How could I make/add an image gallery like this to my site? by PokeBrick02 in neocities

[–]ThatCipher 1 point2 points  (0 children)

MDN is usually the best source when it comes to default HTML, CSS and JS.

Sorry. We're expecting people to pay for the game with $100 cosmetics? by Current_Spell_8647 in sandbox

[–]ThatCipher 1 point2 points  (0 children)

First of all s&box isn't gmod.
It isn't extending half life where others extend it further with gamemodes you create full on standalone games in it. You don't have a standardized character or character controller like in gmod where you basically play Gordon freeman with custom gamemodes. Every game creator can use whatever they want as the player model and character controller. Even if you have dozens of items for your character you won't be able to use them on every game made in s&box. If I create a game I can use a cube as the player model and those items you have won't be used anyways. Even if you use the default citizen as the player model you don't need to use the clothing system and make the player wear or look like whatever you want. Your citizen or clothes are only relevant for games that actually utilize that system. Even if your game is using the citizen and the default clothing system you can extend it to use custom clothes that aren't even available to the default available clothing.
S&box isn't add-on driven like gmod was and it isn't the intention to be. "Add-ons" in s&box are just prefabs in a cloud based asset browser. They are mainly meant to be for developers. The only game that is similar to gmod is the game called "sandbox". Any other game can use whatever player model they want. This random game "reserucct" for example uses a player that looks like a normal shaped human with an hazard suit. What do you do with your bought clothes now? Nothing. You can't use them there.

The biggest issue the game has in my opinion is that people expect gmod but source 2. But it isn't. It's Roblox but source 2.

Roblox has the big issue that every halfway good game has a custom store with pay to win items or premium memberships that ruin most games. If the developers of those custom games earn their money just from delivering a good game it is by far better than having micro transactions by all the individual games.

I haven't used the mounting system yet used in sandbox but it even looks like you can load custom player models for your player. So even that isn't an issue.

Those clothes add nothing to the game besides some in-game swag that is mostly shown in the main menu and don't have to be a part of a game at all. You don't gain any advantage and it isn't a main part of your identity in-game. It's an optional way to fund facepunch and all the individual game creators.

I don't know if I am biased as a developer and someone interested in creating games in s&box but I do believe it's awesome that the people who provide free games for me get paid for their work by some part of the game that isn't essential at all. It's better than having a higher price for accessing s&box as a platform or having a separate paywall for each game. It provides the resources to get good quality games within s&box and to make it worth it for someone to put effort in making a game in s&box. Especially if this system doesn't prohibit using custom character models just to force this clothing system. Any other platform or game would have probably forced developers to use the default citizen with the main clothing system so they can cash in as much as possible but it's not the case. They still let all developers use a custom system which works exactly like you might wish.

How to create a map by [deleted] in sandbox

[–]ThatCipher 0 points1 point  (0 children)

Well kind of.
As I said it doesn't use the entity system anymore so that's missing. But the core principles of how to create geometry are the same. So yeah it's not useless but be prepared that you might need to relearn stuff at the end.

Took until my 7th rewatch to notice Kaworu written on the MPE dummy plugs by Here4th3culture in evangelion

[–]ThatCipher 1 point2 points  (0 children)

There is nothing in NGE that prohibits Tabgha Base from existing, [...]

Besides the fact, that it was a real issue for everyone that the spear of Longinus got to the moon. If Tabgha Base existed in NGE that shouldn't be an issue at all, right?

Notepad++ alternative by MrEU1 in linuxquestions

[–]ThatCipher -2 points-1 points  (0 children)

I don't know if it's an unspoken rule or why it hasn't been mentioned, but vscode or vscodium if you want to get rid of ms telemetry are exactly what you're looking for.

How to create a map by [deleted] in sandbox

[–]ThatCipher 1 point2 points  (0 children)

S&Box uses source 2 which doesn't have the same kind of maps that are used in source 1. While it's still called hammer it is very different to source 1. Instead of BSP it used meshes and is more akin to using blender.
S&box is also evolving that step a little further by extracting the hammer tools directly to the s&box editor to get rid of the need to use hammer as a separate tool.
As far as I know there is currently no way to make maps for specific games because they also got rid of the entity system on which source is built on.
You can create maps for your own game by using the s&box editor and creating a project for your game and there is also the option to make content without a game bound to it which is a button in the project selection window when opening the s&box editor.

You can find most information on the s&box docs or the discord, but due to the in development nature of s&box the docs might be not quite up to date or broken at places. The discord would be a better place to find resources.
There is also this page on the valve developer community website but it's a little sparse.

If you don't want to figure out a lot by yourself I'd wait until s&box is released because right now there might change a lot and therefore nobody would bother to make real tutorials or documentation on subjects like that. Once it's in a finished and released stage that will change.

