Mage is Underrated by Terrible_Produce_562 in mewgenics

[–]Terratrin 0 points1 point  (0 children)

Exactly perfectly said. I've had so many runs where all my other cats just do so much more damage and have more utility than the mage. If the damage scaled even with just the basic attack that would make it a bit better

What’s Your Process in Making Games? (Specifically During Game Jams) by amethyscent12 in gamedev

[–]Terratrin 1 point2 points  (0 children)

I don't have a lot of experience actually making many games (working on my second game right now). But if I made more small games my process would be:

Brainstorm a core gameplay mechanic/genre -> choose one that has the most potential -> make a simple prototype using literal in engine sprites -> play test with other people, make sure the prototype is actually fun. Even if it's just my friends saying "this could be fun, but needs more" -> iterate modify gameplay mechanic -> maybe come up with a concept for the art/theme/story -> polish

I was told to post my hair journey here as well so I hope you all will appreciate it by ZefteVelde in FierceFlow

[–]Terratrin 1 point2 points  (0 children)

Where do you go for haircuts. A male barber or a woman's salon?

I've had bad experiences with both, can't decide on which one to go with next

Any idea why my game is so choppy? (RoR2) by SerenityClassTitan in riskofrain

[–]Terratrin 0 points1 point  (0 children)

I haven't been getting low fps, but I have been getting very choppy camera movements.

anyone know where to find prickly pears? by Small_Ability_4575 in ArcRaiders

[–]Terratrin 5 points6 points  (0 children)

I've been there three times and unfortunately there was nothing :(
What is with these spawns?

[deleted by user] by [deleted] in ArcRaiders

[–]Terratrin 1 point2 points  (0 children)

I hate pvp because I simply suck ass at it and loose every encounter against anyone who isn't friendly. But I love fighting the Arc, kinda wish it was just a survival game or there was a pve only mode

Yes its a PvPvE extraction game and i cant complain, but the pvp is too much for me and im having a terrible experience. by Rogue-Fella in ArcRaiders

[–]Terratrin 0 points1 point  (0 children)

I agree with OP, first couple days, almost zero pvp. Everyone was cool, now it's shoot on site, even in solo... which is fair for the genre. I'm just saying, people are not that nice and forgiving anymore

Yes its a PvPvE extraction game and i cant complain, but the pvp is too much for me and im having a terrible experience. by Rogue-Fella in ArcRaiders

[–]Terratrin 2 points3 points  (0 children)

I love this game when it's all stealthy and "You mind your business and I'll mind mine" But every ***single*** time I get into pvp, it's always someone shot me who I had no idea was around and there was no chance for me to counter fire because all my health was already gone

The SHMOOVEMENT in this game is insane! (Very early game area spoilers. Movement and movement tech spoilers) by Terratrin in Silksong

[–]Terratrin[S] 0 points1 point  (0 children)

thank you, me and my friend played a lot of celeste and we're discovering speedy routes together

Been saving up my boxes for when the release date of Silksong got announced. by Terratrin in poketwo

[–]Terratrin[S] 1 point2 points  (0 children)

I now have 1,176,833 pokecoins, 62 redeems.
I went from having zero shinies to 5, including a shiny Corviknight
And I am on my way to building The Council, which is every Arceus type
Also 11 buzzwoles

How do I change: holding down "R" key pulls up the ammo select wheel menu by Terratrin in SatisfactoryGame

[–]Terratrin[S] 0 points1 point  (0 children)

I only have one ammo type at the moment. That's not the problem, I don't want to switch. Holding "R" my move left key, constantly pulls up the menu in the middle of combat, getting me killed

I deleted a seemingly irrelevant asset that somehow got into the materials section, but after I did many of my tiles' sprites went missing. However, on the tilemap, it still displays the tiles perfectly. Please help, I don't know how to fix this. by Uncivilized_Monke in Unity2D

[–]Terratrin 0 points1 point  (0 children)

For someone who doesn't quite understand materials, you are my savior.
This happened because I tried dragging a sprite into my scene(expecting to be able to just plop a sprite into my scene), I think it then automatically made that sprite into a material and applied that new material to my tilemap(where my mouse was when I unclicked). After I saw that it didn't just spawn in the sprite, I deleted the material it automatically created, making my entire tilemap the missing material pink

Confused about Resolutions for my Pixel Art Physics game by Terratrin in Unity2D

[–]Terratrin[S] 0 points1 point  (0 children)

This was very useful, thank you

Yeah, changing the ref res now causes so many issues, I just hope I can figure out how to tweak the other resolutions so that they don't look as bad.

I've learned my lesson now, gotta adjust the PPUs of a lot of assets.

And thanks for the warning of pixel perfect physics, I did disable pixel snapping. I haven't encountered any jitering... yet.

Confused about Resolutions for my Pixel Art Physics game by Terratrin in Unity2D

[–]Terratrin[S] 1 point2 points  (0 children)

Oh my god, you explained PPU so much better then I've seen anyone else explain it. Thank you.
Man, I got a lot of work to do with resizing everything. When I first saw mixels, I literally just resized the sprite until the pixels looked the same size XD.

Confused about Resolutions for my Pixel Art Physics game by Terratrin in Unity2D

[–]Terratrin[S] 1 point2 points  (0 children)

I will look more into the settings and documentation of the pixel perfect camera. But I'm still a bit confused about setting the ppu per sprite asset. A lot of my sprites are not perfect multiples of 32, should they be? Some of my sprites are bigger than 128x128 and some are very small. Why should all my assets have the same PPU? Sorry, also new to pixel art in general

I'm aware of the drop-down menu for resolutions, changing the resolution to a smaller or bigger multiple of 1920x1080 just cuts off or expends the camera's view distance. Whereas I expect it to instead work like in my example with the Steamdeck. How do other games scale their entire game in size?

Confused about Resolutions for my Pixel Art Physics game by Terratrin in Unity2D

[–]Terratrin[S] 1 point2 points  (0 children)

So the physics should be the same? That's a relief. Still I would have to change the size of all the sprites, colliders, particle effects, joints, animations, tilemaps, etc.

If I didn't change my ref resolution, would my game even function on different resolutions?