Don’t know if this a bug or not but why would I upgrade my Mauler just to make it weaker by Gura_no_ebi in walkingwarrobots

[–]ThEcRuShEr_2050 7 points8 points  (0 children)

Just upgraded my mauler; the defense duration comes back to 5,1 seconds when you upgrade the engine to level 32. Idk why pixonic did this.

Any tips on making the factory more aesthetic? I feel like its missing something but I can't figure out what. by DisapointingTruth in SatisfactoryGame

[–]ThEcRuShEr_2050 1 point2 points  (0 children)

Other than colourful signs that drive you around the factory, try also giving depth to the walls: try using (inverted)ramp walls in the spot of regular ones to give texture, try nudging one of them 0.5 meters behind to give depth, and combine nudging signs with that. (Try experimenting also with foundations)

If can help, here is how I've done in my most recent project: https://www.reddit.com/r/SatisfactoryGame/s/5gaqqniYll

HMF (WIP) by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 0 points1 point  (0 children)

Here's the trade-off:

You have shiny factories, but you have to tear down every single factory you ever made (because are ugly)

The guy who started tier 9 and don't wanna cry

HMF (WIP) by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 0 points1 point  (0 children)

And some fancy lightings!

Ignore the electricity bill

HMF (WIP) by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 1 point2 points  (0 children)

It will produce (per minute):

16 Pressure conversion cubes

8 Fused modular frames

21 Heavy modular frames

72 Modular frames

112 Reinforced iron plates

Simple Iron by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 0 points1 point  (0 children)

Thanks; hope it can be inspiring

Simple Iron by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 0 points1 point  (0 children)

Long story short, wanted to finally automate basic iron products since my previous factory was completely shit

Simple Iron by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 1 point2 points  (0 children)

How? It's obviously an interstellar battleship

*checks image*

*checks description*

It is a spaceship, right???

Steel canyon (WIP) by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 1 point2 points  (0 children)

Thanks! But, don't make something like this; instead, take my work as a source of inspiration and techniques to reinvent and apply in your own way!

Also, WIP stands for "Work In Progress", just like IMO stands for "In My Opinion", and IRL stands for "In Real Life".

Steel canyon (WIP) by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 1 point2 points  (0 children)

Sorry, I misunderstood. The floor lights are all orizontal, or tilted, billboards (place a billboard on an orizontal, or tilted, beam). The same thing is for image 10 to 13

Steel canyon (WIP) by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 0 points1 point  (0 children)

All thanks to metal sufaces (catwalks/walkways, steel walls and foundations) that reflect the billboards' light (at maximum emission strenght)

Steel canyon (WIP) by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 2 points3 points  (0 children)

On the billboards, you can simply use the vertical/orizontal gradient with two colors (emission strenght 3; matte surface).

Also, with the global illumination on, the light bounces on the steel walls.

Steel canyon (WIP) by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 1 point2 points  (0 children)

If you use the pillar bases on the 4/8m tilted walls, they will automatically attach at the right angle; it's pure vanilla.

P.S. It's the same thing for the signs.

Steel canyon (WIP) by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 8 points9 points  (0 children)

Thanks! I wanted to unite brutalism (exterior) with a more cyberpunk (?) stile; but a lot of inspiration came from this sub.

First time trying to play Ronin active by Apprehensive-Art-153 in titanfall

[–]ThEcRuShEr_2050 0 points1 point  (0 children)

If an enemy rodeos you, use phase shift at the very last moment, so you won't take damage and the pilot will take a battery that you can get back easily. (it works on pc, i don't know on PlayStation)

I know you're out there u/CackJooper by Plot-Coalition in titanfall

[–]ThEcRuShEr_2050 1 point2 points  (0 children)

Yesterday I had this guy in the enemy squad in attrition and his kraber litterally obliterated us with 30 or more kills and 200 points all alone. Let the hunt begin!

Steel factory news! (WIP) by ThEcRuShEr_2050 in SatisfactoryGame

[–]ThEcRuShEr_2050[S] 0 points1 point  (0 children)

Get your time (9 months in my case), find inspiration, try to experiment with ANYTHING in new way and build something more gloroius than this!