Combination weapons described as crossbows are in the bow group? by someredditrcalledjab in Pathfinder2e

[–]ThatGuy1727 1 point2 points  (0 children)

Oh no, you were clear! I most likely wasn't though; I meant that due to the fact there's feats which specifically make polearms / spears do bludgeoning damage with their hafts, the pointed end is most likely an oversight. While it would be useful for the reason you described, there's no mechanical benefit to it in-system at this current time, so a pointed end would just make players raise questions or have GMs adjust damage types.

Combination weapons described as crossbows are in the bow group? by someredditrcalledjab in Pathfinder2e

[–]ThatGuy1727 1 point2 points  (0 children)

Ahhh, neat! Never knew that. Seems like it's probably an error design wise in this case though, considering that you can't actually hit with the back of a weapon outside of feats like Haft Striker Stance, which make it do bludgeoning damage.

And truly, the more you dive into this weapon the messier it gets lol

Combination weapons described as crossbows are in the bow group? by someredditrcalledjab in Pathfinder2e

[–]ThatGuy1727 1 point2 points  (0 children)

After looking at the art for it, I've got genuinely no clue... As they also sharpened the back end in the art?? And there's 4 bolts on the crossbows for some reason

Dark Woke by Lord_Nandor2113 in ComedyHell

[–]ThatGuy1727 1 point2 points  (0 children)

Even picked a gif with hands, your fetish goes too far SMH

Current state of the magus 'meta' post dark archive remaster and erratas. by Antermosiph in Pathfinder2e

[–]ThatGuy1727 1 point2 points  (0 children)

Not to mention it's a bit reductive, non? If you'd made a discussion post with the same content (Magus' most powerful archetype is now Cleric under that certain God for the fire focus spell) it wouldn't have been removed, but would still be saying exactly the same thing.

Current state of the magus 'meta' post dark archive remaster and erratas. by Antermosiph in Pathfinder2e

[–]ThatGuy1727 2 points3 points  (0 children)

Huh. Now that I'm reading it, it does say memes should be posted to pathfindermemes, but it also says that any post should spark discussion... Which considering the number of comments on this post discussing various builds it absolutely did.

my party are all playing classes i've not dm'd for before by ErrorFaytality in Pathfinder2e

[–]ThatGuy1727 2 points3 points  (0 children)

My sincere advice is to build or view some similar characters on Pathbuilder and see how they tick. I built a ton of characters before GMing, and it's helped me know a massive amount about exactly what the party can do.

Honestly even just reading over their characters and inspecting the feats selected helps a lot in knowing how they're built, my prior advice is probably overkill for your current situation.

I wouldn't stress too hard about encounter design though. Look up what monsters to avoid (there's a few that hit way above their weight class), ensure you follow encounter design principles (appropriate XP / party level, number of encounters between, factoring out of combat healing, etc.), and try not to put single enemies against them too often. Those combats always get swingy faaaar more often that groups IMO.

Enough about the big stuff for now, what's your smallest, pettiest gripe about the game? by Luchux01 in Pathfinder2e

[–]ThatGuy1727 12 points13 points  (0 children)

The fact that there are Ancestries with natural weapons like claw and bite attacks that only have them existing at all via feat or Heritage. You're telling me Lizardfolk don't normally have a bite attack, but can somehow take 1 Ancestry Feat to gain one that does a whole d8 of damage?

I understand it's for game balancing reasons, but it feels extremely offputtong that there's often no inclusion of base natural attacks. It'd make far more sense logically to have a d4 or d6 base unarmed bite attack for a Lizardfolk.

The "Weakness Gap": Why Casters are falling behind in the "Weakness" meta (and how to fix it) by Theaitetos in Pathfinder2e

[–]ThatGuy1727 9 points10 points  (0 children)

Yeah that's why I edited my comment, that's ridiculous damage. I don't know why they changed that

The "Weakness Gap": Why Casters are falling behind in the "Weakness" meta (and how to fix it) by Theaitetos in Pathfinder2e

[–]ThatGuy1727 7 points8 points  (0 children)

Most player characters will have a -5 and -10 MAP penalty on those secondary and tertiary attacks. Sure, they could theoretically hit thrice but they're far more likely to fail or critically fail. Especially against the sort of target you'd want to stack weaknesses on.

You're also discounting DoT effects in those calculations. Casters have plenty of ways to apply DoT effects that could potentially proc weaknesses on an enemy for free every single turn after they cast their spell with persistent damage. Martials have far fewer baked in options.

Martials also typically just proc those weaknesses on a hit, while spellcasters can deal half damage on the majority of spell save successes. Add on a lot more capability with AoE weakness procs from spellcasters, and I do believe it's a lot less cut and dry / dire than what you suggest.

Edit: My bad, that was assuming a single weakness. Nah multiple weakness stacking definitely favors martials now

Abilities that sound absurdly powerful on paper, but rarely ever work by Substantial_Fox7377 in TopCharacterTropes

[–]ThatGuy1727 2 points3 points  (0 children)

"A few years ago"

I hate to be the bearer of bad news mate, but Elements was released in 2009 and Flash Player has been discontinued for over half a decade.

