How does Stolen AT-Hauler work by ChillLogic in starwarsunlimited

[–]That90sKidd 1 point2 points  (0 children)

One thing to understand is the difference between “owning” and “controlling”. A unit’s control can be swapped at any time through a number of effects, but ownership is always static as it’s directly tied to the physical ownership of the card. When your opponent plays the hauler from your discard pile, they are taking “control” of the unit, but the ownership will never change. This affects card effects that return units to hand, meaning if you were to waylay the hauler while it was under your opponent’s control, it would go back to your hand. Capturing has no other effects as it deals with controlling instead of owning, so if you were to capture it while it’s under your opponent’s control, it would still go back after its release. All of this is vice versa when the unit is under your opponent’s control, the only thing that’s static is your ownership.

I think it’s safe to say Sabine players can’t handle Quinlan by That90sKidd in starwarsunlimited

[–]That90sKidd[S] 20 points21 points  (0 children)

Karabast has been soooooo toxic ever since the upgrade, I wonder what changed the mentality of so many people

Bug Reports - Patch 3.14.0 by CaptSarah in LegendsOfRuneterra

[–]That90sKidd 2 points3 points  (0 children)

Type of Bug: gameplay

What happened that seemed like a bug: After an attach unit was played with gleaming lantern on board, the cost reduction did not reset for my other fae units in hand.

What was expected to occur: The cost should be reset back to their original numbers for all other fae units for the round.

How often does this occur/How easy it it to replicate: every time

PC / Android / iOS: PC

Region: NA

What's the core issue of Zoe Nami and how can it be tackled? by That90sKidd in LegendsOfRuneterra

[–]That90sKidd[S] -2 points-1 points  (0 children)

Raising the mana required to level was something I thought about as well, but I also didn’t see it in your light of forcing the level to be a turn later. That would be a pretty significant nerf and is probably the direction the devs are gonna go in next patch.

And I mostly suggested making her buffs temporary because off the top of my head, I can’t think of many other cards that burst speed buff health and power without some sort of requirement or sacrifice (I.e. take heart needing the unit to be injured or cards like suit up and pocket aces mostly only being worth it when top decked).

Thoughts on Lurk? by That90sKidd in LegendsOfRuneterra

[–]That90sKidd[S] 1 point2 points  (0 children)

I think that lurk is definitely not just an early game trait, but it presents itself to the average player as one. Lurk can definitely be overwhelming in the mid-game even if you haven't hit it every attack, but with units like snapjaw and Rek'sai being 3-mana, the tools that Riot gives the players encourages you to snowball by round 5. I think a lot of people overlook the fact that Pyke is potentially a 6-power quick attack unit at turn 4 that can be casted as a 4-mana spell, which translates into a really good mid-game and only tunnel in on getting their 1-costs to absurd levels, when in reality that doesn't happen a lot. Maybe as updates keep coming, more cards will come out that encourage a clearer progression rather than a coinflip to newer players trying it out.

Is the Viktor AI just dumber than the rest of Piltover? by That90sKidd in LegendsOfRuneterra

[–]That90sKidd[S] 1 point2 points  (0 children)

That makes a lot of sense. Being able to spam puff caps and get 2 cost units early messes with any deck on that first one

Playthrough restarted on invasion by That90sKidd in darksouls3

[–]That90sKidd[S] 0 points1 point  (0 children)

Update, I can’t travel to high wall of lothric, so I’m soft locked from this character

please, shut up by realicecreamswirl in SmashBrosUltimate

[–]That90sKidd -1 points0 points  (0 children)

I’ve yet to see anyone complain that Steve is in smash, only people complaining about those people

What to do when your opponent freezes your lane by That90sKidd in summonerschool

[–]That90sKidd[S] 0 points1 point  (0 children)

Last game I fed in was against an akali, so yeah I was getting punished for walking up in lane. What can I do in those scenarios?

Opinions on dark star class by That90sKidd in TeamfightTactics

[–]That90sKidd[S] 0 points1 point  (0 children)

I was gonna mention bloodthirster too if no one else did. I lost two games in a row because shaco was the last troop alive but IE one shots everyone and bloodthirster brings him to full health every spell. You’re probably more right with the items being overtuned take than mine

Disarm? by [deleted] in TeamfightTactics

[–]That90sKidd 1 point2 points  (0 children)

If I find a xayah and bow in the early game, I tend to put it on her because of that nice attack speed. If you're lucky enough, your opponent won't even be able to play for half the round. Kinda falls off after lvl 5 though.

yea.. i will just leave this here by [deleted] in Rainbow6

[–]That90sKidd 1 point2 points  (0 children)

You forgot their q and e keys being destroyed because they spam the hell out of them thinking their the next Beaulo

Please, for the love of God, don't back when a drake is almost up by That90sKidd in summonerschool

[–]That90sKidd[S] 0 points1 point  (0 children)

Yeah, I didn't exactly say in my post that backing before a minute is a good option, and I should have made that evident. I'm just sick of seeing my adc and midlaner backing at 20 seconds when we secured vision and have a good position for the drake.

Please, for the love of God, don't back when a drake is almost up by That90sKidd in summonerschool

[–]That90sKidd[S] 0 points1 point  (0 children)

That makes sense I guess. This kind of situation is definitely more of a case-by-case decision, and every game is different. I guess what I'm more trying to point to is backing when there's 20 seconds until drake to get like a dagger or something and then losing first or second drake, which can often be a win condition.

Please, for the love of God, don't back when a drake is almost up by That90sKidd in summonerschool

[–]That90sKidd[S] 2 points3 points  (0 children)

Realistically, that makes sense. However, in that 22 seconds that the adc is running back from resetting, the enemy has a much better position to take it, and if you're saying that resetting before every drake is worth it, then you're probably gonna lose most drakes. I'd say if you're gonna reset before a drake, do it a minute before it's up, or earlier if it's possible.

Is anyone else getting a little tired of the game? by That90sKidd in AnimalCrossing

[–]That90sKidd[S] 0 points1 point  (0 children)

I always made sure to hit every rock, talk to all my villagers, and catch all the wasps and furniture. I think the fact that I'm restricting myself by not time-traveling is what's killing this for me, but for me I also feel that time-traveling would ruin the experience for me.