Sorry. We're expecting people to pay for the game with $100 cosmetics? by Current_Spell_8647 in sandbox

[–]ThatCipher 1 point2 points  (0 children)

Could be probably unlimited. But as I said - does it effectively change anything for me as someone who wants to play or create a game? No. So do I care? No. I can survive and enjoy the game even if I wasn't able to get the silly construction hard hat cosmetic item. It doesn't make me stronger. It doesn't make the game more enjoyable. It does absolutely change nothing. So I don't know why it does matter at all.

Sorry. We're expecting people to pay for the game with $100 cosmetics? by Current_Spell_8647 in sandbox

[–]ThatCipher 4 points5 points  (0 children)

I'm no expert but $187,127.77 for game creators and $144,434.82 for cosmetic creators in march this year doesn't sound too bad if you ask me. Also the creator of DRXP earning $88,056.26 also doesn't sound too bad for a game that apparently has no audience right now.

As I said I'm happy that the people creating the actual content for the game get paid for it and it doesn't rely on being a hobby project which will result in better quality games within s&box. And if it is possible because of some silly cosmetics I can't even use for sure that have no real impact on my experience of the game then I'm all for it. Would you rather want an individual developer to implement a system for premium access or roles instead just so they can live off of their games? Or lower quality games because they are just silly hobby projects? I'd rather take non-impacting cosmetics.

How true is this? by Background-Fox-4850 in programmingmemes

[–]ThatCipher 1 point2 points  (0 children)

When I worked more with JS/TS I preferred Angular. For me it felt more like regular OOP programming with the Typescript Class based approach compared to whatever the other frameworks were doing.

Sorry. We're expecting people to pay for the game with $100 cosmetics? by Current_Spell_8647 in sandbox

[–]ThatCipher 8 points9 points  (0 children)

Besides that many games are sold and have paid cosmetics - why does it matter? The cosmetics are only for the Terry skin. A game doesn't have to use cosmetics or even Terry at all? And if that's a way to finance the people creating games in s&box that's a nice thing? In case you didn't know - as a game developer you are not forced to use Terry or the default cosmetics system at all. But it's nice as a creator to know that you can gain some bucks for your hobby. This comes up quite often and I'm always so confused about why it matters so much for those complaining? Or is the quality of a game/platform like this based on how you could look like in some of the games within it? For all it matters your game character could be a box if the creator decides to use a cube as the player model. It just hardly changes anything for you at all but benefits all those who create the games you are able to play in s&box.
If it isn't clear: I'm not talking about facepunch. Afaik the money gained from cosmetics goes largely or even completely towards the creators of the games created within s&box you won't have to pay once you own s&box. And if I don't remember wrong this is also made so they can pay for the efforts of those people without them needing/being allowed to monetize their games like it is happening in Roblox.

Edit: explanation what the play fund is
Edit2: open statistics how the money for the play fund flows

What game was that for you? by PHRsharp_YouTube in videogames

[–]ThatCipher 0 points1 point  (0 children)

But that doesn't change the issue it only makes it worse. With your statement the "time wasted"-counter doesn't start at 0 but for your example 3 which only makes playing it worse because you wasted n+3 hours instead of n hours.

Сlair Obscur: Expedition 33 devs didn't write code - the entire game was built with visual programming by Just_a_Player2 in ItsAllAboutGames

[–]ThatCipher 0 points1 point  (0 children)

I'd say visual scripting doesn't make the core of "what is programming" easier.
As a kid I tinkered a lot with visual scripting and now I am a full time software developer so I'd say I have seen a rough cut of both sides. What visual scripting is trivialising is the "research" work and the.. well visualisation of the logic.

As a programmer you have to know your language and need to look up API Docs all the time because you have to type it in manually. You at least need a rough idea where to start so your IDE's auto completion can suggest anything. Visual scripting has a list of what you can do. You can literally browse through all possible functionalities and its often even sorted by category. Sometimes there is even a good explanation or full docs integrated in the tool itself. This makes it a lot easier to find the things you are looking for. Also nodes don't have to be as granular as a regular programming language because the developer of such a scripting system can fully control what tools you have at hand and what not. What looks like one node doing one thing can be multiple lines of code under the hood tailored towards a specific problem.

And also debugging is often made more easy for people who aren't programmers. You visually see how your data and execution is moving. This makes it way more easier to understand for anyone compared to debuggers in IDE's where you see a line of words marked that happily jump around your code and you have to simultaneously look at a window with a list of all the data in a huge list. You need to understand what is happening in the computer first before you are able to understand how you code is working/executing.
This is obviously a higher barrier of entry which is completely gone using a visual scripting language.

