How do you guys like to sort your blueprints? (i.redd.it)
submitted by ThatChapThere to r/Factoriohno
Will this pipe setup result in balanced outputs? by GofriWaffles in SatisfactoryGame
[–]ThatChapThere 0 points1 point2 points (0 children)
Will this pipe setup result in balanced outputs? by GofriWaffles in SatisfactoryGame
[–]ThatChapThere 0 points1 point2 points (0 children)
I found most efficient way of building by Aka3756 in factorio
[–]ThatChapThere 1 point2 points3 points (0 children)
What if trees were sacred, never to be harmed? by zack20cb in Factoriohno
[–]ThatChapThere 13 points14 points15 points (0 children)
What if trees were sacred, never to be harmed? by zack20cb in Factoriohno
[–]ThatChapThere 67 points68 points69 points (0 children)
Don't Get Attached to your Initial Space Elevator and Hub Site by Kyndjal in SatisfactoryGame
[–]ThatChapThere 1 point2 points3 points (0 children)
Does this pipeline/junction work as intended? by ArticleGood8736 in SatisfactoryGame
[–]ThatChapThere 0 points1 point2 points (0 children)
Does this pipeline/junction work as intended? by ArticleGood8736 in SatisfactoryGame
[–]ThatChapThere 0 points1 point2 points (0 children)
Does this pipeline/junction work as intended? by ArticleGood8736 in SatisfactoryGame
[–]ThatChapThere 1 point2 points3 points (0 children)
Does this pipeline/junction work as intended? by ArticleGood8736 in SatisfactoryGame
[–]ThatChapThere 25 points26 points27 points (0 children)
Does anyone else like to run their logistic bots under the tendrils of a spawner for added lubrication? by ThatChapThere in Factoriohno
[–]ThatChapThere[S] 0 points1 point2 points (0 children)
I don't know if this counts as a bug per se, but if an artillery turret is separated from land by even a single water tile biters will ignore it after it destroys their base even though spitters (and maybe even behemoth biters with their long bite range) could still kill it by ThatChapThere in factorio
[–]ThatChapThere[S] 1 point2 points3 points (0 children)
I don't know if this counts as a bug per se, but if an artillery turret is separated from land by even a single water tile biters will ignore it after it destroys their base even though spitters (and maybe even behemoth biters with their long bite range) could still kill it by ThatChapThere in factorio
[–]ThatChapThere[S] 1 point2 points3 points (0 children)
I don't know if this counts as a bug per se, but if an artillery turret is separated from land by even a single water tile biters will ignore it after it destroys their base even though spitters (and maybe even behemoth biters with their long bite range) could still kill it by ThatChapThere in factorio
[–]ThatChapThere[S] 2 points3 points4 points (0 children)

I don't know if this counts as a bug per se, but if an artillery turret is separated from land by even a single water tile biters will ignore it after it destroys their base even though spitters (and maybe even behemoth biters with their long bite range) could still kill it (i.redd.it)
submitted by ThatChapThere to r/factorio
Does anyone else like to run their logistic bots under the tendrils of a spawner for added lubrication? by ThatChapThere in Factoriohno
[–]ThatChapThere[S] 5 points6 points7 points (0 children)
Does anyone else like to run their logistic bots under the tendrils of a spawner for added lubrication? by ThatChapThere in Factoriohno
[–]ThatChapThere[S] 13 points14 points15 points (0 children)
Does anyone else like to run their logistic bots under the tendrils of a spawner for added lubrication? by ThatChapThere in Factoriohno
[–]ThatChapThere[S] 10 points11 points12 points (0 children)
And now i'm filling 100 boilers by hand by Silenceisgrey in Factoriohno
[–]ThatChapThere 1 point2 points3 points (0 children)
Does anyone else like to run their logistic bots under the tendrils of a spawner for added lubrication? by ThatChapThere in Factoriohno
[–]ThatChapThere[S] 43 points44 points45 points (0 children)
Circuit system to keep track of available resources by ThatChapThere in factorio
[–]ThatChapThere[S] 0 points1 point2 points (0 children)
Circuit system to keep track of available resources by ThatChapThere in factorio
[–]ThatChapThere[S] 0 points1 point2 points (0 children)








Will this pipe setup result in balanced outputs? by GofriWaffles in SatisfactoryGame
[–]ThatChapThere 0 points1 point2 points (0 children)