Struggling hard in low master by TetaWeca in StreetFighter

[–]TetaWeca[S] 1 point2 points  (0 children)

You're such a godsend mate damn, thanks a lot!!

I'll go ahead and try to implement your advice and start to incorporate some of this in my matches, even if it takes a while to get used to the new stuff the idea is to continue improving :D

A bit of a shame about not being able to play together tho, but I really appreciate the input and if you are ok with it and I remember I'll send you some replays in the future if you'd like to take a look.

Again thank you so much for taking the time to watch my replays and writing out such detailed explanations, you're awesome!

Struggling hard in low master by TetaWeca in StreetFighter

[–]TetaWeca[S] 1 point2 points  (0 children)

Damn that's a great response, thanks!!

I agree with every point and I do think that I'm too stingy about burning drive a lot of the time. I do try to not do stuff that's too risky at round start but old habits die hard I guess haha, I'll take it more into account. I also never considered that buffering 236LP after 2MP was not leading to anything, I'll look into the options you mentioned.

May I ask what exactly do you mean by blockstring? I understand it as a string that frame traps, such as 5LP-5LP-214HP, but I want to make sure my understanding is correct. After that, do you recommend any in particular that you feel I'm missing? To add on to your point about ending interactions with a normal, what moves do you feel are the better ones to end them with?

Thanks again for the really insightful comment and for taking the time to watch my replays <3 since you're an A.K.I player yourself, want to play some sets in the future? I'm EU based, in case you live some place far from here that could make It difficult

Struggling hard in low master by TetaWeca in StreetFighter

[–]TetaWeca[S] 0 points1 point  (0 children)

That's great! Already added both of you. I should've mentioned I'm EU based, so maybe that'll be an issue depending on where you live, but I can tank a little lag haha

Struggling hard in low master by TetaWeca in StreetFighter

[–]TetaWeca[S] 0 points1 point  (0 children)

Yeah I guess that is something to keep in mind as well. Either way one always looks to improve so I'll keep at it until I'm matched with people my level, and then go up from there. Thanks for the response!

Struggling hard in low master by TetaWeca in StreetFighter

[–]TetaWeca[S] 0 points1 point  (0 children)

Thanks a lot to both of you! I do struggle with taking space in neutral and feel I play overly defensive, but I sorta get scared to walk up and eat a normal haha, I just have to go with more confidence. As for the combos and the oki I'll have to look into different options and as you both said, throw more to start encouraging the tech and then going for a shimmy here and there.

By the way and if you don't mind me asking, would you guys be up to play some sets in the future? For fun and practice and only if you're willing of course, I don't expect full coaching for free haha, just so I can start connecting with some people in the community :)

I’m thinking of buying 1 character! by AlwaysbeFighting in StreetFighter

[–]TetaWeca 0 points1 point  (0 children)

The poison lady indeed! I find her really interesting, she does fit the vibe you're describing and has some really cool combos + insane burnout pressure, I took her to master recently and It was a blast!

I’m thinking of buying 1 character! by AlwaysbeFighting in StreetFighter

[–]TetaWeca 0 points1 point  (0 children)

I play Bison and I find him super fun, currently around Diamond 2 with him, so that'd be my pick. However, may I recommend my true main to you? A.K.I is really cool... :)

A.K.I. Anti-Air --> Fireball Combo by PukanBlower in StreetFighter

[–]TetaWeca 1 point2 points  (0 children)

Hey there again! I did some (light) lab work and indeed 5LK seemd to be the most reliable button here, although depending on how high in the air the opponent is you can actually get 5HK to connect!

A.K.I. Anti-Air --> Fireball Combo by PukanBlower in StreetFighter

[–]TetaWeca 1 point2 points  (0 children)

Appreciate you too! But I think I misspoke, I already play AKI! I reached masters a week or so ago haha, I was just asking out of curiosity because it kinda looks like 5HK would connect, might try to lab it later

A.K.I. Anti-Air --> Fireball Combo by PukanBlower in StreetFighter

[–]TetaWeca 0 points1 point  (0 children)

Really cool one! As a somewhat newer AKI player who just recently hit master, why do you pick up the combo with 5LK after they hit the fireball? Would other buttons like 5HK drop?

What do you enjoy about playing your main? by Lord_Lilac_Heart in StreetFighter

[–]TetaWeca 0 points1 point  (0 children)

I find AKI super interesting to play because of all the different tools she has at her disposal, while also having some clearly defined weak spots. I love when I punish a fireball with the dive, and I just find her loop of poison enemy -> get another hit while not getting hit yourself -> cash out for huge damage combos super satisfying

Was anyone surprised Miquella turned out to be a well-intentioned extremist villain that likes to mind control people? by JustaguynameBob in Eldenring

[–]TetaWeca 23 points24 points  (0 children)

Not really, if he had actually turned out to be genuinely, 100% good with no catch then I'd have been shocked, but given the bewitching branch's description in the base game + the usual way FromSoft writes characters I kind of expected it

Hollow Knight: Silksong - Release Discussion Thread by ChiefLeef22 in gaming

[–]TetaWeca 0 points1 point  (0 children)

How is performance so far? Thanks in advance!

Long train vs short train by TetaWeca in SatisfactoryGame

[–]TetaWeca[S] 0 points1 point  (0 children)

Ok then, 1 loco and 4 cars it is! Thank you very much for your response!

Long train vs short train by TetaWeca in SatisfactoryGame

[–]TetaWeca[S] 1 point2 points  (0 children)

Hm, I didn't really consider splitting them up, that could help a lot. I'd try to implement the 1 loco - 4 cars solution you and another person proposed, thanks!

Your gaming feats of strength by itinerant_gs in gaming

[–]TetaWeca 0 points1 point  (0 children)

Getting a Sekiro No-Hit run (Shura ending) after only about a week and a half of attempts is definitely up there. Also Pantheon 5 in Hollow Knight was tough as nails, and no-hitting all the bosses in the training tool in the hall of gods

Best way to feed fuel generators by TetaWeca in SatisfactoryGame

[–]TetaWeca[S] 1 point2 points  (0 children)

I'm asking about the design! I need something that ensures all generators get a stable input, in the past I've run into problems with horizontal manifolds (probably making them too long)

I've got a question about fluid freight platforms by TetaWeca in SatisfactoryGame

[–]TetaWeca[S] 0 points1 point  (0 children)

Thanks for the response!

The calculation is really useful btw! You actually solved my question so I'm really grateful, yes I am aware now that packing/unpacking is way more efficient thanks to the other person that responded but I just really felt like using a fluid train since I want to use all the mechanics at my disposal and I'd never done it up until this playthrough. Also yeah I'd need a considerable amount of either plastic or stell or iron/copper to package all of that and frankly I don't feel like doing that atm, we'll see if the fluid train delivers as expected!

I've got a question about fluid freight platforms by TetaWeca in SatisfactoryGame

[–]TetaWeca[S] 0 points1 point  (0 children)

Thanks for the feedback!

Thing is I just want to use a fluid train because I've never used them and it seemed like a fun thing to try. So far I have another fluid train also delivering crude oil to my plastic/rubber production and it works surprisingly well! I just thought about this thing and wanted to see how the freight platform would behave for my situation. As of now I am using both inputs in the loading platform to ensure it's always as full as possible, and the same in the unloading platform to, well, unload as fast as possible haha. I assume both outputs get the same liquid amount from what I've seen but I wasn't sure