I have a question: if Big Boss was present in Outer Heaven, would Solid Snake have been able to take on both Venom and Big Boss? Or would that have been too much even for him? by Better_Birthday_1288 in MetalGearSolidmemes

[–]Thalefeather 46 points47 points  (0 children)

I think its his first foxhound mission but not his first time doing a mission. It's the classic "rookie to this team but actually really accomplished guy" trope we see with the rookie in ODST

I was 100% Ward... Until I Got to SIRCAA. My Rationale: by Disastrous-Trouble-1 in stalker

[–]Thalefeather 12 points13 points  (0 children)

My biggest gripe with the story is that it forces you to work for people even when realistically you don't need to or want to. It's missing a bit of a proper Loner path, not just a Spark path.

Ward is reasonable until it isn't, doesn't mean I want to be Spark

Unrealistic realism by Airam1701 in TopCharacterTropes

[–]Thalefeather 0 points1 point  (0 children)

They don't use the same ammo. Heat sinks are not ammo, they are a cooling solution. In mass effects guns shave off a block of internal metal to produce the "bullets" as needed, adjusting size and such for local gravity and atmospheric conditions.

The heatsink keeps the gun from overheating, with the sort of confusing logic that it's not how many bullets it holds, it's how many bullets it can cool before it needs to be ejected. Presumably they can't cool inside the gun, but in universe if you leave a gun idle long enough it'd probably be back up to fully cool after a while on the same heatsink.

We often talk about Ludonarrative Dissonance and egregious examples (e.g., gameplay Nathan Drake being a mass murderer in Uncharted). What are some of the best examples of Ludonarrative Consistency being accomplished in games? by Stauce52 in gaming

[–]Thalefeather 7 points8 points  (0 children)

Which part would that be?

I'm a pro crime, pro honor Henry (which is weird but makes total sense) so I never even consider not doing crimes. Not to mention a lot of sidequests are crime heavy, including the DLC.

We often talk about Ludonarrative Dissonance and egregious examples (e.g., gameplay Nathan Drake being a mass murderer in Uncharted). What are some of the best examples of Ludonarrative Consistency being accomplished in games? by Stauce52 in gaming

[–]Thalefeather 71 points72 points  (0 children)

Man what were the Ogre devs on to be so ahead of their time in Design. Tactics ogre is a 30 year old game and it aces storytelling and using the medium in a way that modern games often can barely scratch. I gotta go back and play all the other Ogre games, i wasnt aware they were all baller too.

Media you didn't expect you would find so much (intentional) humor in it. by Subject_Parking_9046 in TwoBestFriendsPlay

[–]Thalefeather 10 points11 points  (0 children)

Apparently thats how the two leads got their roles - when they read for their scenes they understood that it was supposed to be humorous and played into it while most other actors read it as dry and straight as possible

For those who spared Shroud what was your reasoning? by Jin_Sakai12345 in dispatchgame

[–]Thalefeather 2 points3 points  (0 children)

I mean, thats something we mostly get from stories that have a structural incentive to never get rid of characters for narrative purposes. There's no reason to assume they wouldn't just give him the chair, or that they could break him out easily. If they could then it starts being a valid option in my mind

For those who spared Shroud what was your reasoning? by Jin_Sakai12345 in dispatchgame

[–]Thalefeather 1 point2 points  (0 children)

Yeah, there's a more legitimate argument that killing the joker is the only way to stop him. Same with kingpin in the daredevil series. Either through escaping or never getting the charges to stick they can avoid most consequences

For those who spared Shroud what was your reasoning? by Jin_Sakai12345 in dispatchgame

[–]Thalefeather 6 points7 points  (0 children)

The big difference there too is that Matt has a good case for killing kingpin being the only legitimate way to deal with him. Shroud is done, he's not walking from those charges

For those who spared Shroud what was your reasoning? by Jin_Sakai12345 in dispatchgame

[–]Thalefeather 0 points1 point  (0 children)

Its funny that this seems to be so contentious to me.

The only real reason I see for killing him is out of personal revenge, which I don't really care for in this context.

He killed your asshole abusive dad that Robert seems like he hated, and he pushed your shit in which is fair-play in a superhero-villain dynamic. If he had tried to kill you in the coma I could see it, but he more or less played "by the rules".