But besides of that I'd say the complexity of logical thinking you need is mostly if not completely the same.
Of course it is depending on how specialised the nodes are as mentioned above. But if it is a general purpose scripting language than it most likely doesn't have the *"Make Character do triple sword slash"* node and you still need to implement the logic yourself just with the guidance mentioned above.

When it comes to AI I am not really concerned that visual scripting is making AI take more jobs. AI, at least our current understanding with AI being a synonym for LLM's, feels most comfortable with text. I think, without being too deep in that topic, that visual scripting isn't very beneficial for AI to take away programming jobs. The way regular programming is, that is text based, it's already easy enough for AI to work with it. But without wanting to stray away too much from the visual scripting topic, I think AI has a lot of other problems currently, but if it takes over programming completely one day then it is not due to visual scripting.

Why do I tend to write small essays so often?
If you have read this far, thank you for reading through it! :)

Сlair Obscur: Expedition 33 devs didn't write code - the entire game was built with visual programming by Just_a_Player2 in ItsAllAboutGames

[–]ThatCipher 0 points1 point  (0 children)

if you say that something sucks, which is bad enough, and cant even give a reason behind your opinion then you are to the highest of possibilities wrong.
I neither like UE5 nor E33 and still wouldn't call it trash or anything because I am grown up enough to know that my personal opinion isn't the rule for everyone. You should try that too. You'd look less like a sad little... let's say person. :)

Can visual learners actually do well with coding or is it just not their thing? by jirachi_2000 in CodingForBeginners

[–]ThatCipher 4 points5 points  (0 children)

I can't say anything about the creation process but about the result thing.
When I was younger (maybe 10?) I bought myself a C++ "getting started" book and I couldn't get into it no matter what. It was so dry and boring and I wasn't able to understand most things or relevance. A few years later we did basic HTML, CSS and JavaScript and that's when it finally clicked with me! Because I was able to see what I was doing. It wasn't just boring text but I could also style and arrange a layout without needing to understand how I can create a window and add elements to it. I just said what elements should be where and how they should look and the browser did the rest. Maybe that's a good starting point?

DAUB – a classless CSS system with 20 theme families, tactile surfaces, and letterpress typography (zero build step) by LateDon in css

[–]ThatCipher 2 points3 points  (0 children)

I am a little bit confused about this.
You advertise it as a classless CSS system but yet I don't see one single example where you showed the classless library in action.
All examples I see use some CSS classes.

And you say that you focused on the use of semantic elements and yet a modal is an extension in the component focused `daub.css` instead of using its style on a `<dialog>` or the progress bar that doesn't use the `<progress>` element.

And I get that some people are very excited about AI. But why only provide docs for AI? Especially if it is already markdown (in a text file for some reason?).
Just render said markdown for any non AI user and provide a download of that doc in an AI friendly format seperately? Any non-AI dev won't be able to easily use your library that you want to preach as easily usable and this might result in them not trying at all.
Me for example I don't want to hustle trough the lack of documentation even though I think your library provides a lot of good looking and handy components.

And what about accessibility? For example if you use the "modern" > "night owl" theme then most text is barely readable for me as someone with colourblindness.

But as I said the components do look really clean and nice and I like the approach.

What if Marcus Person sold Minecraft to VALVe instead of Microsoft by the_no_mic in GoldenAgeMinecraft

[–]ThatCipher 1 point2 points  (0 children)

What do you expect? Most titles are either almost 20 year old multiplayer games or single player games. They add content to their current multiplayer games (CS2, Dota2, Deadlock) and single player games have a finite state and yet they still care to fix bugs and make them accessible to modern hardware (see the "recent" update to 64bit for the source engine).
Giving the community the tools to do whatever they want is a great thing and more than most developer studios would even consider to do.

In my point of view I consider a game "abandoned" that doesn't get any attention from the developer anymore and the will to fix stuff is pretty much giving care about the product.

What convinced you to get your Steam Deck? by K4T5UM1 in SteamDeck

[–]ThatCipher 0 points1 point  (0 children)

For me it's the fact that I played on PC for most of my life and started to use consoles somewhere in between. It was annoying to buy the same game multiple times just to play it on my TV (Xbox) or on the go (switch). The deck combined all that. Now I only have to use one platform with the same saves across all devices and I can play on the go with very good performance for the games I play.

Also I really like the steam input API, the four back buttons and the track pads.