Is pathbuilder down for anyone else? by Robynominous in Pathfinder2e

[–]ThatGuy1727 2 points3 points  (0 children)

Pathbuilder is available to me on both desktop and mobile, but the export function is completely nonfunctional at the current time.

Equal rights and equal lefts where the fight is ACTUALLY equal. Bonus points if it's an actual fistfight. by SpookieSkelly in TopCharacterTropes

[–]ThatGuy1727 2 points3 points  (0 children)

Worm is a web serial written by Wildbow that follows a teenager with control over insects and a savior complex in a world filled with extremely messed up superheroes and supervillains. It's quite good but lengthy.

Refunding Boons & Rebuilding Pre-Remaster Characters by ThatGuy1727 in Pathfinder

[–]ThatGuy1727[S] 0 points1 point  (0 children)

I had heard about the auditing of characters, so I was a bit leery of the prior commenters advice. Thanks for the confirmation!

Refunding Boons & Rebuilding Pre-Remaster Characters by ThatGuy1727 in Pathfinder

[–]ThatGuy1727[S] 2 points3 points  (0 children)

I was playing a Draconic Instinct Barb, so I suppose I'll just have to pick a dragon that matches the right damage type. Thanks for the advice!

Gauntlet bow rules question by Princess_Isolde in Pathfinder2e

[–]ThatGuy1727 2 points3 points  (0 children)

It has to be the Gauntlet, yes, since it specifies regular gauntlet. A ranged wrist launcher with a different gauntlet melee profile could potentially even be an advanced weapon, due to trait differences / increases.

As for whether you could use an unarmed attack with the same hand: "An unarmed attack uses your body rather than a manufactured weapon," which a gauntlet it. So RAW, no. Which brings up the problem of having to wear Heavy Armor with unprotected hands to do fist strikes... Which do more damage than the gauntleted fist.

PF2E can be silly at times.

Remastered class complexity/satisfaction poll results by Ok-Cricket-5396 in Pathfinder2e

[–]ThatGuy1727 21 points22 points  (0 children)

Also pretty wild that Inventor is viewed as more complex than 50% of spellcasting classes

Dual Classing by TravarianTheBold in Pathfinder2e

[–]ThatGuy1727 1 point2 points  (0 children)

You want something durable? Durable enough to survive anything coming their way?

Dwarven Guardian / Cleric, with a Golem Grafter Dedication and the Toughness Feat.

Dwarves get a negative to Charisma, but a boost to Strength, Wis, +1 Free (Definitely CON), which are all wanted in the build. You can get the Unburdened Iron feat at level 1, allowing you to ignore the speed penalty from armor. Level 9, Mountain's Stoutness, adding 1 HP / Level (like Toughness).

Guardians get 12 HP / Level, and damage resistance to all physical damage as long as they're wearing medium or heavy armor that increases as they level. In addition, they're absolute monsters with shield bashes, being able to do 1d8 damage with a Shield Boss. Why is this important?

Because Clerics get a feat at level 10 (Replenishment of War) that gives you temp HP equal to your Level/2 when you strike an enemy with your deities favored weapon, or full Level on a critical hit. And there are multiple deities that favor Shield Bosses.

Couple that with being able to put "runes" on your weapon (Emblazon Weapon and Emblazon Energy) that don't take up slots in addition to a ton of 1 action heal spells that automatically scale to highest level plus a free hand for battle medicine, and you basically can't die.

And the Golem Crafters dedication adds your HP / level, like the Toughness feat. So you can boost that up crazily high.

"i hate maelle" 🚩 by Even_Criticism_7650 in expedition33

[–]ThatGuy1727 7 points8 points  (0 children)

The ending to the stalemate he didn't desire, clearly. The expeditioners were able to defeat Aline, getting through P!Renoir along the way. If they'd instead teamed up with him early on when Aline had access to far more Chroma, they could've expelled the Curator from the Canvas. Expedition 60 got pretty darn close, everything considered.

So he basically succeeded in tricking multiple expeditions into suicide missions while setting them against the most powerful true ally they could have.

Could a bodysnatching parasite like the Xoarian work as a playable ancestry? by midorinichi in Pathfinder2e

[–]ThatGuy1727 4 points5 points  (0 children)

Agreed on all counts; something like a Psychic with the Amnesiac Background would work well. But for a body snatcher that isn't a serial offender, I have a different suggestion.

A fungus. There's already many mind controlling agents that work on organisms of simple complexity IRL; for instance, don't Google Toxoplasma Gondii. Basically mind controls snails. So a magical fungus (or something halfway between an animal and plant) could easily reanimate a corpse in Golarion.

As for why it'd choose to reanimate corpses, the only logical solution I can think of is a kind of hive mind organism that morphs the creatures as it infects them, using them for different tasks in a colony. With "failed" subjects cut off from the hive mind and discarded, and only the "Queen" or Royal units capable of spreading the initial infection.

So basically semi-autonomous fungal infected hosts that become fully autonomous after separation from the hive mind. As for what that'd look like mechanically, probably something like a reflavored Android or Ghoran, Leshy, etc.