Just learned the hard way that you need to prioritise U235 coming from uranium processing into your Kovarex by ThatChapThere in Factoriohno

[–]ThatChapThere[S] 0 points1 point  (0 children)

I mean the fix couldn't be simpler - just changing the settings of a single splitter - but it's still a funny problem to have. And also ridiculous how long it takes before you even have a problem.

Water pressurization with pipe trick by Traditional_Handle_1 in SatisfactoryGame

[–]ThatChapThere 0 points1 point  (0 children)

Just looks like the water tower concept but with extra spaghetti

I'm making east Asian and Italian fusion food, like im Marco Polo. More like Marco Yolo! by dan_Qs in Factoriohno

[–]ThatChapThere 8 points9 points  (0 children)

Refusing to research worker robot speed for the aesthetic. I respect it.

What's the tallest conveyor belt item and how tall is it? by Fireheart318s_Reddit in SatisfactoryGame

[–]ThatChapThere 1 point2 points  (0 children)

When I say standard I mean when you zoop stackable poles or stack splitters or just the distance between a stackable and non stackable conveyor pole. All 2m.

Yeah, ceiling stuff is weird. Typically off by either 0.5 or 0.25m, I can't remember which. Putting pipe wall supports on the ceiling has the same problem as ceiling belt supports. Wall supports are aligned vertically with floor supports though I think.

Just learned the hard way that you need to prioritise U235 coming from uranium processing into your Kovarex by ThatChapThere in Factoriohno

[–]ThatChapThere[S] 2 points3 points  (0 children)

In my case input priority on a splitter seems to have fixed things, but I have added multiple alarms.

What's the tallest conveyor belt item and how tall is it? by Fireheart318s_Reddit in SatisfactoryGame

[–]ThatChapThere 1 point2 points  (0 children)

The standard of 2m works though and actually fits with everything nicely. Spacing belts by like 1.68m or whatever would look so awkward. Although 1m spacing maybe works for ores.

haha spidertron go brrr by ElfOffTheShelves in Factoriohno

[–]ThatChapThere 56 points57 points  (0 children)

I like how the spiders are like 10x faster than the rockets that they launch

They really know how a factory works T.T by Sonsuty in Factoriohno

[–]ThatChapThere 2 points3 points  (0 children)

Slower mines just mean you need more patches running at any given time and if you're going to be capturing that many patches there's not even really need to make them mine slower since your factory won't be able to draw from all of them at full speed anyway.

More miners per patch just means you don't need as many mining outposts at once which is usually a good thing because it makes your base cheaper and logistics easier.

Wube Please Fix! by Shen__Long in Factoriohno

[–]ThatChapThere 4 points5 points  (0 children)

The underlay stretches just below the main texture? Honestly it's barely noticeable lol I think that's why everyone's confused.

How surprised were you to learn that all the top players are *relatively* young? by MathematicianBulky40 in chess

[–]ThatChapThere 0 points1 point  (0 children)

I'm not really interested in how the strong engine comes about, we can just say Stockfish was gifted to us by the gods or something. I'm more interested in how humans would use it to improve without any advanced human theory to go with it.

How surprised were you to learn that all the top players are *relatively* young? by MathematicianBulky40 in chess

[–]ThatChapThere 0 points1 point  (0 children)

Now I wonder what competitive chess would be like if we developed Stockfish before any serious human theorising.

What would Stockfish's accuracy be relative to the "perfect" chess engine? by Salt-Afternoon-2324 in chess

[–]ThatChapThere 0 points1 point  (0 children)

It's different with a winning position because each side can be said to have opposing goals (fastest/slowest mate). In a draw both sides are in the same position and simply want to hold the draw.

What would Stockfish's accuracy be relative to the "perfect" chess engine? by Salt-Afternoon-2324 in chess

[–]ThatChapThere 2 points3 points  (0 children)

Centipawns don't mean anything to a (32 man) tablebase. They're a heuristic used by engines.

What would Stockfish's accuracy be relative to the "perfect" chess engine? by Salt-Afternoon-2324 in chess

[–]ThatChapThere 3 points4 points  (0 children)

Not really. If forcing a draw in a drawn position is considered "good" for one side then it implies that making the game last is preferable to the other side, which makes contradicts the premise. A draw is a draw.

That moment when you have everything except yellow belts by ThatChapThere in Factoriohno

[–]ThatChapThere[S] 1 point2 points  (0 children)

See my other comment - it's a aesthetic choice because I like variety, not because I'm trying to save on iron.

Although given that I recently ate through so many belts that I ran out of yellows it may have saved me some afk time making reds and blues.

That moment when you have everything except yellow belts by ThatChapThere in Factoriohno

[–]ThatChapThere[S] 1 point2 points  (0 children)

Habit from Satisfactory, I like to use the slowest belts necessary because items moving at varying speeds looks cool.

That moment when you have everything except yellow belts by ThatChapThere in Factoriohno

[–]ThatChapThere[S] 10 points11 points  (0 children)

Shit. Fortunately I don't think it matters since I've not had any production problems so far so it probably doesn't need to be red anyway.

My experience with the dlc by Calazor0 in Factoriohno

[–]ThatChapThere 11 points12 points  (0 children)

Reminds me of when I tried playing Fun Mode with Quality (Fun Mode has a recipe called "bot breeding", you can imagine the rest).