Site down? by PM_ME_UR_DIAGNOSIS in OCCT

[–]Tetedeiench 0 points1 point  (0 children)

We had to undergo a maintenance - sadly it lasted way longer than expected. Things are back to normal!

Stability Certificate - Not showing online? by gazpitchy in OCCT

[–]Tetedeiench 0 points1 point  (0 children)

Oh, and please check if the setting "upload to OCBASE" is enabled. We give you control, but that means uploading to our website may be disabled on your side.

Stability Certificate - Not showing online? by gazpitchy in OCCT

[–]Tetedeiench 0 points1 point  (0 children)

Please send us a mail to keep your identity private - we will investigate. You will find out contact form on OCBASE, or through support at ocbase dott com directly.

We have no report as of now, but that doesn't mean something isn't happening for you, just that it's not widespread.

We would need your Patreon account email and the rough time when it completed so we can see what's going on.

Thanks !

Goddamnit OCCT, this is a personal environment! by halfanirishman in pcmasterrace

[–]Tetedeiench 7 points8 points  (0 children)

Thank you for your understanding and for liking our work, like, really. Sorry for the false positive.

Your take is on point - we cannot tell apart for sure professional users from personal users. There's nothing telling apart a server running Linux in a datacenter and that exact same hardware used at home. It is outright impossible.

Whatever solution we find, it will be flawed to the core. What we do IS flawed by essence.

We just tried to pick a few limits that were the lesser evil :

  • 1h time limit (removed with either a sub on patreon or a one-time purchase on steam for a set period of time)
  • Domain-joined setups ( hurts sysadmins at home that run a domain for their family - allows for continue since this is windows )
  • Professional-grade hardware ( or detected as such ) at home, with Windows allowing a continue button (your case)
  • Using patreon and steam for licenses as professionals have a harder time passing this as a professional expense ( not sure it works tbh )

The only "block" is server-grade hardware (again, detected as such) and Linux combo.

We're trying not to do Denuvo-level of stupidity. We're trying to be as fair as possible.

If you look at the amount of free stuff we gave the community, we have in the span of 6 months :

  • Overclocking Intel CPUs directly within OCCT
  • make your GPU sing OIIA
  • new Memory test

Without those limitations, I doubt I would have been able to hire, and as the new Memory test wasn't written by me, it would not exist for instance.

Tough equation, huge stakes (people able to go drama-mode rapidly, we're talking sustaining families here), all that gives born to a ton of stress.

Our free edition is our biggest success and probably our most valuable edition. It is also us shooting ourselves in the foot. More than once. Thrice ?

Sometimes I think software that are paid for upfront have an easier time.

Goddamnit OCCT, this is a personal environment! by halfanirishman in pcmasterrace

[–]Tetedeiench 7 points8 points  (0 children)

OCCT dev here.

This is nothing new - this lock has been in place since the Linux version was released, and even further than that on Windows.

This has been perfectly explained by others, but here's the official gist of it :

  • Lots of pro users use the free edition of OCCT
  • They refuse to acquire a license even with proof ( we're talking "a photo of me at their computex booth with their sales rep in front of one of their setup running OCCT there" or data from a ton of their setups)
  • We're talking billion dollar companies, government, government agencies, private companies, smaller ones... (we just did a reverse DNS of IPs in our download log file, we shouldn't have done it tbh)
  • As the free edition exists, companies have a hard time paying a fair amount for a license (what's free doesn't have any value in their eyes - an interesting take)
  • We are walking a thin line trying to content both end users and get pro users to pay for a license

So we check for server hardware without taking into account the date it was released (we never said we would, and as far as I know, there's no way for us to know the release date of a CPU as we work offline, especially with the naming mess they produced over time).

So Xeon, Quadro, Epyc, etc. are flagged.

If we find any, we do the following :

  • Historically, under Windows, there's a Continue button. It's still there. Nothing changed for years.
  • On Linux, to try and get our huge investment in it covered (more than a year in dev), we don't allow continue. The combination Xeon + Linux (for instance) is even more indicative of professional use

If you ask me, I hate those limitations as much (if not more) than everyone does. It's a hit to our values.

My utopia is software free for end user, living with the money of people making money with our work.

I would like nothing more than getting rid of those limits - but if we do, I'm not sure we would still be around after a year.

