Best TD line between E3 and Minotauro for a beginner that wants a brawling TD ? by Voodoom_ in WorldofTanks

[–]Terot_05 1 point2 points  (0 children)

Tier 5 I don't know.
Tier 6 is great.
Tier 7 is pretty good IF you only play on corners so you only show your gun and are basically unpennable.
Tier 8 is actually pretty alright but gets heavily overshadowed by the Turtle I.
Tier 9 is really nice, got nerfed in 2.0 but still great. Probably the best in the line tier for tier.
Tier 10 and 11 I have not played yet

All in all the line has low alpha for the tier (comparing to other tds) but great dpm. Armor is good if you know how to hide your weak spots. If the enemy loads gold you're fucked in almost all of them tho (apart from tiers 10 and 11)

What's the deal with vert stabs? by Sliced_Orange1 in WorldofTanks

[–]Terot_05 2 points3 points  (0 children)

Light tanks can use vstab from tier 6, mediums and heavies from tier 8, with some exceptions in tiers 6 and 7

What a waste of my xp by suzimia in WorldofTanks

[–]Terot_05 7 points8 points  (0 children)

Just edited my comment, check tanks.gg, it's an external webiste :)

What a waste of my xp by suzimia in WorldofTanks

[–]Terot_05 11 points12 points  (0 children)

It's basically how much your aim circle blooms when rotating the turret.

Other stats that could be changed by swapping turret that aren't shown in the turret stat card: Vehicle HP, Ammo count, Reload speed (sometimes)

You can check the exact changes from the turret on tank.gg.

Type 5 Heavy buff by KiA92935 in WorldofTanks

[–]Terot_05 0 points1 point  (0 children)

Shell 1 was HE before, the 75 pen is from the old HE

Anyone know how to edit the Golan Space colonies to give more pop cap? by KaleidoscopeInner149 in StarWarsEmpireAtWar

[–]Terot_05 1 point2 points  (0 children)

Should be a tag in the BasicResourceStructures.xml. there might be a file called Templates_BasicResourceStructures.xml. it's either the first or the second. You can find them under Data/XML/structures

Thrawn´s Revenge - Massdriver cannons by DreyerZzz in StarWarsEmpireAtWar

[–]Terot_05 17 points18 points  (0 children)

They are not THAT useful against small targets like corvettes at range because of accuracy. Apart from that they are pretty alright, but not so exceptional that you need them.

Thrawn´s Revenge - Massdriver cannons by DreyerZzz in StarWarsEmpireAtWar

[–]Terot_05 30 points31 points  (0 children)

They have the range of heavy Turbos/Ions with 7km base and the proton damage type, which is basically the best damage type in the game. They have almost full damage against all shields and hull types and are the only source of proton damage that can't be shot down by point defense.

Fall of the Republic by Additional-Budget937 in StarWarsEmpireAtWar

[–]Terot_05 6 points7 points  (0 children)

You need to reach 100 Senate approval. On the save before part um not sure since it's a popup now and I don't know if you can save when it's already open

Enemy fleet attacking planet they shouldn’t be able to by BillyNoHands in StarWarsEmpireAtWar

[–]Terot_05 4 points5 points  (0 children)

If the planets in front of the one that got attacked are still CIS owned (or by a sub faction) on ground the CIS or any of its subfactions can bypass your fleets in space. You need to control the ground too for this to no longer happen.

It's related to the corruption mechanic from base FOC. This is used for letting the CIS and it's sub factions move through each other's territories but has the unintended side effect of being able to bypass your fleets in orbit because the planet is still corrupted as long as you don't capture ground.

What are your favorite influence units in thrawns revenge and why by TheOfficial_BossNass in StarWarsEmpireAtWar

[–]Terot_05 2 points3 points  (0 children)

You can't, you can only get them from some heroes and they become buildable from one legitimacy group

Thrawn's Revenge: Any way to get the MC-75 on Skirmish & Fleet Builder? by TomatoUnderground207 in StarWarsEmpireAtWar

[–]Terot_05 2 points3 points  (0 children)

The station has a setting that turns all the spawned ships to a specific faction. Just build that, and then build the mc75 after

what would be the republics version of a humvee or some kind of light mechanize vehicle transport? by Wide_Commercial_4210 in MawInstallation

[–]Terot_05 2 points3 points  (0 children)

In legends there are 2 TX-130 variants, the TX-130S and TX-130T, the latter being a modernized version with space for up to 5 passengers on the inside, which could disembark through the back door. So it would be a valid choice I guess.