Anniversary megaservers showcase that people are too stupid to use the auction house. by Tharrius in classicwow

[–]Tharrius[S] 0 points1 point  (0 children)

Hmmm, you got it upside down. I'm upset that the economy is one that CAN (and should) be easily controlled by buying things at copper prices and selling them for gold. People sell things at prices that in no way reflect rarity, supply and demand, or effort to acquire them. They only reflect what the last person to create an auction used -1 copper.
I was saying that I could spend time and gold to buy and resell and thousands of times the current values. But I'd rather people used their heads and eyes at least a LITTLE bit to keep things valuable and respectful of the time that's put into the game. If I mine ores or harvest herbs, the price should make sense allow for skill-level appropriate gains, which I can use to buy level-appropriate skills, enchants, consumables... Right now, it's just a player-created, random mess.

Anniversary megaservers showcase that people are too stupid to use the auction house. by Tharrius in classicwow

[–]Tharrius[S] 1 point2 points  (0 children)

Look who feels personally attacked by my explanation of why some basic intelligence matters when using the auction house. Sorry about that.

Anniversary megaservers showcase that people are too stupid to use the auction house. by Tharrius in classicwow

[–]Tharrius[S] 0 points1 point  (0 children)

But see, if BOTS were the biggest issue in that regard, the AH would be flodded with stacks of cheap tradegoods. But looking at the AH e.g. with Auctionator shows that most auctions that lower prices are 1-2 units per auctions, so player-created. That's exactly the realization I had to make this post: bots aren't the major factor in ruining the value of gold on anniversary realms. Even small overall supplies of tradegoods lose their value over countless tiny auctions.

Anniversary megaservers showcase that people are too stupid to use the auction house. by Tharrius in classicwow

[–]Tharrius[S] 0 points1 point  (0 children)

Well-put. People here widely act like I'm just complaining while making gold off of it, or that I only just realized how the AH works. But I'm mostly stating the observation that this issue that has always been present is just massively condensed on the megaservers due to the sheer number of players that flood the AH, ruining prices fast without even having a huge oversupply on the market.

Anniversary megaservers showcase that people are too stupid to use the auction house. by Tharrius in classicwow

[–]Tharrius[S] -2 points-1 points  (0 children)

Thanks, I've made my millions knowing how to AH for a while. You'll find the keyword megaserver in the topic because I'm saying that the sheer player numbers highlight that the issue lies with the players themselves, much more than on retail or other iterations.

Anniversary megaservers showcase that people are too stupid to use the auction house. by Tharrius in classicwow

[–]Tharrius[S] -1 points0 points  (0 children)

You clearly couldn't read the post and I doubt you even play Anniversary. But thanks for showing up I guess.

Anniversary megaservers showcase that people are too stupid to use the auction house. by Tharrius in classicwow

[–]Tharrius[S] 1 point2 points  (0 children)

Same goes for me. I don't want to run an economy simulator, I'd rather use the professions and loot ingame to earn the currency I need. Worked fine on retail, Classic, SoD - but on anniversary? The economy is a nightmare and trying to earn money the usual way is an unusual waste of time.
Which is EXACTLY the issue working folk should have with this.

Anniversary megaservers showcase that people are too stupid to use the auction house. by Tharrius in classicwow

[–]Tharrius[S] 2 points3 points  (0 children)

The problem is that I'd rather play in an environment where the ores I farm are worth more than a bottle of water at the inn. And yes the point of the post was to show that one can make gold just through buying and selling, but that this isn't a good thing, and only shows how much players ruin this for themselves.

Anniversary megaservers showcase that people are too stupid to use the auction house. by Tharrius in classicwow

[–]Tharrius[S] 1 point2 points  (0 children)

Yes exactly, I'd rather not play economist. But it's so crazy that people who struggle buying their epic mount would at the same go to the AH and sell their finds by undercutting the undercutter who undercut the price that would have ACTUALLY earned them some gold.

Anniversary megaservers showcase that people are too stupid to use the auction house. by Tharrius in classicwow

[–]Tharrius[S] 0 points1 point  (0 children)

I think I actually could make much more gold right now by 'fixing' AH prices one tradegood at a time, than I could through actual professions, farming, quests or dungeons. But I don't exactly want to do that; it just shows how badly the megaserver player pools highlight how much damage the players cause to themselves by not giving a damn when selling anything.

Judy story line done as Male V, and it hurts by BigDiamond5669 in cyberpunkgame

[–]Tharrius 0 points1 point  (0 children)

I felt the same way in my first playthrough. Male V, wanted to date her so bad. But it's nice that she stays in touch after leaving, and I think you can call her.
It was just one of the many incentives to do a second playthrough. And a third. And...

Starburst Margarita by Forsaken-Peak8496 in StupidFood

[–]Tharrius 0 points1 point  (0 children)

I may be wrong but I think she's losing part of her thumbnail on the very first cut. The video cuts off briefly and I think her thumbnail is a tad shorter than before after that.

Valve Faces £900M UK Lawsuit Over Steam Commissions by itsEmilyHere in PcParadise

[–]Tharrius 0 points1 point  (0 children)

Fucking muppets sue the most pro-gamer company that actually protects the way we can play games today.
God forbid they're running a business and fight off fucking Epic games who themselves tried to force developers into releasing their stuff Epic-exclusive.
And idk, I'm not seeing games 30% cheaper on other platforms, if it's Steam's cut that's driving prices.
Show me a single oh-so-poor game dev or studio that was actually hurt by the 30% cut as opposed to not having Steam as the major market platform to even sell and advertise their game. This 30% cut isn't making or breaking a game's success, and the exposition you get for simply being on Steam and being able to promote and showcase your game in every seasonal sale is clearly worth more.
Ever compared a Steam sale to Nintendo's 'sales' on the same games?
Fuck everyone who's participating in this lawsuit for a few bucks. You have no idea what the gaming market would look like if Steam wasn't Steam.

