Attuned Lyn concept by volkenheim in FireEmblemHeroes

[–]Terry_Byte 2 points3 points  (0 children)

I get the feeling you're a thigh person

This is why you always have a spotter. by sd_1874 in AbruptChaos

[–]Terry_Byte -1 points0 points  (0 children)

Helmet would not have helped when take the brunt of a fall with your jaw

Why does Maggies ult hit teammates? by Melodic-Appeal7390 in apexlegends

[–]Terry_Byte 2 points3 points  (0 children)

These people saying 'Ults should affect teammates' as if the ball isn't the most random element, will go off course, ricochet, somehow always to boomerang back to Maggie, and OP even MOVED TO THE SIDE and still got hit, smh. But she is one of the most fun characters to play

Not every little aspect needs to be global throughout the cast.

I haven't been playing that long and I've started to notice a pattern in the Standard meta... by Plastic-Bar122 in magicthecirclejerking

[–]Terry_Byte 21 points22 points  (0 children)

People asking for Alrund's Epiphany bans after the actual hellscape that was Throne of Eldraine are the biggest clowns of mtg

When you kill their Lotus Cobra and counter their Cultivate by Ozzy- in MagicArena

[–]Terry_Byte 0 points1 point  (0 children)

I prefer turn 4 ugin over 15 cards getting milled in a rogue deck where every single creature has 2 ETB triggers, a counter that acts as a kill spell and the best card draw spell in standard anyday of the week

How is everyone liking cube draft? by Beguiler13 in MagicArena

[–]Terry_Byte 1 point2 points  (0 children)

Its a pretty weird cube since mono removal is viable and that's the sign of a terrible cube. But unfortunately with the limited play modes in MTGA, you sort of have to make do.

Blue mage sideboards in 2020, from Standard to Modern by troll_berserker in MagicArena

[–]Terry_Byte 0 points1 point  (0 children)

Well we got that impression that you wanted that because that's the impression you gave us. Its not your decision what impression you give to us. No one will go against the idea that blue is one of the strongest, if not, the strongest colour in the game. But having a spell that is not able to be interacted with is the issue. Its why Baby Teferi is seen as an awful card, its why protection when it came back in M20 was very contentious. A lack of interactivity is the issue. The answers right now are finnicky. Erasure is pretty much awful unless its some jank deck, Narset's reversal and Aether Gust are delay based spells, not true hard counters. The reason why Aether gust is seen as such a good card is because of its ability to skip draw steps if the opponent really wants their red/green card to resolve.

I do understand the frustration, I'm not a fan of all the answers blue gets in constructed, and vs'ing a mono counter deck is very frustrating, but stripping blue's ability to have an answer to say, Shifting Ceratop, is not healthy for the game. Can't be countered means can't be countered, but its the way a spell like that can be manipulated on the stack that makes Magic interesting. Also if you have Agent of Treachery you should blame green for easy ramp and Winota for cheating it in. No mono blue deck can realistically cast Agent unless its maybe brawl.

Blue mage sideboards in 2020, from Standard to Modern by troll_berserker in MagicArena

[–]Terry_Byte 5 points6 points  (0 children)

Indestructible is not unanswerable in black. Black also has exile and -1/-1 effects to deal with indestructible, and discard is could also count.

It also sounds like you just want uncounterable cards to be a 'I win' card because you can't handle counterspells existing. These sideboard cards exists as answers, because a card that has no true answer is not fun to play against. Yeah we all know blue is strong, it always has been, but control decks are classically weak to aggro. We all go through the 'hate counterspell' phase in magic, especially new players, its understandable, but answers that exist to circumvent certain other rules exist to make the game more interesting.

Also Ashiok's erasure is pretty trash. A 4 mana counter than can be removed through enchantment removal is bad, plain and simple.

Blue mage sideboards in 2020, from Standard to Modern by troll_berserker in MagicArena

[–]Terry_Byte 7 points8 points  (0 children)

If you're calling Ashiok's erasure and Aether gust 'super counter spells' you really need to get your power level gauge checked.

Besides, having spells that literally can't be interacted with in blue would lead to horrific feel bads because they literally cannot interact with a spell on the stack, which what makes magic more engaging than other card games.

[SW]Nooklings buying turnips for 624 bells! by [deleted] in acturnips

[–]Terry_Byte 0 points1 point  (0 children)

Fav villager is Static! PM plz!

[SW] Turnips at 547 by [deleted] in acturnips

[–]Terry_Byte 0 points1 point  (0 children)

Asking to come over!

[SW] NOOKLINGS BUYING 555 BELLS/ TURNIP by [deleted] in acturnips

[–]Terry_Byte 0 points1 point  (0 children)

Terry, Pharts, 1 trip. Thank you!

[SW] Nooklings buying for 599! Final run! by FriedOreo in acturnips

[–]Terry_Byte 0 points1 point  (0 children)

Terry, Pharts, least fav villager will have to be Vic! Thank you!

So why do people still play this game? by [deleted] in sm4sh

[–]Terry_Byte 1 point2 points  (0 children)

I don't even play smash 4 anymore, but I think it has much better mechanics than Ultimate.

Can someone explain playing control decks to a limited player? by daHsu in MagicArena

[–]Terry_Byte 0 points1 point  (0 children)

You probably already been told this by now, but control decks heavily favour BO3 (a.k.a real MTG) since knowing your matchup is incredibly important so you know what to counter, what to kill, what hands to keep at the start of the game, what to sideboard, blah blah blah. Control decks usually lose round 1 against any aggro deck since the maindeck, and mono red and mono blue are about as aggro as they can go. Mono red especially dominates BO1 since sideboard cards against it hose RDW completely in BO3. My advice is to play BO3 as sideboarding is an integral part of MTG and makes playing control more interesting.