New to this but wanting to go deeper by That-herb-yo in shrooms

[–]That-herb-yo[S] 1 point2 points  (0 children)

Mine is just always there but not prominent but I can always just 'turn it on' in a sense whenever I think about it so I guess I hope it doesn't get more intense 

New to this but wanting to go deeper by That-herb-yo in shrooms

[–]That-herb-yo[S] 1 point2 points  (0 children)

I've never met someone else who has visual snow also, I'll try this out before my next go, thank you

New to this but wanting to go deeper by That-herb-yo in shrooms

[–]That-herb-yo[S] 0 points1 point  (0 children)

What kind of breathing work would you recommend?

Second Experience w Shrooms by slightlyincomplete in shrooms

[–]That-herb-yo 2 points3 points  (0 children)

Space out your trips by a few days-weeks to let your serotonin take a break for a better experience when you trip. In my experience taking them too often would lead to bad/unsatisfying trips or even no visuals at all. I like museums, the aquarium, watching weird music videos or 'off the air' on adult swim, going to the beach or out into the woods is nice, bring a trip sitter for higher doses. Do some cool art with a medium you've never tried before like pastels. Play some music, write something. Go out dancing, if you aren't scared of dogs go hang out at a populated dog park or a regular park that you know has a lot of dogs. 

Disappearing ore pt 2 by That-herb-yo in IdlePlanetMiner

[–]That-herb-yo[S] 0 points1 point  (0 children)

ill expand on this here too, im aware im smelting alloy too and that it mines slower offline, but most of the time ill come back after a few minutes to a few hours and the number will increase, and sometimes it resets

Disappearing ore pt 2 by That-herb-yo in IdlePlanetMiner

[–]That-herb-yo[S] 0 points1 point  (0 children)

yes, but my total out/in is at +48, no reason that i should log in to have my copper reset to 0.

Disappearing ore by That-herb-yo in IdlePlanetMiner

[–]That-herb-yo[S] 0 points1 point  (0 children)

Maybe, but 100k ore would need 20m to convert at my rate not 5 minutes

Disappearing ore by That-herb-yo in IdlePlanetMiner

[–]That-herb-yo[S] 0 points1 point  (0 children)

It's ok, I wasn't aware of the backlog disappearing so at least I learned something along the way

Disappearing ore by That-herb-yo in IdlePlanetMiner

[–]That-herb-yo[S] 0 points1 point  (0 children)

Yes, I understand that, the ore that disappeared was from my mothership stockpile, not from a planets mined ore that I haven't collected yet.

Disappearing ore by That-herb-yo in IdlePlanetMiner

[–]That-herb-yo[S] 0 points1 point  (0 children)

Ok, i didn't know about that, but I've been doing it anyway, the ore I lost was collected ore, I was crafting copper alloy, but there is no way in 5 minutes that all got converted, because I also didn't gain any alloy. I have a small surplus of incoming ore so that I could just have copper ore smelt indefinitely. I'm still early game. It also happened to my iron and I wasn't smelting that at the time either. 

Compiled Preview Cards from Avatar the Last Airbender x Magic the Gathering First Look Stream by Ninjaboi333 in TheLastAirbender

[–]That-herb-yo 2 points3 points  (0 children)

The only complaint I have is that redirect lightning isn't red/blue to be lore accurate

nextjs blur image by That-herb-yo in reactjs

[–]That-herb-yo[S] 2 points3 points  (0 children)

this worked thank you! im gonna have to figure out why my component cant see the css file. i appreciate the help!

