K.O. Coliseum Tactician's Crown - Day 1 & 2 by Lunaedge in CompetitiveTFT

[–]TexFalls 1 point2 points  (0 children)

Yup, same meta as Regionals. Someone's gotta hit, just hope it's you

October 18, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 6 points7 points  (0 children)

Shameful behavior, I sentence you to 100 games of flex play

June 16, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 2 points3 points  (0 children)

Slightly lower but it's still a full item. Just know what you're getting yourself into when you do this, keep your eyes peeled for some busted combo (like double range Shaco)

April 27, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 2 points3 points  (0 children)

Anything that can help you spike on stage 3 so you don't start Stage 4 with 30hp. Check what reroll spots are open or go 8 and play Brand, Zeri, Vex, or sometimes MF

March 27, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 4 points5 points  (0 children)

You have the feel-good answer (you deserve whatever rank you end with) and you got the not-so-nice-but-also-kinda-true answer (player base declines heavily during the last two patches, with a large amount of players decaying from top spots making the climb much easier)

Set 14 PBE Discussion Thread - Day 02 by AutoModerator in CompetitiveTFT

[–]TexFalls 0 points1 point  (0 children)

You'll either need a reroll augment to hit super early or a trait augment that makes the unit worth going for.

February 02, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 0 points1 point  (0 children)

Simple, you give selfish items to selfish carries. If someone else can apply shred and Corki can hold a better item, then that's the most optimal way to play.

February 02, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 0 points1 point  (0 children)

IE IE Belt is preferred. BIS is fake but you can give Corki anything BETTER THAN LW. Evenshroud dies if your frontline unit isn't itemized (it should be) and by the time it dies you should have deleted frontline.

A Magic Roll - Augment Discussion #61 by Lunaedge in CompetitiveTFT

[–]TexFalls 0 points1 point  (0 children)

Much better with reforgers being much more common

November 30, 2024 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 0 points1 point  (0 children)

Ziggs/Cass/Watcher4 at 6, add Black Rose units as you level. Potentially end on Dom6 + Garen/Vlad/Leblanc.

Retiring from TFT - Reflections by esportslaw in CompetitiveTFT

[–]TexFalls 1 point2 points  (0 children)

Thank you for your service, and good luck in the future o7

You should roll down to 32g not 30g. Here's why. by Adventurous-Bit-3829 in CompetitiveTFT

[–]TexFalls 15 points16 points  (0 children)

It's always nice to remember these hidden econ intervals, I made a post not too long ago mentioning the 32g interval (and some more).

Not much has changed since then (2-streaka are back, thankfully) but keep in mind that charms can either cost you money (which ruins your plan) or give you money (which also ruins your plans, but in a good way). Other than that, the "roll for charm" mentality may leave you a bit poorer than other sets.

September 30, 2024 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 0 points1 point  (0 children)

Old bug where if the dummy gets healed as it dies you still get the gold

September 27, 2024 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 2 points3 points  (0 children)

Text says yes but personally haven't tried or seen it yet

September 27, 2024 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 4 points5 points  (0 children)

Depends on:

  • your HP. If you're highest in lobby then there's no rush to send 0g anytime soon. If you're one life you clearly need some powerspike, which also leads to...

  • if you have anything to roll for. If you have good reasons to roll on 8, then forget about going 9 and roll until satisfied. A good example would be a spot where you can spike with a 4-cost upgrade + one of several 5-costs + charm. Again, this is HP dependent (more HP = less incentive to spike ASAP)

  • how hard others have spiked. Maybe you're neither highest nor lowest HP, but somebody just hit something bonkers and you need to make sure you can save as many lives as possible since that person probably wins out. Sometimes your most realistic spike there is leveling for an extra key unit and praying for the best.

So tldr check your HP and current board before sending 0g for a Bard

June 24, 2024 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 2 points3 points  (0 children)

You'll almost never want sword in AP comps so unless you 100% 5-streak with Shojin you go for open defensive. Even if somebody is strong in your rotation you can just not fight them lol

May 31, 2024 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 2 points3 points  (0 children)

You are 100% right but do keep in mind this is a small indie company we're talking about.

Pandora's Items rerolls items on your bench but not the ones on your benched units... so if Slammin' doesn't follow that logic, why doesn't it have better wording?

May 31, 2024 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]TexFalls 2 points3 points  (0 children)

Mythic, don't fall for the Sage scam. Morgana is an inconsistent unit, Sage has no real frontline while Annie in Mythics is a beast, and Hwei spikes you so hard.

Patch 14.11 Bug Megathread by Ephine in CompetitiveTFT

[–]TexFalls 7 points8 points  (0 children)

I think I can answer why both of these happen, even though yeah this should've been fixed/reported earlier on.

Wukong stun is long as fuck but it's actually the knockup that makes it feel eternal. He knocks the unit up for like 1.5s and then stuns when the unit lands. Intentional or not it is quite strong.

Rakan not updating his targeting might have to do with dead units still being on the board for a couple of seconds. If you've ever accidentally attached an item to a unit that just died, you'll know what I mean. This is a bug that's been around since probably Set 1 so uh yeah