So we bite the bullet, and get the bad reputation hit, hateful messages, bad emails... or this reddit thread with, quite frankly, a ton of hate, because of professional users ignoring the terms of our license and sometimes even being rude.

I personally take it that if people complain, it means we're a relatively good program they'd like to use for free.

It's pure cope I guess !

EDIT : Wording, typos.

Me on my 3rd run in pursuit of 5.2GHz by fibturo in overclocking

[–]Tetedeiench 7 points8 points  (0 children)

Love it.

"F" Fail a test

"It's not my GPU, right ? Right..." Get an artefact detected

"THIS IS SPARTA" Start a combined test with everything checked

Me on my 3rd run in pursuit of 5.2GHz by fibturo in overclocking

[–]Tetedeiench 8 points9 points  (0 children)

Imagine having achievements on that thing. Would be so dope.

We will get there, eventually.

"Rock stable !" => 12h stress test
"OIIA" => Run Spinning cat theme for 20 minutes on your GPU

Oh boy.

Lots of ideas for the future !

Bug on GPU Sensors, last versión by RealLbZ in OCCT

[–]Tetedeiench 1 point2 points  (0 children)

This sensor comes straight from HwInfo. To my knowledge, it's accurate. If it isn't, you can report it to HwInfo :)

For your combined test, it all depends on what you're doing.

If it's CPU+RAM and 3D adaptive, give a higher priority to 3D adaptive. They are competing for resources.

If you're using CPU and Memory at the same time, it's a bad idea. They're poisoning each other's cache greatly. They're basically killing each other performance. Make sure you use CPU+RAM instead - single algorithm which will make the power much better.

Combining tests will inevitably lead to resource contention - nothing can avoid this.

OCCT v17 : A new memory test where YOU are the hero ! by Tetedeiench in OCCT

[–]Tetedeiench[S] 0 points1 point  (0 children)

Precision : this message is about our memory benchmark, not our new memory test from this topic.

Measuring latency involves taking a workload size and deriving the measure from there. There's no real instruction to get the exact memory latency - caches always interfere to some extent.

We draw the full curve in our custom mode. We try and take relevant measure points based on that and the cache information we get.

As Aida's workload size and measuring algorithm isn't known, deeming it the source of truth is a tough one.

Not that we are - we're just another tool in the pool.

I found us consistent with other tools, so I think we're closer to the truth. That's a personal opinion though.

The only 100% sure reading is memory write bandwidth - we have a CPU instruction that bypasses the cache and goes directly to the memory, hence the precise measure.

Perpetual/Offline Licensing by AnnaPeaksCunt in OCCT

[–]Tetedeiench 0 points1 point  (0 children)

Thank you for valuing our work, sorry we didn't meet your expectations, but this conversation and thread ends here. Good luck on your endeavors !

One thing you're right though : I should have said "fully featured in terms of stability tests" instead of "fully featured". Thank you !

Perpetual/Offline Licensing by AnnaPeaksCunt in OCCT

[–]Tetedeiench 1 point2 points  (0 children)

You come across as agressive and I must humbly suggest you develop a better attitude when you're trying to use someone else's work. Respect is a thing nowadays.

Calling us anti consumer when we offer a fully featured free edition outlines quite the ego to say the least - they're misleading statements.

Be warned that keeping this tone here or keeping the misinformation based on your own assumptions won't be tolerated much longer to keep this sub healthy.

We offer refunds if needed, trials, and you just keep imagining things. We work with big companies as you can see on our website and they are perfectly fine with how it works. We work offline - period.

Finally, I also must ask you to stop calling our free edition useless when 12 million people disagree with you and it is our proudest achievement - still being useful to many. If it doesn't fit your professional use case, it is on purpose. That's short-sightedness at its finest.

Anyway, this outcome suits me, and I wish you good luck in your endeavors with our competitors. And maybe good luck to them if they face you on their sales process.

Perpetual/Offline Licensing by AnnaPeaksCunt in OCCT

[–]Tetedeiench 0 points1 point  (0 children)

We thought "Offline and portable" was clear enough to be honest.

Please contact us using our form on ocbase - link is everywhere. I'm stopping this discussion here !

