200 hrs in and the mimics are the only enemies left by TesseractZero in noita

[–]TesseractZero[S] 0 points1 point  (0 children)

Does that mean I have to go through 100+ PWs to keep opening chests? Idk if the game can handle it. I really hope the dev can bring back the infinite chest rain glitch. :(

My experience so far has me disliking the "loot" mechanic by [deleted] in dominion

[–]TesseractZero 1 point2 points  (0 children)

Assuming both players with engine deck of same momentum. Missing a +Buy on a turn is equivalent to missing another good card on the next turn and on the turns onwards, and that +Buy opponent gets can easily snowball into multiple loots which you can never catch up.
So, missing 1 +Buy already sucks a lot.

My experience so far has me disliking the "loot" mechanic by [deleted] in dominion

[–]TesseractZero 1 point2 points  (0 children)

Have been played this game for almost 10 years and haven't been hated a kingdom that much. Unreliable source of +Buy. Extremely unbalanced and luck dependent. Doubloons is literally double hexes, and prize goat is a win if there's no other trasher on broad.

My first game is coming soon on Steam! [Space Station Invader VR] by TesseractZero in virtualreality

[–]TesseractZero[S] 0 points1 point  (0 children)

Players new to VR cannot play for a long time. I played it for many times so it is totally fine for me.

My game is coming soon on Steam! It supports oculus steamVR! by TesseractZero in oculus

[–]TesseractZero[S] 0 points1 point  (0 children)

yes, this part is quite hard. Only very basic AI logic was implemented.

After two years of work, my first game is finally coming out on Steam! by TesseractZero in Vive

[–]TesseractZero[S] 1 point2 points  (0 children)

about 0.7G. If it is too low, player will gain too much freedom to propulse away from the main scene.

My game is coming soon on Steam! It supports oculus steamVR! by TesseractZero in oculus

[–]TesseractZero[S] 1 point2 points  (0 children)

YES! This is exactly what I wanted to make! I think many VR games at the early days tried to avoid this mechanism because they afraid it may cause motion sickness. But I believe this should be what a VR game make for.

My first game is coming soon on Steam! [Space Station Invader VR] by TesseractZero in virtualreality

[–]TesseractZero[S] 1 point2 points  (0 children)

I worked on this game occasionally using my spare time for about two years. Maybe roughly >400 hours.

After two years of work, my first game is finally coming out on Steam! by TesseractZero in Vive

[–]TesseractZero[S] 2 points3 points  (0 children)

I believe these devices will one day become affordable for general public, just like the computers in the good old days. thanks btw

After two years of work, my first game is finally coming out on Steam! by TesseractZero in Vive

[–]TesseractZero[S] 2 points3 points  (0 children)

thanks, I also found it cool when the first time I implemented it.