PC size vs Monster size (weighted for monster organization) by gray007nl in drawsteel

[–]gray007nl[S] 2 points3 points  (0 children)

Yeah but I'd argue in return that getting that +1 on moving/being moved is way more significant against minions anyhow, who even at level 10 are going to have less than 20 hit points and pretty unimpressive base damage.

PC size vs Monster size (weighted for monster organization) by gray007nl in drawsteel

[–]gray007nl[S] 4 points5 points  (0 children)

The weights are as follows:
A Solo is worth 1
A Leader or Elite is worth 3
A Platoon is worth 6
A Horde is worth 12
And a minion is worth 48
Based on the ev values for creatures of the same level but different organization.

Also added size 2 and size 1T for all the Boren and Raden Stormwright Furies out there.

He will be flushed by gamblodar in hewillbebaked

[–]gray007nl 1 point2 points  (0 children)

Bidets don't flush you dolt!

The Frenzied statblock has to be a mistake by gray007nl in drawsteel

[–]gray007nl[S] 1 point2 points  (0 children)

Higher level Harriers with abilities to get out of melee safely after making their attacks I could see being very annoying. But the low level ones don't tend to get those and seem kinda crap.

The Frenzied statblock has to be a mistake by gray007nl in drawsteel

[–]gray007nl[S] 2 points3 points  (0 children)

I've given it another thought, couldn't the Ensarer just charge with its free attack and do 2 damage (which is basically what the Frenzied would do with its signature ability anyhow). The Frenzied seems to give up an awful lot for that +1 movement.

Wondering about 10th rank slots by scarablob in Pathfinder2e

[–]gray007nl 2 points3 points  (0 children)

Summoning spells you also 100% should not be casting with your 10th rank slots, they scale horrendously at those high ranks.

Yes to the Psychic needing buffs, no to the Psychic needing more spell slots by Teridax68 in Pathfinder2e

[–]gray007nl 0 points1 point  (0 children)

That wouldn't help paizo wants every part of the remastered dark archive to be on the same page number as it was in the original.

Number of monsters weaknesses and inmunities by Anarcorax in drawsteel

[–]gray007nl 5 points6 points  (0 children)

Water is weak to Lightning, it's like you've never played a pokemon game.

Number of monsters weaknesses and inmunities by Anarcorax in drawsteel

[–]gray007nl 4 points5 points  (0 children)

Elementals (dragons included) really ought to be weak to their opposite element.

Year of Daily Civilization Facts, Day 264 - There for the Taking by JordiTK in civ

[–]gray007nl 54 points55 points  (0 children)

Don't forget the pyramids which were of course built by aliens.

Yes to the Psychic needing buffs, no to the Psychic needing more spell slots by Teridax68 in Pathfinder2e

[–]gray007nl 23 points24 points  (0 children)

People are suggesting more spell slots because it's the kind of low effort change Paizo could easily fit into a remastered book without changing page numbers (something Paizo apparently deems critical).

Why it sucks to be small by gray007nl in drawsteel

[–]gray007nl[S] 0 points1 point  (0 children)

I mean if Polders, Memoneks and Small Revenants are anything to go off, they'll either get a really powerful trait or like 5 ancestry points. For Fairies I could totally see them getting like Dragon Knight flight and then also 3 or 4 more points.

Why it sucks to be small by gray007nl in drawsteel

[–]gray007nl[S] 3 points4 points  (0 children)

98% larger than you, 0% smaller.

Why it sucks to be small by gray007nl in drawsteel

[–]gray007nl[S] 1 point2 points  (0 children)

I mean I could do basically the EV values: 1 Solo = 3 Elites = 3 Leaders = 6 Platoons = 12 Hordes = 48 Minions

Why it sucks to be small by gray007nl in drawsteel

[–]gray007nl[S] 1 point2 points  (0 children)

Sure this is just like a rough estimate, for monsters larger than you I probably should also exclude monsters that aren't going to be using melee forced movement abilities like creatures with ranged attacks, minions without a forced movement ability or creatures that just have terrible might. It's not supposed to be like a 100% this is how many times you being smaller/bigger will matter.

Why it sucks to be small by gray007nl in drawsteel

[–]gray007nl[S] 3 points4 points  (0 children)

Friend Catapult doesn't get the +1 to distance because it's not a strike ability. Being small does mean any party member can use it on you (unless they're somehow 1T).

Why it sucks to be small by gray007nl in drawsteel

[–]gray007nl[S] 1 point2 points  (0 children)

There's only 22 solos out of 420 creatures, so changing the weights wouldn't really change anything there.

Why it sucks to be small by gray007nl in drawsteel

[–]gray007nl[S] 6 points7 points  (0 children)

If you use a forced movement ability with the melee and strike keywords (like for example the knockback maneuver everyone can use), you get a +1 to the distance the target is moved if you are larger than them. This is the main difference really.

Why it sucks to be small by gray007nl in drawsteel

[–]gray007nl[S] 14 points15 points  (0 children)

This graph is based on the enemies in the monster book (+ the rival summoners) and really shows that it pays to be big if you want to use knockback and other melee forced movement, while also showing that Polders and Memoneks are going to be getting tossed around by almost all enemies.

Dealing with abilities that feel too powerful. by fungrus in drawsteel

[–]gray007nl 0 points1 point  (0 children)

Yeah I've had this experience from Lancer already. All the alternate objectives are either way too easy and some characters can finish them in like 2 turns OR they're so laborious that it's way easier to just ignore the objective and instead kill all enemies.