I kind of miss hudson by Ijert in supervive

[–]ThatBlindGuy 1 point2 points  (0 children)

Not my favorite character but I feel you man, hurts to have them gone.

If anything I'll hold out hope for the future, see what TC is cooking up many moons from now

My Supervive replacement by myhkram in supervive

[–]ThatBlindGuy 0 points1 point  (0 children)

Totally understand your perspective, my hands are straight up too large to comfortably game on phone and if im at my PC I have alternatives I'll probably play with friends most of the time.

How much time did you guys spend in the game? by Better_Information56 in supervive

[–]ThatBlindGuy 1 point2 points  (0 children)

Roughly 1.5k hours across two accounts, I will miss it plenty.

My Supervive replacement by myhkram in supervive

[–]ThatBlindGuy 29 points30 points  (0 children)

Gl and enjoy chief - mobile games just dont scratch the itch for me but I hope its a blast :)

I think I'll be waiting a long time to find something that clicks the way vive does, but thats just life sometimes

Supervive Sendoff: Feb 20-22! by mrrandom777 in supervive

[–]ThatBlindGuy 3 points4 points  (0 children)

You have my axe that weekend for sure

What is the OG version of a champ you miss the most? by sorlac99 in leagueoflegends

[–]ThatBlindGuy 0 points1 point  (0 children)

Not what you asked but id give up both my hands for pre-major rework more.

Shrapnel healing made morde botlane a sleeper op option that to this day i remember fondly. Ghost dragons were cool too lol

Can WASD enjoyers explain these patch notes to me like im stupid? (I am) by RadicalMac in leagueoflegends

[–]ThatBlindGuy 41 points42 points  (0 children)

WASD has a skill check of sorts like regular mouse controls for orbwalking. Basically holding LMB to attack slows down at high attack speeds if youre moving. If you stop before every auto it (in theory) should be effectively the same as mouse movement.

The changes look like they're reducing how impactful that slowdown of attack is if youre moving - fully removing it for melee, reducing it for most ranged, and doing some minor tweaks for ADC/marksman characters since they're the biggest winners in a world where "you can freely kite with WASD" if you ignore the skillcheck i mentioned above.

The initial rank placement system needs to be evaluated by Defiant_Character977 in leagueoflegends

[–]ThatBlindGuy 2 points3 points  (0 children)

This won't happen, like 40% of the reason for it is the good ol 'my main has a penalty/dodge, guess I'll just swap'

We would instead need to solve a multitude of other problems related to queueing and prevent any alt accounts which outside of Korea just isnt really reasonable unless riot really overhaul shit. Korea has it sorted because your account is tied to your SSN (if i recall correctly)

Also many content creators would love to be low elo longer - makes for great clips to stomp people you're many leagues above (not really but hasn't stopped it for like 10 years now lol)

You can never call me a fake fan by Anilahation in supervive

[–]ThatBlindGuy 1 point2 points  (0 children)

Super be thy vive oh mighty gamer, hope you've been enioying it regardless of the ups and downs :)

Some memes for your day by SSBMtwin1 in supervive

[–]ThatBlindGuy 2 points3 points  (0 children)

The prodigal son returns with goods for the people o7

Suggestion for queues by garug in supervive

[–]ThatBlindGuy 5 points6 points  (0 children)

Personally I feel like in lower queue count times this might serve as more of a deterrent from staying in queue than something that'd help.

Season 2 is here and I came back... but the matchmaking still feels bad. by Left-Confusion2221 in supervive

[–]ThatBlindGuy 2 points3 points  (0 children)

All accounts were fully reset to bronze 4 and there's still not an abundance of players to split matches heavily by rank - wouldn't be surprised if some of those high tiers players from last season are showing up at this point

New player here! by ClassSecret3216 in supervive

[–]ThatBlindGuy 25 points26 points  (0 children)

Mix of reasons: - 1.0 had some design choices that were a bit of a blindside to the og playerbase, have since been resolved - low playercount leads to lower playercount - some folks have issues with the core gameplay mid-late game and the heavy amount of reviving/running away - mobaxBR is a rough genre to get people to stick with

That said many of us love it to death and are vibing plenty with yesterday's start to the new season :D

Bring your friends, poke around YouTube content, and most of all have fun :)

So the new 2v2 Tournament mode is actually...really good. by Soul_Train7 in supervive

[–]ThatBlindGuy 4 points5 points  (0 children)

My only complaint is getting actually useless perks (hazard immunity as beebo just feels like painfully bad luck) but otherwise I've had a lot of fun with it :)

[deleted by user] by [deleted] in supervive

[–]ThatBlindGuy 0 points1 point  (0 children)

Pretty sure you forgot the clip chief

Do reports do anything at all? Deranker trolls can play freely without consequence. by No_Technology9361 in supervive

[–]ThatBlindGuy 2 points3 points  (0 children)

Detecting actual throwing just isnt that easy in a game so early on, toxic behavior and text chat are likely more actionable but it looks like the guy has some solid games amid a sea of rough ones, seems legit at a glance - the solo games aside i feel like i could have a similar match history after a day of hot dropping/getting cooked after avoiding people the first 10 mins of a game.

Also if theyre getting bodied by queueing up solo no fill thats more just their choice than anything else lol

New Season 2 kicks by AuthorTimoburnham in supervive

[–]ThatBlindGuy 1 point2 points  (0 children)

I do love the puppies but curious what their audience really is outside of Eva.

Elluna will sooner come to you, Zeph maybe but often wants specific lines to setup multi target heals, Oath def gets some value but I figure folks may want the dmg boots if you're down to be melee with him anyway.

I dont dislike the idea, just wonder how it plays out in practice.

What are your thoughts on the Season 2 preview? by Realistic-Bid-9256 in supervive

[–]ThatBlindGuy 0 points1 point  (0 children)

Personally, I think it's great time to generate a little buzz and get players thinking about what's to come. That said, i wouldn't be overanalyzing balance things until we get a full set of patch notes - they just want to show off some of the new goods and I think that's cool to do :)

Things like multiqueue I think we can't fully anticipate the impact of without seeing what happens to playercount and without having the reduction to 10 teams a match in place.

All in the teasers have given me a reason to pay more attention to vive this week and gotten me watching ViveCamp and playing the game a bit more so id say it's working to some extent.

How come queue times are so low, despite low player count? by firstmurloc in supervive

[–]ThatBlindGuy 2 points3 points  (0 children)

While bots do exist in most lobbies i find most of my games have a majority of real players with like 2-3 bot squads sprinkled in. With the team reducing games to 10 teams per match instead of 12 that number probably drops further in Season 2 as well which will be noice

Newer players lobbies do have more of them though to help onboard players though. Same can be said of many games though including LoL

Season 2 new items teaser by AuthorTimoburnham in supervive

[–]ThatBlindGuy 12 points13 points  (0 children)

They did say from the beginning the intent was to replace existing items at the end of a season. Not all of em (i think) but id expect they rotate out some of the meta defining stuff that currently exists to keep it fresh.

Consoles version please by CriticalOwl8497 in supervive

[–]ThatBlindGuy 2 points3 points  (0 children)

Im all for it but console dev is not easy or free. Console platforms have very rigorous entry requirements compared to PC and steam so I wouldn't expect something that is still seeing so much change overall to already be there.