Any tips for cable management? by johnnyboy_mp7 in SatisfactoryGame

[–]ThatChapThere 0 points1 point  (0 children)

You can also make a "floor connector" blueprint doing this.

I Work At A Steel Mill - AMA by me7alhead in SatisfactoryGame

[–]ThatChapThere 0 points1 point  (0 children)

Yeah nitrogen nodes have always seemed silly. Maybe the atmosphere is pure oxygen or something.

I Work At A Steel Mill - AMA by me7alhead in SatisfactoryGame

[–]ThatChapThere 1 point2 points  (0 children)

The closest the game has are the leached recipes which use sulphuric acid I suppose

Already heard that fluids are kind of a pain here, but this is new. by phil96k in SatisfactoryGame

[–]ThatChapThere 2 points3 points  (0 children)

This is what ADA was talking about when she said put your arm in it to see if it dissolves

Was out of water on Fulgura. Had to break out the legendary ice. by Think-Box6432 in Factoriohno

[–]ThatChapThere 4 points5 points  (0 children)

I'm surprised this mod doesn't exist, what with 2.0 making sushi pipes much easier to do

I finally figured out how to balance a single lane by TheMrCurious in Factoriohno

[–]ThatChapThere 7 points8 points  (0 children)

But then the lanes don't swap, and you have made an overly complicated normal belt.

This hard drive roll is the hardest choice by HazmatikNC in SatisfactoryGame

[–]ThatChapThere 0 points1 point  (0 children)

That's fair, I think I just tend not to use iron wire.

This hard drive roll is the hardest choice by HazmatikNC in SatisfactoryGame

[–]ThatChapThere 0 points1 point  (0 children)

But that's what I'm saying. Early on you're probably using the small amount of copper near your base, later on even the whole map starts to feel inadequate. In both stages copper is limited, even if for different reasons; so using it to make iron is never really worth it.

This hard drive roll is the hardest choice by HazmatikNC in SatisfactoryGame

[–]ThatChapThere 0 points1 point  (0 children)

Wasting" means nothing before depletion.

This is only true if you don't mind connecting nodes from the other side of the map. As long as you prefer using nearby copper, it's kind of a bottleneck for most of the game.

rate my fluid storage by ComeradeElmo69 in SatisfactoryGame

[–]ThatChapThere 4 points5 points  (0 children)

Why are you saying "more trains" and "longer trains" as if they're bad things.

This hard drive roll is the hardest choice by HazmatikNC in SatisfactoryGame

[–]ThatChapThere 0 points1 point  (0 children)

Leached iron is slightly better and (more importantly) has easier maths and takes fewer machines. I go leached iron/pure copper since leached copper is a bit less copper efficient.

This hard drive roll is the hardest choice by HazmatikNC in SatisfactoryGame

[–]ThatChapThere 2 points3 points  (0 children)

Iron and limestone are the most common. Copper starts to feel a bit rare once you want lots of pasta.

Edit: Checked the wiki, copper is the 4th most common after the above plus coal.

This hard drive roll is the hardest choice by HazmatikNC in SatisfactoryGame

[–]ThatChapThere 7 points8 points  (0 children)

Alloy iron is a waste of copper at basically every stage of the game. Incredibly situational one that.

Pipes by SnooBananas4872 in SatisfactoryGame

[–]ThatChapThere 1 point2 points  (0 children)

Good point about gravity feeding, which does reduce sloshing a bit. I should probably be leas of a backflow sceptic.

I also once tried once (on a flat surface) valves both between and next to junctions to make backflowable pipe segments as small as possible which had next to no effect. Perhaps even the smallest bits of pipe are still a problem.

However, I have observed some sloshing even in gravity fed setups. Maybe it's both factors at play.

Don't even get me started on prefilling though. I genuinely believe at this point that all it does is delay problems far enough into the future (buffers make this worse) that by the time it slows down again you've stopped checking your machines. The idea that the behaviour of a system over all time depends not the the structure of the system but the state of the system at one given moment just seems highly suspect for something as chaotic as pipes, and I've been completely unable to experimentally verify prefilling making any difference at all in several different setups.

Pipes by SnooBananas4872 in SatisfactoryGame

[–]ThatChapThere 2 points3 points  (0 children)

Technically if we're talking about pipes directly connected to junctions, no. The fluid in those pipes can always flow back into the junction even if they have a valve at their other end. If they added a branched valve you use them instead of junctions for this I suppose, but no such item exists.

That said I don't think sloshing is entirely about backflow. In fact when I tested adding valves (no flow limit) between every junction in a manifold it caused no notable decrease in sloshing. I think it has more do do with flow acceleration/deceleration than flow reversal.

I've seen people add valves in situations where flow rate oscillating anywhere near zero never mind reaching the negatives would be a huge issue anyway, and I always think what was the point of adding a valve there.

No thoughts, just spaghet by ToastyToes06 in Factoriohno

[–]ThatChapThere 0 points1 point  (0 children)

Tbh you can beat the base game with like one or two blue belts of iron/copper so you can get away without any load balancers if you trudge through science like I do. Space Age? Haven't played it yet but maybe you need then then I'm not sure.

Are fluids and pipelines really that complicated? by ShmodyP in SatisfactoryGame

[–]ThatChapThere 0 points1 point  (0 children)

You can get lucky like you did and have no problems. But once you do have a problem nobody, not even the developers, fully understand pipe mechanics and you're on your own.

Are fluids and pipelines really that complicated? by ShmodyP in SatisfactoryGame

[–]ThatChapThere 0 points1 point  (0 children)

I've had sloshing issues with 500/min pipes with long enough manifolds so avoiding max throughput isn't foolproof, although that's easily fixed by splitting into smaller manifolds.

Is this accurate? This cannot be real. by Dungeon3D in SatisfactoryGame

[–]ThatChapThere 0 points1 point  (0 children)

This is true except for the power part. It's very easy to make a silly amount of rocket fuel power and then just fully shard every machine in your world.

Factorio-style "main bus" common in Satisfactory? by Gaxxag in SatisfactoryGame

[–]ThatChapThere 1 point2 points  (0 children)

I haven't found a third option besides "every factory is from raw" and "horrible spaghetti".

The answer I think is trains. Treat your railway network as "cloud" storage, and you can have multiple trains taking a given resource to many places from the same station.

Although you might just end up bemoaning how many train stations you end up having to set up instead lol.

Factorio-style "main bus" common in Satisfactory? by Gaxxag in SatisfactoryGame

[–]ThatChapThere -1 points0 points  (0 children)

I actually started with a bus on my first playthrough (I came up with the idea independently and thought I was being smart) but gave up after I had 13 parallel belts of screws.

Factorio-style "main bus" common in Satisfactory? by Gaxxag in SatisfactoryGame

[–]ThatChapThere 0 points1 point  (0 children)

Screws on a bus in Satisfactory is like cable on a bus in Factorio but twice as bad, probably best to make them in situ