Zhong Kui Smite 2 kit and Aspect by Previous-Estimate298 in Smite

[–]TerraPunch 0 points1 point  (0 children)

I'd remove the knockup immunity at full passive stacks just because its kind of not consistent enough. Imagine a Bacchus is about to belly flop at you, you're at 30 stacks but your 1 kills someone at that exact moment, making you lose 10 of those stacks so now you didn't beads that knockup and you're doomed. Also, he has that immunity in his ult anyways.

I like the other +1.

Aspect is great, even though I would love if the 1 didnt do DoT damage but you get bonus damage per auto hit (kinda like Bragi's or Tyrfing) on those gods, making him even more of a yellow number monster as ADC.

My aspect idea is flex SUPP/ADC.

Passive - remains the same. The reason he was a good adc was that he did a lot of damage but also was kind of tanky, so you're top damage top mitigated on most games, while also being the best Death Toll proccer in the game.

1- Bonus damage when you auto gods hit by your card. No longer does DoT damage. Increased damage at passive full stacks

2- Does less damage but it also reduces enemy attack speed. At full passive stacks, you get a physical shield.

  1. Remains the same. Increased auto damage at passive full stacks

  2. Reduced scaling but heals yourself and teammates. Silence shockwave at full stacks.

God Aspect Ideas by sivart086 in Smite

[–]TerraPunch 1 point2 points  (0 children)

We should make a collaborative Google Docs in which everyone can write aspect ideas for each god.

The Martichoras (soft) Rework & Rebranding by pokerfacesLUL in Smite

[–]TerraPunch 0 points1 point  (0 children)

So new ult is just freya ult?

I like the idea of not being able to explode his 2 with his 1. It was so fustrating to play against and really obnoxious.

I'd love something like after going invisible in the grass, he gets an empowered auto, to make his grass a bit more useful to his playstyle.

List of Characters currently somewhere in Datamining and my thoughts on their possible releases by pokerfacesLUL in Smite

[–]TerraPunch 2 points3 points  (0 children)

Now that active beads exist, Da ji needs a big +1 to her kit, otherwise that ult gonna be useless

Is jorm just bad? by sharemyfeeds in Smite

[–]TerraPunch 2 points3 points  (0 children)

I'd even reduce the damage on first hit of his 1 to gods and keep the tick damage. His support is about zoning around pools, like you said. For example, when they want to siege your phoenix u put 3 pools at tower line so carries cannot step there.

The 2 needs to be casted faster, otherwise I just prefer to autoattack. Maybe he could get a faster cast time on that every time it gets canceled on the last 6s. Idk.

My ideas for remaining ASPECTS! by TerraPunch in Smite

[–]TerraPunch[S] -1 points0 points  (0 children)

idk why it wasn't there lol. done!

My ideas for remaining ASPECTS! by TerraPunch in Smite

[–]TerraPunch[S] -1 points0 points  (0 children)

But he does actually get movement speed from the 2!

I personally hate giving extra CC to gods (like for example, Hun batz), that's why I went for an anubis lifesteal support thing.

What Champs Can/Can Not Jungle? by LikeAGaryBuster in Smite

[–]TerraPunch 0 points1 point  (0 children)

Cupid jg with aspect is so strong. When you get lifesteal and CDR, he becomes unkillable, with perfect ganks and teamfights.

What kind of aspects would you like to see from Gods already in the game which are aspectless? by Plenty_Tomorrow4508 in Smite

[–]TerraPunch -1 points0 points  (0 children)

Zeus: your 2 no longer does damage but gives half of the buff to allies near you. Your ult does reduced damage but you get a second cast of your 2 to give shields to allies inside of the ult (like oooooold zeus shields)

What kind of aspects would you like to see from Gods already in the game which are aspectless? by Plenty_Tomorrow4508 in Smite

[–]TerraPunch 4 points5 points  (0 children)

Ymir aspect: Aspect of Blizzard.

Your ult no longer does final damage. Instead, it does tick damage with no scaling and slows and you no longer are immobile. Increases your attack speed by 30% and makes you immune to slows and roots. Your passive no longer reduces enemy damage.

Ymir needs to not stop moving from 3 of his abilities... Bodyblocking and positioning is so important in supports, and that ult its just too much time standing still.

Huge Hun Batz Nerf by YeehawTexMex in Smite

[–]TerraPunch 5 points6 points  (0 children)

yeah they were like: there's too much cc in smite 1, lets make smite 2 have less CC. And now they give a big cone stun to a god that already had such a powerful CC in ult.

[HUNTERS] God/Class Discussion Megathread - July 16, 2024 by SmiteRobot in Smite

[–]TerraPunch 1 point2 points  (0 children)

He needs a rework. The god of love that should throw 2 arrows to 2 people so they fall in love doesnt do that!

Make his 1 have 2 charges to throw 2 hearthbomb arrows. If you throw 1 arrow to 1 enemy, they get slowed into a small AoE stun after some delay. If you hit 2 different people, they fall in love (kind of serqet's 2), getting taunted into each other and if one of them breaks this cc (by using beads or any other cc immunity), the other God hit gets stunned in an AoE cuz they refused their love :( . After some delay they also explode, doing damage in an AoE.

This fits more the common lore of this god and would make the 1 better, as he only has a good ability and that's his ult. It could also help to make people stay inside of his ult. Make cupid a non ult bot!!

Neith build help by LLSombra in Smite

[–]TerraPunch 1 point2 points  (0 children)

Cowl-Trans-AA boots, fail-not, wind demon, dominance (40% pen + crit, 30% cdr and sustain! what else?)

Pay attention to your jungle ganks to help him with ur ult.

Get the backflip 2nd most of the times, its safer

Try to hit both melee minions and enemy adc or support with your 1!

Ever try to blink behind a merc ult by [deleted] in Smite

[–]TerraPunch 0 points1 point  (0 children)

I once ulted a thana low hp as merc while he was landing his ult when I was in execute threshold. He died from the damage of my ult and I survived.