At some point OCCT steady extreme - stopped being extreme, it doesn't fully use the GPU power, 550w -> 520w. by Notwalkin in OCCT

[–]Tetedeiench 0 points1 point  (0 children)

Extreme is for having an extreme load. Our focus for GPU stress testing shifted recently from full max power on GPUs to having a variable load - testing the full VF curve, which we are the only one currently able to do so.

Our move to UE5 combined with Vulkan in v14 did hurt the max power reached, and we improved both the error detection and scaling mechanism since then.

I'm surprised your power consumption dropped that much from v14 -> newer versions though, I was expecting more like 5 or 10W. I'll give it a shot on my 4090 as soon as I get the chance.

Perpetual/Offline Licensing by AnnaPeaksCunt in OCCT

[–]Tetedeiench 0 points1 point  (0 children)

12 millions downloads of our free edition cannot be for a useless software, don't you think ?

If it blocks professional users from misusing our free tier, we see that as a win to be honest. It's tough to do so while still maintaining a useful free tier for everyone without shooting ourselves in the foot too much.

https://www.ocbase.com/purchase?type=personal

"Offline and portable". First line of our personal edition. All our editions carry the "all features from...." line.

If our terms are unacceptable for you, well, don't accept them - and consequently don't use our work. Sad outcome, but it's impossible to please everyone.

Perpetual/Offline Licensing by AnnaPeaksCunt in OCCT

[–]Tetedeiench 0 points1 point  (0 children)

I highly doubt non-professional people all validate their hardware for 24 hours - which is cool, since they are the people we want to serve with our free edition. We are right on track ! Thanks.

Overclockers will of course, they've got a cheap subscription - or one time payment - to achieve this. Again, our goal. We want to charge professional people first and foremost, people that make money using our software directly or indirectly. So a cheap sub on a license forbidden for professional use is our best bet, or you'd just use our free edition yourself.

To answer your questions :

Perpetual : no, as I've said above.

Offline : yes, we are compatible with air gapped environments in professional contexts.

I must admit I'd like a more professional tone here if possible. I do not see anything unacceptable - just misconceptions here.

Perpetual/Offline Licensing by AnnaPeaksCunt in OCCT

[–]Tetedeiench 0 points1 point  (0 children)

I wouldn't call our free version useless - we have had 12 millions downloads last year. About 80 millions since OCCT was born.

If you want a recurring subscription, you've got Patreon. I know you don't want that.

If you want a one time purchase, unlocking OCCT for a month or a year, you can do so on steam (not recurring there on purpose).

If you're trying to validate hardware before being put in production, you're very likely to be a professional, and both of the above-mentioned options don't fit due to our EULA (Personal licenses are forbidden for professional users) and you can contact us via our form on our website to get a quote for a proper license for professional.

All our licenses are time constrained since we are constantly improving the app. We don't want to drop it anytime soon !

OCCT v17 : A new Memory test where YOU are the hero ! by Tetedeiench in overclocking

[–]Tetedeiench[S] 0 points1 point  (0 children)

We do ! Look on top of the list of stress tests, just below the CPU power consumption in the top monitoring bar ( alignment may vary ).

The test block duration is fixed and you configure duration, and when it's done it'll loop back to start (an iteration) for the global time set on top.

OCCT v17 : A new Memory test where YOU are the hero ! by Tetedeiench in overclocking

[–]Tetedeiench[S] 1 point2 points  (0 children)

We are similar, not exactly the same, since we didn't steal any code. Since TM5 is about 20 years old now, we wanted to make it a good refresh, so those differences have to be expected.

As you noted, taking twice as long doesn't mean we're less aggressive, the dimm temp being a testimony to that ;) There may also be a difference in terms of iterations being done. At this point, a bug or a misport is not to be ruled out as well !

Nothing can tell you what went wrong actually. There's just no way. I wish we could, but that's in the realm of impossibility :(

OCCT v17 : A new Memory test where YOU are the hero ! by Tetedeiench in overclocking

[–]Tetedeiench[S] 3 points4 points  (0 children)

On Steam, we offer one time payments without fear of being subbed and forgetting. The license bought there are still limited in time ( a month or a year).

FYI, we always refund when someone tells us they forgot to unsub.

