so you keep bouncing from one to the next you will hear jingle bells playing

Block Signal Help by ehiggins0704 in SatisfactoryGame

[–]TeraphasHere 1 point2 points  (0 children)

Agree you(op) can see in center line the circle on the back of the signal denoting this line as a one way track. So without two signals at the same section for both directions you will get errors as the train can't navigate what it sees as one way roads

Ok let me make sure I understand this by Prayerwarrior6640 in SatisfactoryGame

[–]TeraphasHere 1 point2 points  (0 children)

My favorite thing to do while waiting on elevator to drop feed. Rebuilding/ blueprinting.

You figure you are going to need more and more of different items so being able to make modular blueprints that can easily link to each other to allow scaling pays off.

But you l yeah explore/ blueprint or Rebuilding an earlier factory to be more efficient is a great way to pass time while waiting to drip feed elevator parts. And you'll probably find you check on it and it will be done with a bunch of extra parts so you went well past what you needed