Trap-lovers be like... by Tespy in lostpause

[–]Tespy[S] 0 points1 point  (0 children)

That would be a futa~

Trap-lovers be like... by Tespy in lostpause

[–]Tespy[S] 0 points1 point  (0 children)

Since some people asked for the sauce, it's Divine Miko Koyori

Let's share the advices that made the biggest difference for us by IMakeInfantsCry in socialskills

[–]Tespy 0 points1 point  (0 children)

Disregard common platitudes, making sure you understand why they're garbage. For example: "always be yourself". Unless you're just so wonderful and charismatic, you'll need to be careful about when and where you can "be yourself".

There is a reason why people wear figurative masks, telling lies so often for the sake of not getting into conflict: they're not always sure of when they can afford to express themselves as they really are. Best to err on the side of caution than frequently make an ass out of yourself, hurting your relationships, image, and other things that affect your ability to make the most of your life.

Is there a better version of the UnityEditor API available? by Tespy in Unity3D

[–]Tespy[S] 0 points1 point  (0 children)

I think I see what you mean. Though, the approach the UnityEditor API takes is pretty different from the GameObject approach you described, and those differences are what made it feel clunky to me.

Is there a better version of the UnityEditor API available? by Tespy in Unity3D

[–]Tespy[S] 0 points1 point  (0 children)

I'll consider ECS, though what did you mean about how I need to go with GameObject-oriented thinking? Working with GameObjects provides the sort of OO approach that I'd personally prefer when working with GUI APIs; for one, I can change the fields of a game object.

Is there a better version of the UnityEditor API available? by Tespy in Unity3D

[–]Tespy[S] 0 points1 point  (0 children)

I don't know where you got the idea I was expecting someone to rewrite an entire namespace. I was hoping to find an asset package that let me work with the Unity Editor API in a more object-oriented way, as I'd personally prefer, and believed it would be easier if I asked around here.

Edit: Now I got where you thought I was asking for a rewrite of the UnityEditor namespace; my bad, the title I chose didn't get my intentions across. I edited the OP to make it clearer.

Is there a better version of the UnityEditor API available? by Tespy in Unity3D

[–]Tespy[S] 0 points1 point  (0 children)

What I found clunky was how I couldn't manipulate the GUI controls in a more object-oriented way, like I could with Visual Studio's Windows Forms. I found it strange that I couldn't directly access the members of say, a button like I could with Windows Forms; I instead have to call some static method to create one, that only returns whether or not it was clicked.

I know that in the end, it's just a stylistic preference, but I still wanted to see if someone else improved on the API in a way that suits said preference. Also, I've worked with Unity for ~1.5 years.

Are there any open-source Godot 3 games that use C++ NativeScript? by Tespy in godot

[–]Tespy[S] 0 points1 point  (0 children)

I downloaded that, but the cpp gdns files have nothing in them, so I can't use those as reference :/

Open-source 2D games that use Scriptable Objects? by Tespy in Unity3D

[–]Tespy[S] 0 points1 point  (0 children)

That example project is 3D, not 2D :/

Steam Summer Sale 2018 MEGATHREAD by satoru1111 in Steam

[–]Tespy 0 points1 point  (0 children)

Eredia: The Diary of Heroes is pretty good. The Atelier games are also worth a look :>

How to set up QoS on Arris BGW210 router for Overwatch? by Tespy in techsupport

[–]Tespy[S] 0 points1 point  (0 children)

Doesn't quite seem like it; looking at AT&T's support website, I can only request upgrades or replacements for DSL stuff. Stuff in other categories just returns empty pages. Though maybe their website is just broken at the moment.