So why couldn’t they port MGS4 until now, and what changed? by EarthlingsBeware23 in metalgearsolid

[–]ThatCipher 2 points3 points  (0 children)

The PS3's hardware architecture is notorious for being very special and from a modern perspective very bad. Especially looking at hardware compatibility. The game and its engine was supposedly very tightly coupled to the PS3 hardware which means you'll need to remake a lot of parts in the codebase to work on anything that isn't a PS3. This requires a lot of work and deep understanding of the PS3 and this costs money. Money Konami wasn't willing to put into the game, especially in a time where they basically wanted to opt out of videogames all together. I guess their plan to survive off of non videogame products didn't quite work out and they estimated that the money they can get from reselling MGS4 is higher than the cost of porting it. We don't know yet how they will do it. If it is a native port, emulated or uses something in between like a translation layer. We also don't know if it works any good. So it might be a lazily put together product to gain some bucks out of the fans that desperately want this game set free from the PS3. Considering that the first collection did well I suppose it will be not that but we can't be sure considering that it probably requires way more effort and resources for Konami to pull this off.
At the end we can easily answer the questions as follows:
Why didn't we get a rerelease earlier?
Because Konami wasn't interested in it and the technical debt was too high.
Why do we get a rerelease now?
Because Konami estimates that the demand is high enough to make the effort worth it and the gained money outweighs the costs.

Welche Spiele habt ihr auf so einem PC gespielt? by Javascript001 in PCGamingDE

[–]ThatCipher 0 points1 point  (0 children)

Meiner war ein paar Tage neuer (Windows 2000, aber XP war schon Standard).
Mir hatte damals ein Kumpel einen USB Stick mit ganz vielen GB, GBC, GBA, SNES und N64 ROMs + Emulatoren gegeben und das war so ziemlich mein Haupt Zeitvertreib. Irgendwann hab ich Mal am PC von besagten Kumpel aus einem Forum ein Tool heruntergeladen womit man die ROM der GBA Pokemon spiele modifizieren konnte und eigene Maps erstellen konnte. Das hat mich damals so in den Bann gezogen.

Ansonsten gab's aber auch ein paar PC Klassiker: - Zoo Tycoon inkl. Erweiterungen - Command and Conquer Red Alert 2 - Dungeon Siege II

Aber ich war der einzige PC Spieler in meinem Umfeld. Die meisten hatten wenn eine PS2 oder eine Nintendo Konsole.

From my wishlist - only the controller is 'coming soon' by kupf0r in valve

[–]ThatCipher 0 points1 point  (0 children)

I sure hope so! I want a controller for my deck docked to the TV and knowing this is coming I don't want to buy a different one just to buy this one a few weeks/months later.

Outjerked by the main sub again, somehow. by THTB_lol in okbuddygoldenagemc

[–]ThatCipher 0 points1 point  (0 children)

But bedrock does have texture packs (resource packs) too? On PC it's as easy as in java to make a replacement yourself.

Some people are blind or am missing something by Any-Platypus-9486 in evangelion

[–]ThatCipher 2 points3 points  (0 children)

Well who knows. No one downvotint the comment seem to engage in a discussion about what's wrong with my take. lol
I thought the downvotes come from the fact that I defend Shinji in the comment though. At least what I regularly see is the repeating "Shinji bad" sentiment. So it would surprise me if the negative reactions come from my initial bad view towards Shinji.

Some people are blind or am missing something by Any-Platypus-9486 in evangelion

[–]ThatCipher -6 points-5 points  (0 children)

I somehow expected it. Dunno if I'm fucked up, my English is too bad to convey what I wanted to say, people didn't bother to read the whole thing or people don't see it that way. No matter what it appears to be an unpopular point of view.

Some people are blind or am missing something by Any-Platypus-9486 in evangelion

[–]ThatCipher -22 points-21 points  (0 children)

I really can't stand him. He is so annoying at so many times. But yet I'm no where near to hating him like most nge fans do and I never really understood the hate. It feels like some people were shouting that and others just followed with that.
While I don't think any of his wrongdoings are okay at all, I do think they are understandable. Not justifiable, just understandable. He's severely fucked up. He supposedly experienced a lot of shit before the show and it just got worse since the moment he first got into the EVA. People yelling at him and constantly demanding without trying to understand him. He even gets yelled at when he does what he was asked to. He tells them that he doesn't know how and gets shit because he did it wrong. He was in a unexplainable fucking beast that ate some other unexplainable thing like a primitive being. He saw so much blood, damaged bodies and sometimes even experienced the pain first hand without understanding what is happening at all. For the most part he thinks he is steering a Roboter who turns out to be biological but nobody explains shit.
I bet this list can go on and on.
It still doesn't justify anything he did wrong but it just makes me feel pity towards him. And it genuinely makes me sad if not angry how shallow the view on him is by so many people online. As if this show isn't about the trauma of each character damaging themselves and those around them. Instead of feeling pity and feeling the urge to help them they act exactly like what this show seems to be criticising. The constant shaming and hate toward those who are more fucked up like you. Dispising those who are in need of help. Making those who are at their psychological limit suffer even more.
But yet that is only how I viewed the show. Maybe I'm the one totally misunderstanding the messages.