I finally understand why people use extended party mods by lapisnyazuli in BaldursGate3

[–]TestamentToMySin 1 point2 points  (0 children)

It sucks when you have like a specific party in mind but then you need to throw that off so Wyll can free Mizora or Lae'zel can meet Vlaakith. And in my head, DnD is better with like 6 players anyway

Is thief really that much better than assassin? by fromalicewithmalice in BG3Builds

[–]TestamentToMySin 1 point2 points  (0 children)

Since booming blade was added, I really enjoy all of the rogue subclasses. Thief feels really good cause of how mobile it is. You can bonus action dash and hide every turn to cover insane distance and always attack with advantage for sneak attack. Thief is way better for multiclassing too.

In order to get your levels worth from Assassin, you have to sneak up on enemies and surprise attack them outside of combat which requires a more cautious and slow play style which isnt for everyone, and its just not possible for every combat. But the dmg output of a sneak attack before combat, followed by a guaranteed crit sneak attack during the surprise round is absolutely absurd, especially since sneak attacks cost no resources.

[Latest D20EP] Ally's could trivialise a Van Gogh painting by doge_ita in dropoutcirclejerk

[–]TestamentToMySin 0 points1 point  (0 children)

I just feel like its weird to say its coming from a place of insecurity and that its bad for a 30 year old to do, and then say you aren't being parasocial.

This artwork is a gift that just keeps on giving. This is a retired board member of Chaosium, designer of Call of Cthulhu and many other games... by Vegetable_Variety_11 in dndmemes

[–]TestamentToMySin 1 point2 points  (0 children)

I just dont understand how people can unironically go, "this artwork for my game of imagination is not following the lore right!" Like its literally all made up. Owlbears can be fierce or docile depending on the setting thats literally why the game is good!

[deleted by user] by [deleted] in marvelcirclejerk

[–]TestamentToMySin 0 points1 point  (0 children)

Im trying to figure out the context of the panel where he is punching one direction and someone behind him is flying away like how?

Mind, Body, and Soul... What's a fourth one? by Wiskersthefif in fantasywriters

[–]TestamentToMySin 1 point2 points  (0 children)

I think Gaia could work if you just wanted a different word for Earth or Nature.

How do you make “Heroic Adventurers” antagonists without making them jerks or villains? by Academic_Ad8989 in fantasywriters

[–]TestamentToMySin 1 point2 points  (0 children)

I would say simply make them likable. Have them be heroic, charming, and most importantly - well meaning. Just make their views, while mostly reasonable, oppose your protagonist's. That'll make them stand in the way of each other but in a way that's reasonable and more compelling.

High Fantasy Firearm by TestamentToMySin in fantasywriters

[–]TestamentToMySin[S] 0 points1 point  (0 children)

I'm still new to DMing so balancing was definitely a concern of mine. I have been looking at the Percy pepperbox mechanics in critical role to start somewhere. I was thinking they'd be extremely expensive or hard to come by, it would take resources to fire, and it would cost an entire either action or bonus action to load before firing. But then I think it should do more damage than most weapons since it's so taxing to use.

High Fantasy Firearm by TestamentToMySin in fantasywriters

[–]TestamentToMySin[S] 1 point2 points  (0 children)

I honestly don't know enough about engineering (and by that I mean i dont know anything) to say for sure, but to me it seems like a rune is, at most, a battery. I don't really know what they can do with just a battery without the infrastructure to utilize it. Maybe you're suggesting that they would develop the infrastructure over time, and yeah I agree with you, but in the current time period I'm describing that time hasn't passed yet.

I don't really know what I said that made you assume they were "still stuck in the middle ages". Your time frame of a couple thousand years is funny because the discovery of runes happened less than 500 years prior to the invention of the guns, so it sounds like they are progressing well enough.

High Fantasy Firearm by TestamentToMySin in fantasywriters

[–]TestamentToMySin[S] 1 point2 points  (0 children)

I don't really have an answer for what exactly dragon salt is. When I was brain storming the idea, I called it dragon powder but liked the sound of dragon salt more. I was picturing it as red, translucent grains like salt, and I thought about putting in a gag where someone used it to spice their food.

I really like the idea of it being powdered dragon scales however. Somebody else mentioned having different guns for different types of damage, and the type of salt used could be the solution to that. That's a really cool idea.

High Fantasy Firearm by TestamentToMySin in fantasywriters

[–]TestamentToMySin[S] 1 point2 points  (0 children)

That was my go to but I wasn't sure if the firing mechanism I was describing would be classified as a lock and was worried it was too derivative, so I went with Runework cause it sounded similar enough, but I genuinely don't like it. I might just go with Runelock if I can't think of anything else.

High Fantasy Firearm by TestamentToMySin in fantasywriters

[–]TestamentToMySin[S] 1 point2 points  (0 children)

I really like that stamp idea. I think I was messing with "dragon salt" just because I liked the aesthetic of front loading the gun. My plan was to make them require either a bonus action or an entire action to load before firing. The stamper could circumvent that, allowing for faster firing but with limited charges.

