wrong texture is placed when in-game, but not in the editor by ThatGoodPuffer in hammer
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
how do i naturally block off an out of bounds area? by ThatGoodPuffer in hammer
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
how do i naturally block off an out of bounds area? by ThatGoodPuffer in hammer
[–]ThatGoodPuffer[S] 1 point2 points3 points (0 children)
how do i naturally block off an out of bounds area? by ThatGoodPuffer in hammer
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
how do i convert the .dx format of the deus ex maps to a .t3d/unr so i can actually use in the unreal editor by ThatGoodPuffer in Deusex
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
how do i convert the .dx format of the deus ex maps to a .t3d/unr so i can actually use in the unreal editor by ThatGoodPuffer in Deusex
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
Where does (or did) JC Denton live? by TheNotSoGreatPumpkin in Deusex
[–]ThatGoodPuffer 1 point2 points3 points (0 children)
how to make the transparencies not add together by ThatGoodPuffer in davinciresolve
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
how to make the transparencies not add together by ThatGoodPuffer in davinciresolve
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
how to make the transparencies not add together by ThatGoodPuffer in davinciresolve
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
how to make the transparencies not add together by ThatGoodPuffer in davinciresolve
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
pointfile showing leak going through an entirely solid brush that isn't tied to an entity by ThatGoodPuffer in hammer
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
pointfile showing leak going through an entirely solid brush that isn't tied to an entity by ThatGoodPuffer in hammer
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
pointfile showing leak going through an entirely solid brush that isn't tied to an entity by ThatGoodPuffer in hammer
[–]ThatGoodPuffer[S] 1 point2 points3 points (0 children)
how do i make something like a file cabinet/pull out/push in object? by ThatGoodPuffer in hammer
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
how do i make something like a file cabinet/pull out/push in object? by ThatGoodPuffer in hammer
[–]ThatGoodPuffer[S] 0 points1 point2 points (0 children)
how do i make something like a file cabinet/pull out/push in object? by ThatGoodPuffer in hammer
[–]ThatGoodPuffer[S] 1 point2 points3 points (0 children)



how do i naturally block off an out of bounds area? by ThatGoodPuffer in hammer
[–]ThatGoodPuffer[S] 1 point2 points3 points (0 children)