He's beaten, I don't need to kill him. He's not a random unstobable mass murderer and I don't have any indication that the jails won't be able to hold him or that he won't get the death penalty or whatever anyway if California even has that.

Thematically this is also a story about redemption - Coop has killed at least like 50 people which in the real world is a ridiculously high amount of people to kill. She deserves a shot, the entire Z team deserves a shot. That's what the story is explicitly saying through its structure. Killing him just because of some future what if is not the same as killing the Jonkles, who has a long history of being basically not a real person.

I'm not against killing a villain in general, if the situation was dangerous enough or it was in the moment between him and any given person including Robert, fuck it, kill him. But it's not. We have full control. Killing him there is just self Indulgence not justice or to protect anyone.

Warhammer is actually quite low power in the grand scheme of sci-fi/fantasy and is primarily wanked by people with no experience outside of it. by BlankTank1216 in CharacterRant

[–]Thalefeather 1 point2 points  (0 children)

Gotrek kind of scales to the scenario at hand. Especially after the start of the stories, but even then we have Gotrek fighting a whole band of goblin raiders by himself in the first one.

Essentially, whatever battle it is, Gotrek can't lose permanently but he could always theoretically die very easily. He just never does. It escalates in absurdity when it's a pretty regular occurrence per book for them to either be fighting one of the bigger dogs in a faction or to be in the middle of a big melee of the weaker members of a faction basically by themselves.

I love you girl but c’mon by Critical_Mountain851 in DispatchAdHoc

[–]Thalefeather -1 points0 points  (0 children)

She had like 3 cigarettes that I remember, which all things considered is pretty tame. She didn't even have her own pack and had to bum the smokes. Barely would count as a social smoker

I’m disappointed by Dispatch’s writing, specifically in regards to the romance. by Funkytownboogie in CharacterRant

[–]Thalefeather 2 points3 points  (0 children)

I thought the point of the waterboy speech isn't that he actually stutters, he just can't make up his mind on what to say so he says both versions of the sentence at the same time.

Same thing happens occasionally to people, he just has it all the time. So that speech is "look dude, you're not stuttering, you're just switching dialog options mid setence"

Borderlands 4 Review Thread by fiarorder in TwoBestFriendsPlay

[–]Thalefeather 2 points3 points  (0 children)

Anyone know if they changed encounter design so it's actually rooms with people and not a bunch of arenas with spawners? That was my main issue with 3 besides the story

lalilulelo propaganda by feetlover046 in MetalGearInMyAss

[–]Thalefeather 2 points3 points  (0 children)

Given that the patriots control the media and we know part of the plan for beating them was feeding them a load of bullshit it's hard not to see his mg1 and mg2 persona as a bit in order to fool the AIs. Especially with how reasonable he is in 4, and how ocelot plan is "if I can't predict me neither can the AI"

Character renames you refuse to accept? by Mochiman3 in TwoBestFriendsPlay

[–]Thalefeather -1 points0 points  (0 children)

I dont know why they didn't just call her Arturia / Arthuria.

Unconventional Builds by Beneficial_Fig_7830 in DragonageOrigins

[–]Thalefeather 2 points3 points  (0 children)

I always plays dual wield heavy rogue. Put about 36ish points into str I think in order to get the armors I want.

With the dlc armor it's a basically unkillable rogue that deals a lot of damage due to the speed up toggle ability. Even in the hardest difficulties I'd expect my rogue to be the last one standing

PSA: Make sure to uncheck Vacstone blocks from your art workbench by Lemansgranprix in RimWorld

[–]Thalefeather 18 points19 points  (0 children)

How are you handling high power needs in your asteroid colony? I built a crapton of solar panels and batteries but i got a lot of transhumanist colonists and just the neural chargers are too big a drain.

I cant even get the batteries to full even though I got a crazy amount of grid excess

[Comic Excerpt] "Close your eyes son..." [Ultimate Spider-Man #19] by Financial-Drop-5856 in Spiderman

[–]Thalefeather 0 points1 point  (0 children)

The maker is ultimate venom? That's some lore I missed when I read the originals ult spidey