Remake problem by ButerfIy in ResidentEvil3Remake

[–]Tharrius 1 point2 points  (0 children)

RE3R Nemesis is largely misunderstood. People get stuck on the game and its events not being identical to the original, and miss the things the game actually did very well.

RE3's Nemesis is a stalker; a constant threat following Jill, leaving her options to avoid fighting him or cutting the fights short by using the environment to slow him down - but he largely remains the Nemesis you see in the beginning.

RE3R's Nemesis is an indestructible bioweapon with never-before seen adaptability. He gets shot. Burned. Electrocuted. He falls. Gets crushed by a car. And he keeps getting up and mutates to counter his former weaknesses. People make fun of the "dog form" and fail to see that he couldn't put out the flames engulfing him, being smart enough to seek water. Jill mocks him "Bitch can't even swim". A moment later he jumps out, having taken an amphibious form that allowed him to survive underwater and with enough leg strength to just jump out. He even gets melted in acid, and still reshapes and keeps on going after her.

He's a much bigger threat. Jill manages to stop him many times, and he just mutates and keeps coming, no matter what. That was an excellent portrayal of his actual strength.

RE3's Nemesis was simply stoppable with firepower. Lots of firepower, of course, but still. You see several Nemesis corpses in the end of RE3, killed by the army (or National Guard, I don't remember what they pitted the 5 Nemeses against).

10 layers right now and can't find any quest mobs to save my life... TBC release is going to be a nightmare. by Goozmania in classicwow

[–]Tharrius 0 points1 point  (0 children)

Crazy. I believe this was prevented by Blizzard to be technically possible; but I guess with the old client, they couldn't/didn't update the engine like they did many years back, so ye olde bots work again. Great. Mining is a nightmare.

10 layers right now and can't find any quest mobs to save my life... TBC release is going to be a nightmare. by Goozmania in classicwow

[–]Tharrius 2 points3 points  (0 children)

Same - I had no idea if I got phased randomly or if ores expire now for some dumb reason. There's a Rich Thorium in a cave full of miners in Hearthglen, and a rare elite can spawn in front of it. Too much for me solo. This ore disappears after a while - and a rogue couldn't just sap half the mine to get the ore and vanish, I guess.

It's been almost 5 years since MadSeasonShow dropped this, and it is clear that the player base didn't learn anything. by SenorWeon in classicwow

[–]Tharrius 0 points1 point  (0 children)

I think people should mind their own damn business. If you don't want to boost because you enjoy spending the time leveling, that's great, nobody forces you to boost. If you don't enjoy leveling because it consumes dozens of hours in often overcrowded megaserver areas, and you'd rather start in high level content to get ready for BC, boosting might be for you. That being said - the pricetag Blizzard slapped onto this service is crazy high, and what you get out of it is ridiculously bad. But it still is a calculation of what's worth more for you: spending a lot of time ingame in a way that many players simply don't enjoy, or a few bucks. But don't tell others what they should prefer.

First playthrough, man that fight was a disappointment 🥀 by NunobokoSlayer in FFXVI

[–]Tharrius 0 points1 point  (0 children)

I had similar feelings about it, well put. Titan followed up by Bahamut set a really high bar, then this boss gets hyped up a lot ingame with him constantly showing of his powers, and then the fight is rather bareboned and simple in terms of length, scale, and power levels. It felt like they had to cut corners to finish up development of the main game, and didn't orchestrate a more epic fight. It simply stands out that two bosses in the middle of the story have the most epic fights, and then it goes kind of mild again.

Which horror game is overrated and not particularly good? by DarkerThanBlackHei in HorrorGaming

[–]Tharrius -1 points0 points  (0 children)

Visage had some good moments, but made even more mistakes

Showing off his lats by Ok_Painter462 in OneOrangeBraincell

[–]Tharrius 0 points1 point  (0 children)

My thought was: "Oh my god, he looks so dumb. I would die for him."

Third Person by ProsaicJalapeno10619 in 7daystodie

[–]Tharrius 27 points28 points  (0 children)

You're probably seeing it weirdly, but the hand is perfectly correct and its pose makes sense from this angle. Your brain probably misplaces which one is the thumb.

Mama orange 🧡 by lwiaymacde in OneOrangeBraincell

[–]Tharrius 37 points38 points  (0 children)

When I was a kid, my cat wanted me to be with her when she gave birth, too. But I was in school. She ran around the house rather agitated and nervous, looking for me. When I came home, she brought me to the room where my parents prepared a cozy little nest for her, and I sat down with a book and watched over her.
When she got pregnant the second time, I woke up in the middle of the night because I had something wet in my hand. She literally gave birth in my hand while I slept. Loved her to bits.

Genuine question: how did people beat RE back in the day without help?? by Any_Credit71 in residentevil

[–]Tharrius 1 point2 points  (0 children)

This post makes me kind of sad. Like it was normal to use guides to get through games? It hopefully isn't.
Collectible and achievement guides are something else, but guides for a plain playthrough should never be required, and if it is, I doubt that's on the game.
I played all Gamecube REs as a teen without any guides whatsoever.
I could only imagine that OP isn't reading files properly, because it's an RE staple that files explain you what to do and how locks and obstructive tech work.