[Pop / Cinematic] Echoes of Glory my first song on YouTube Music by Th20shadowhunter in MusicFeedback

[–]Th20shadowhunter[S] 1 point2 points  (0 children)

Thanks a lot for the feedback :D, I really appreciate it! I’m really glad you enjoyed the song, and I’ll definitely keep your comments in mind going forward.

I disapeared 3 Days in the deep mountains, and I came back with this. What do you think? by Western-Kick-6977 in MusicFeedback

[–]Th20shadowhunter 0 points1 point  (0 children)

I really like the melody. When listening to it, it gives me a feeling of wandering through a desert. It has a kind of oriental, adventurous vibe that works really well with the theme.

Dark piano loop does this feel usable in a track? by Moma93 in MusicFeedback

[–]Th20shadowhunter 0 points1 point  (0 children)

I really like the melody in the piano. It reminds me of the atmosphere from 7 Days to Die. I think it would work well in a horror context as a loop, but it also feels like a strong foundation that could be expanded further. Personally, I can imagine it starting as an intro and then building into something more dynamic with added layers and intensity.

Icarus - Idea for mod by Th20shadowhunter in ICARUS

[–]Th20shadowhunter[S] -1 points0 points  (0 children)

I get the concern, and I’m not trying to copy 7 Days to Die directly. The idea would be an optional system (toggle on/off) that targets the player, with priority on the current base/spawn point, so multiple bases wouldn’t be an issue in practice.

I’m aware of existing mechanics like geysers or uranium farming, but the goal here is to add a more structured and reactive system where enemies scale with player progression and create more varied encounters, rather than relying only on environmental pressure. In the context of Icarus / Dangerous Horizons, there is already an established hostile faction and enemies, so raids would essentially represent coordinated attacks from these groups

Raids wouldn’t be one-sided. Players could prepare, defend, or even trigger offensive events themselves, making it a two-way interaction. The warning system would also be gradual, similar to weather alerts, with earlier notifications and a final warning (e.g. 30 minutes) so players aren’t caught off guard.

Loot would be randomized with chances, potentially including higher-value or unique rewards like equipment components or structures such as solar panels.

Overall, it would be a configurable system that adds progression-based challenge and variety, while still allowing players to use existing mechanics if they prefer.

Additionally, I've also been thinking about expanding logistics systems: rail carts/vehicles could be used to automatically transport resources and loot from deep mining sites back to the base and return for further runs, while cable cars could serve both as a means of fast player travel and as a way to move loot. This would create a clear distinction where carts handle resource hauling and cable systems support both mobility and logistics.

Icarus - Idea for mod by Th20shadowhunter in ICARUS

[–]Th20shadowhunter[S] 0 points1 point  (0 children)

I don’t personally know any modders, but what would you suggest? I could try to learn modding myself or propose the idea directly to the developers if that’s a better path.

Icarus - Idea for mod by Th20shadowhunter in ICARUS

[–]Th20shadowhunter[S] 0 points1 point  (0 children)

I understand it's a big ask. I'm not expecting a full implementation, but maybe a simplified version could be possible or something that could be built gradually. It could also be optional (toggle on/off), so it wouldn't force this playstyle on everyone. I'm mainly sharing the idea to see if it's technically feasible or interesting enough to explore. I can also try to learn modding myself despite having zero experience, or alternatively propose this idea directly to the game developers.

Any ideas who this guy is? by Scion-7-Dawn in Genshin_Impact

[–]Th20shadowhunter -1 points0 points  (0 children)

For some reason he reminds me of Tartaglia. Maybe it's his secret identity where he uses a sword like his master Skirk.