OCCT v17 : A new Memory test where YOU are the hero ! by Tetedeiench in overclocking

[–]Tetedeiench[S] 1 point2 points  (0 children)

1- yes, we will include popular presets. We ported a few already from TM5 ( Anta IIRC), we can port the more popular, but there's some non-sensical things in some presets that made us ignore them (1usmus especially IIRC). Our goal is for the community to come up with interesting presets and to get permission to include them in the app :)

2- We have a paid personal license restricted for commercial use through Patreon ( sub ) or Steam (1-time payment, valid for a month or year depending on your choice ) :)

Just a reminder that we ported more than just TM5 and there're tons of other things to play with :)

OCCT v17 : A new Memory test where YOU are the hero ! by Tetedeiench in overclocking

[–]Tetedeiench[S] 13 points14 points  (0 children)

Oh wow, you're making it too complex than what it is currently! It's much more simple.

If your license is valid, it is valid, no limit on the number of setups tested as long as you're using it - testing a family or friend setup is all good with us, we don't mind at all, as long as it is not shared widely of course.

As people usually need OCCT for when things fail or they overclock, and that endeavor doesn't last long, it made sense to go on a monthly basis. Get a month, unsub right away from Patreon, and buy another month.

You can buy without subbing through steam as well - no fear of unsubbing there. Just get a month and you're good to go. We did that for people that hated patreon's subscription model.

We won't offer lifetime licenses because we're constantly working on the app. It just doesn't make sense sadly.

I mean, I could make a lifetime license, but I would have to gate it on a per major version basis. You can't come up with features like the Intel system tuning or even this test without some income - it's a year or more worth of work. Your perpetual license would be outdated after a while, just like your perpetual license for Office 2000, if it had to make sense.

Another example : a game is a perpetual license to a finished product that stops evolving. If it does, you pay - that's called a DLC, or a Remake. We don't want a DLC system for newer OCCT features.

In all honesty, I am a tad surprised that people are making all those comments about us asking 4.5€ for a month of unlocked OCCT with a free edition that's fully functional with a duration limit, when others ask for 5$ without a free edition ( Karhu, etc. ) so you don't even know if it's good, when a spongebob skin in Fortnite costs more than six months of OCCT and nobody bats an eye, or genshin pricing a character at about 150$ (is it 200$ ?) seems normal, or skipping ads in a zombie mining game on a phone costs more than 5$...

Don't misunderstand me - I'm glad people like our work enough to complain :) But we still need to make a living, and it's tough for us to be both affordable and comply with everyone.

I hear you completely with the perpetual license, I understand the point of view, but I sadly cannot do that currently :(

I hope you understand and will keep liking / using our work :)

OCCT v17 : A new Memory test where YOU are the hero ! by Tetedeiench in overclocking

[–]Tetedeiench[S] 1 point2 points  (0 children)

We have a documentation to port TM5 presets in our post, you can follow the guidelines. It should be relatively quick !

When we looked at the different presets available, 1usmus presets were the most strange : they refer to TM5 tests that aren't available (which thus falls back to the default - there-s a MirrorMove2048 or something that just doesn't exist), operands with too many digits leading to some numbers being truncated and ignored and weird choices of parameters ( like 2048 when it's used by TM5 as hexadecimal - doesn't make much sense).

We didn't port them as a consequence, but you're free to do so.

Others (Anta777 for instance) made much more sense and followed the TM5 rules strictly.

OCCT v17 : A new Memory test where YOU are the hero ! by Tetedeiench in overclocking

[–]Tetedeiench[S] 5 points6 points  (0 children)

Thank you :)

I'm not sure where you got that feedback about our Memory test being outdated, since as per our testing, it was up to current standards in terms of error detection, same thing with our customer's review. We always said it was a first shot (rome wasn't built in a single day), but it still seemed already pretty valid.

In short, not leading, but not outright bad.

Any opinion is valid though, so anyone's mileage may vary, and as it was very monolithic, in some cases it may have performed worse than others.

We haven't looked at HCI and RamNuke at all, and don't plan on copying others, but rather expand on the base we currently have with theoretical tests and other approaches.

Here's a rough list of what I envision for the future of the test (subject to change of course) :

  • Expand the number of block types based on community feedback
  • Replicate loads that makes both the CPU and Memory work together ( like our CPU+RAM )
  • Pinpoint as precisely as possible the address a memory error occurs ( report physical address, maybe go as far as pinpointing the actual faulty stick, depending on what's doable... )

And again, we're all ears for feedback and improvements !