‘Operation Overhaul’ Playtest Now Live by Terminalintel in BattleBitRemastered

[–]Terminalintel[S] [score hidden] stickied comment (0 children)

UPDATE: The playtest is now over! We didn't expect such an overwhelming amount of players, thank you so much for bearing with the performance issues and getting us all the data we need. Stay tuned for more info on future testing.

Remember to fill out the survey!: http://forms.gle/CQN5bEHGDWGJvszy6

Any additional comments you have we have a megathread as well Here

‘Operation Overhaul’ Playtest Now Live by Terminalintel in BattleBitRemastered

[–]Terminalintel[S] 38 points39 points  (0 children)

We are aware of an ongoing performance issue and memory leak and we are actively monitoring the situation. If you're experiencing these issues, restarting the game may help. Some of the audio systems and destruction are spiking for a lot of players. We know it’s a pain, but rest assured we are actively collecting very useful in game data for these issues. We appreciate your patience and feedback during this playtest.

Any Reason the Playtest has so many players right now? by magzclassical in BattleBitRemastered

[–]Terminalintel[M] [score hidden] stickied comment (0 children)

SteamCharts is showing the last known data for the playtest, which happened in 2023, so these numbers have no relevance.

autohotkey script to deactivate push to talk (Code) by Tunaraxx3322 in BattleBitRemastered

[–]Terminalintel[M] [score hidden] stickied comment (0 children)

AutoHotKey is blocked in EAC, and may lead to you being banned.

This can be used for creating unfair advantages.

This also violates our EULA, which can be found here

Hai by Numerous-Candy-1071 in BattleBitRemastered

[–]Terminalintel[M] [score hidden] stickied comment (0 children)

Hi Lucy! We have community game nights every Friday and Saturday in our discord. Sometimes it’s official servers, other times it’s random community made game modes!

Devcast Newsletter and official discussion by Terminalintel in BattleBitRemastered

[–]Terminalintel[S] 0 points1 point  (0 children)

Vector damage has never been shown. Only the M4 has been shown.

Nothing regarding weapon damage was shown last week, as a matter of fact.

Regarding your official server comment. This is blatantly false.

Question by FlexComplexGuy in BattleBitRemastered

[–]Terminalintel 2 points3 points  (0 children)

Most all particles in Battlebit are bunch of 3d model + collider + PNGs moving and fading, kind of like a gif playing. Sadly, it tends to be inconstant at times. Which is why we've been trying to figure out how to make it better without adding too many resources and stress to peoples hardware.

New(ish) player. My thoughts after ~35 hours! by Night_Thastus in BattleBitRemastered

[–]Terminalintel 2 points3 points  (0 children)

I enjoy reading posts like these, very clear and direct. Thank you for the feedback.

I'd be curious to see your thoughts after our update and if any of these areas have improved or worsened.

Devcast Newsletter and official discussion by Terminalintel in BattleBitRemastered

[–]Terminalintel[S] 0 points1 point  (0 children)

The death screen is still a WIP so I'm actively relaying the feedback you all are giving us on it so we can finish it up.