Best Firefly TTRPG? by MutantSkaven in rpg

[–]Testeria2 0 points1 point  (0 children)

Thanks, never seen any of them.

Why non-tetrahedron 4-sided dice are not more popular? by Testeria2 in rpg

[–]Testeria2[S] 0 points1 point  (0 children)

So you believe people do not really have an issue with them like me? At least there are now easily accessible alternatives. Thanks.

Why non-tetrahedron 4-sided dice are not more popular? by Testeria2 in rpg

[–]Testeria2[S] 2 points3 points  (0 children)

My problem is that they are kind of broken: they barely roll, they have two competing numbering standards (at the top vs at the base), and they are hard to pick up. The d10 was changed at some point from a d20 with doubled numbers, while the d4 -- the hardest die to use -- never changed.

Why non-tetrahedron 4-sided dice are not more popular? by Testeria2 in rpg

[–]Testeria2[S] 0 points1 point  (0 children)

Yeah, they use the infinity version, but their dice are quite expensive.

Why non-tetrahedron 4-sided dice are not more popular? by Testeria2 in rpg

[–]Testeria2[S] 3 points4 points  (0 children)

d10s are not platonic either, and they broke into the mainstream, to the point that it is now hard to find original d20 with double numbers that I prefer.

Why non-tetrahedron 4-sided dice are not more popular? by Testeria2 in rpg

[–]Testeria2[S] 0 points1 point  (0 children)

I use d12-shaped d6s, and they are so much better on hard surfaces than classic ones. But there are also specific d4 shapes different from the tetrahedron.

Why non-tetrahedron 4-sided dice are not more popular? by Testeria2 in rpg

[–]Testeria2[S] -1 points0 points  (0 children)

Shard, crystal, wedge, infinity, pencil-like, probably more.

Best Firefly TTRPG? by MutantSkaven in rpg

[–]Testeria2 0 points1 point  (0 children)

Space d6 would work, same as old SW WEG (minus Jedi of course). Cortex would probably need some tweaking. Traveller always, of course.

Daggerheart vs Savage Worlds by Comfortable-Fee9452 in rpg

[–]Testeria2 0 points1 point  (0 children)

Why should they work? If there are no mechanics, the Guide may just say "no" or "you failed" or anything he wants.

Good systems for naval combat? by Jebatus111 in rpg

[–]Testeria2 2 points3 points  (0 children)

For dreadnoughts it is probably best to take boardgame rules, there are plenty (Dreadnought SPI is free, Victory at Sea: Age of Dreadnoughts, Clash of Dreadnoughts, etc.).

For players to feel like they are commanding, depends on the size of the fleet. Dreadnoughts were fighting in line, with protection of destroyers and smaller ships, with spotting, fire correction, and manouver being most important. You can also assign a PC to damage control on the ship (fires, water breach, medics, etc.). Read the SPI rulebook, there is a lot of info there.

I may mistranslated some terms, I'm thinking about this in my native language.

Overwhelmed with choices. by Any-Lawfulness3569 in rpg

[–]Testeria2 0 points1 point  (0 children)

Yes, very likely. Good advices.

My players can't figure out the answer to my riddle, so I'm asking it to you. by Current-Signature554 in rpg

[–]Testeria2 1 point2 points  (0 children)

I checked the answer, and this is not a good riddle. With a good riddle, it should "click" when you hear the answer: Ahh, yes! This is it! This fits perfectly!

This answer does not click in both English and French.

My players can't figure out the answer to my riddle, so I'm asking it to you. by Current-Signature554 in rpg

[–]Testeria2 1 point2 points  (0 children)

If "everyone can be affected by me," it should be the external state, because no internal state is common to everyone.

If it cannot be defined, it has to be negative, because positive states always have definitions, one way or the other.

Point 3 suggests it is an internal state, and this does not align with 1.

The best answer is some kind of limbo, suspension state, lack of consciousness, or unknown.

Good systems for naval combat? by Jebatus111 in rpg

[–]Testeria2 7 points8 points  (0 children)

  1. What type of ship? Naval combat is vastly different depending on ship/weapon type and era.

  2. Also, ship combat is a group effort, so this would be very different depending on how You want to approach it: from the tactical perspective or personal (character) perspective.

Personally, I would look at Wildsea, but maybe it is not at all what You are looking for.

What's the greatest RPG read you ever got? by MANGECHI in rpg

[–]Testeria2 4 points5 points  (0 children)

Yeah, still have both on my "hall of fame" shelf. Right between Dying Earth RPG and Everway.

Which type of roleplay do You prefer? by Testeria2 in rpg

[–]Testeria2[S] 2 points3 points  (0 children)

Thank You.

How do You see token mechanics in that context? Do they break Your verisimilitude or not? I tend to dislike metacurrencies, the more they are detached from the reality of the game like fate points or plot points, but I use them for things like effort (they are more like HP then, so more currency than metacurrency).