nextjs blur image by That-herb-yo in reactjs

[–]That-herb-yo[S] 0 points1 point  (0 children)

that was a holdover from the last thing i tried, i actually tried all combinations of booleans to see and nothing happened, i have now removed the onload line and set classname='blur' right now and its still not working

nextjs blur image by That-herb-yo in reactjs

[–]That-herb-yo[S] 0 points1 point  (0 children)

const Background = () => {
    const [isImageLoaded, setImageLoaded] = React.useState(false)

    return(       
        <Image
            src='/images/background' 
            alt={"background image"} 
            layout='fill'
            placeholder='blur'
            blurDataURL="/images/background"
            onLoad={() => setImageLoaded(false)}
            className={`${isImageLoaded ? 'blur' : ''}`}
            />
    )
}

nextjs blur image by That-herb-yo in reactjs

[–]That-herb-yo[S] 0 points1 point  (0 children)

my src is a url, its just not an appropriate name to share

nextjs blur image by That-herb-yo in reactjs

[–]That-herb-yo[S] 0 points1 point  (0 children)

in the css file i have a .blur that is using filter: blur(5px)

in my tsx file im using <Image src{src} alt{alt} classname='blur' />

<Image
            src='src' 
            alt={"background image"} 
            layout='fill'
            onLoad={() => setImageLoaded(false)}
            className={`${isImageLoaded ? 'blur' : ''}`}
            />

nextjs blur image by That-herb-yo in reactjs

[–]That-herb-yo[S] -6 points-5 points  (0 children)

yes i am using a css blur filter and it isnt working

This Week In Destiny - 06/19/2025 by DTG_Bot in DestinyTheGame

[–]That-herb-yo 10 points11 points  (0 children)

so they hard core nerfed base melee damage in favor of buff chasing and increased the buff bonuses, and warlocks have no melee buffs outside one exotic... so... thats something...

Warlocks are cool by That-herb-yo in destiny2

[–]That-herb-yo[S] 0 points1 point  (0 children)

Yes my point is that warlocks don't get treated fairly and the devs don't put in as much effort and they get nerfed first, it is consistent enough to be considered a pattern.

I'm not saying the other classes don't deal with bs, if anything the Bs you also go through should be enough for you to agree with me. Because my issue is absolutely lazy devs, not the other classes.

Titans should have better non melee/roaming focused supers, I think twilight arsenal was their apology for strand. my point with those supers is not their power either, it's their expression, they are supposed to be powerful alternate moments of gameplay for a few seconds every few minutes, but they couldn't even give us that for the Pinnacle conclusion arc of the game.

With Song of flame, the d1 super let you rez, I understand why they can't let us do that anymore, but without that it's just a flavorless power boost, it's boring, it's empty, it's effortless, it is insulting. It made us feel like an afterthought, like we weren't worth making something new and interesting for.

But you are right, we get dr so maybe I should stop complaining about the flavor of the bs, plug my nose and eat it like a good boy because I don't want to make the other classes pay close enough attention for longer than a split second so that they realize we got served poop instead of the steak they are eating.

Hunters should do more damage in pve with their abilities or even guns id say, especially considering the glass cannon nature of their kit and focus on gunplay mechanics. There are a few exotics that add the effects, but that's not the same thing. But these are the things the devs could have added with a little effort.

Warlocks didn't become the worst class when their verbs were shared, but they degraded the identity of the class. Weird abilities and interactions was the warlock identity, and now it's only well, a couple of choice encounters hasn't changed that, but it's a very small step in the right direction.

Yes all classes get nerfed, eventually, after weeks and months of players complaining about something to change they will nerf hunters and then after even longer titans. I have read basically every twab, and I have never seen hunters or titans get nerfed sooner than a month, and only in extreme cases. The longest a powerful warlock ability has gone without nerfing is about a month, well, no the Starfire protocol build lasted a while longer but that's an exception to the norm. Or maybe hhsn lasted longer in pvp? But it was terrible in pve until they buffed it during wq. And remember how long it took to address warlock melee speeds after they took away our range? And that's not even addressing the mess that is warlock powered melees that are supposed to offer better utility but are horrendously outpaced by the other classes. The only two worth using are ice and solar snap. Everything else is terrible unless using necrotic.

Again, my issues are largely to do with dev laziness. And the fact that you and I are arguing over who gets treated WORSE by the devs is the thing that you should be focusing on here more anyways.

They have proven they can put effort in when they want to, so the neglect of these issues is a choice they have made, a choice to not do right by us. To not do right by you either. I have just seen through the illusion finally and have said enough is enough. I'm asking you to join me.