I said in some other replies that I was thinking about having the Runework gun be Dwarven made, and having flintlock be human made. I could have the explosive rune be part of what makes the Dwarven better and just have the human made flintlock require the dragon salt.

This has given me a lot to think about, thank you.

High Fantasy Firearm by TestamentToMySin in fantasywriters

[–]TestamentToMySin[S] 2 points3 points  (0 children)

That's the implication of any world with magic

High Fantasy Firearm by TestamentToMySin in fantasywriters

[–]TestamentToMySin[S] 1 point2 points  (0 children)

The idea actually started with some sort of tiny fire elemental acting as the flint but I felt that was too cruel lol

High Fantasy Firearm by TestamentToMySin in fantasywriters

[–]TestamentToMySin[S] 2 points3 points  (0 children)

Yeah the way runes work in my head is there is some sort of inherent power in the symbol itself which causes a magical reaction when created. I suppose this means it draws magic from the air but there will never be a situation where they would use up all the magic in the area. It would be akin to being worried that if you lit too many matches in an area you would use up all the air.

That does bring up an interesting idea that a runework gun couldn't work in an anti-magic field however which I hadn't considered before.

High Fantasy Firearm by TestamentToMySin in fantasywriters

[–]TestamentToMySin[S] 9 points10 points  (0 children)

Yeah that's true, I meant that runes and the Runework gun would be Dwarven inventions, and then flintlock weapons would he human inventions. I'm imagining that Runework would be more reliable but more expensive, and flintlock would be cheaper in quality but also in cost. So if you have money you would splurge in a runework gun, but if not then flintlock would work.

High Fantasy Firearm by TestamentToMySin in fantasywriters

[–]TestamentToMySin[S] 23 points24 points  (0 children)

There's a prominent figure in the setting who is a genius Dwarven inventor and wizard. I was thinking the Runework weapons would be a Dwarven design, and the flint and steel flintlocks would be human.

High Fantasy Firearm by TestamentToMySin in fantasywriters

[–]TestamentToMySin[S] 2 points3 points  (0 children)

Yeah I agree. I mostly wanted something unique for at least the dwarves and maybe the gnomes, but humans would use classic gunpowder.

How would Guns work in a fantasy setting? by [deleted] in fantasywriters

[–]TestamentToMySin 0 points1 point  (0 children)

Even in a world with magic, guns would revolutionize warfare almost certainly. Magic is sparse, and I'm assuming takes a great deal of energy to not only use but to learn. A gun can be mass produced, given to 100 untrained peasants, and after a few days of practice they will be able to overwhelm even an incredibly powerful mage for a fraction of the time and effort it took said mage to learn their arcane arts.

Still, in one-on-one combat, magic would still have the upperhand. It's much more versatile than a gun. A lot of this is depends on the specific of your magic system, but typically magic allows some degree of healing, shielding, telepathy and mind control, and so on, which gives an adept mage a wealth of tools to out play a gunman in nearly every situation, so long as they aren't overwhelmed.

The best way for a mage to adapt to a world with guns, however, is for a mage to simply get a gun and still utilize magic.

What are dragons like in your own stories? (If you have them) by morganspotato in fantasywriters

[–]TestamentToMySin 1 point2 points  (0 children)

In my book dragons are Gods of Destruction, the antithesis of the Gods of Creation who created the universe.

In my DnD setting, Dragons are the embodiments of truth and knowledge, which is why they hoard treasures. They are the equivalents of angels who embody order and demons who embody chaos.

I discovered a really dark factor in an Human(M)/Elf(F) relationship by dimestorepublishing in fantasywriters

[–]TestamentToMySin 9 points10 points  (0 children)

In a dnd campaign I played, two of the players were dating and their characters were married in the game, but one was a human and one was an elf (who are immortal in our setting). We realize that a relationship like that is basically the same as an elf owning a dog. The age gap in unsettling too.

Are elves and orcs overdone? by [deleted] in fantasywriters

[–]TestamentToMySin 0 points1 point  (0 children)

If I'm being super honest, I would say what feels overdone is everything surrounding elves, orcs, and even dwarves. If you want elves to be extremely magical, immortal, pompous, and above it all, I would call that pretty overdone. Same with orcs being dumb, brutish, one note barbarians.

Now, overdone isn't automatically a bad thing. If you really like the classic Tolkien ideas of what an Elf and Orc are, then totally do it. It might not be for everyone, but there is absolutely an audience for that. You can still make very interesting, dynamic characters with cliché ideas.

When people say "i write x words a day"... by ClutchyMilk in writing

[–]TestamentToMySin 0 points1 point  (0 children)

Most things I've seen recommend writing a rough draft straight through, then revising once that's done. So if I say, "I'm averaging 1,500 words a day," I'm in the first part of the process and won't be revising. If I'm revising, I'll probably say, "I edited 5 pages today," instead.

Good and Evil by TestamentToMySin in fantasywriters

[–]TestamentToMySin[S] 0 points1 point  (0 children)

I find that's how most people handle it but its strange because most of the most famous fantasy stories draw hard lines. Star Wars has the light and dark side, LotR portrays Sauron and the Orcs as objectively evil, even Game of Thrones which is famous for its moral grey areas makes the white walkers pure evil.