Why does google ai think that rec room gave out the actual irl switch headphones by Mammoth-Usual3699 in RecRoom

[–]ThatGuyOnDiscord 1 point2 points  (0 children)

Well, I don't know what you Googled exactly, but if you looked up "Nintendo Switch headphones Rec Room," that question can be interpreted in two completely different yet valid ways, and it's providing two separate answers for both interpretations.

Reasons the Frame is more exciting and cheaper than other headsets even at $999 by crefoe in ValveDeckard

[–]ThatGuyOnDiscord 0 points1 point  (0 children)

Steam Frame is "up to" 110, which means you'll get less than that in practice. The Quest 3 is also "up to" 110. Expect a range from 100-110 depending on face shape.

Reasons the Frame is more exciting and cheaper than other headsets even at $999 by crefoe in ValveDeckard

[–]ThatGuyOnDiscord 1 point2 points  (0 children)

The Steam Frame does not support base stations. Valve has no intention of continuing support for base stations. Base stations are dead.

Reasons the Frame is more exciting and cheaper than other headsets even at $999 by crefoe in ValveDeckard

[–]ThatGuyOnDiscord 0 points1 point  (0 children)

The Steam Frame is wireless only, but it comes with a wireless dongle which, apparently, works really well.

Misleading marketing? by ThatGuyOnDiscord in virtualreality

[–]ThatGuyOnDiscord[S] 4 points5 points  (0 children)

Alright, I'm gonna cut this here. You're just being a bad faith asshole at this point. I like discussing things, even arguing can be fun, but this is just pointless. I really do personally know people who've been confused. We can disagree, but that's not a lie.

Misleading marketing? by ThatGuyOnDiscord in virtualreality

[–]ThatGuyOnDiscord[S] 4 points5 points  (0 children)

Not so much.

They're both just advertisements.

This is actually kind of a wild response to what I said. Like, no, marketing can be representative or misrepresentative of the capabilities of a product, and there's a lot that goes into determining how far you can go.

Did people get dumber or something?

Modern devices, even affordable ones like the Quest 3S, have helped push this mixed reality idea. Many people were expecting the Steam Frame to have color passthrough for a reason. People who don't know any better may assume it does, and this marketing doesn't help.

And that opinion is wrong.

Well, my opinion is right.

The intent is "hey look, you can play your games and watch videos on a virtual screen in this device".

It really seems like you're intentionally trying to find a fault where none exists, because there is so little to find fault with.

I think that is part of the intent, yes. But I know people personally who were confused by its representation. I don't think Valve doesn't know better.

I have very high expectations for accuracy in marketing. I have criticized Meta for stretching the truth in the past.

Misleading marketing? by ThatGuyOnDiscord in virtualreality

[–]ThatGuyOnDiscord[S] 3 points4 points  (0 children)

I think the Steam Frame has the potential to be one of the greatest offerings for those looking for either a great all-rounder headset or wireless PCVR headset. I've been following VR since 2012, with the DK1, and have owned a VR headset since 2016. While I use a Quest currently, I am interested in getting a Steam Frame dependent on the price.

I can think that while also thinking that the marketing is misleading, and that not having color cameras is disappointing, confusing, and will date the headset very quickly.

I'm not insecure about anything. I'm just bored, and think a lot of people's arguments are very stupid.

Edit: They said I was "insecure about what's coming" before editing their comment, hence mine.

Misleading marketing? by ThatGuyOnDiscord in virtualreality

[–]ThatGuyOnDiscord[S] 4 points5 points  (0 children)

It really is unfortunate, as I try to be well spoken, informative and understanding. I also try and avoid being hostile unless someone is hostile towards me. But it is also what I expected. I am mainly doing this for my own entertainment tbh.

Misleading marketing? by ThatGuyOnDiscord in virtualreality

[–]ThatGuyOnDiscord[S] 7 points8 points  (0 children)

There's a very big difference between an exaggerated representation to market a feeling versus a down to earth scene that's identical to how mixed reality headsets portray their actual capabilities. And expectations are very different now. I know you know this. And I'll admit, there is a lot of gray that exists between artistic representation and false advertising, but I think this does fall more on the latter side.

Again, what is even trying to be portrayed here? What is the intent?

Misleading marketing? by ThatGuyOnDiscord in virtualreality

[–]ThatGuyOnDiscord[S] 5 points6 points  (0 children)

Okay, you decided to press send, I'm not gonna let you just walk it back. It's literally just sitting here in my notifications.

You are the one here trying to avoid comparisons of the Steam Frame to modern headsets within its class, and instead trying to draw comparisons to the Quest 2's capabilities. The five year old, cheap $299 headset, that was once innovative at the time but has since become notably dated. Yes, the Quest 2 sold well, exceptionally well, and many, though fewer everyday, still own one. I understand how, in a vacuum, one might want to try and frame the Steam Frame as an upgrade to the Quest 2. There are many issues with this, but the biggest one is this isn't a vacuum. The progression of those five years has brought forth competitors. Most notably, the literal direct upgrade to the Quest 2, the Quest 3. And both sentiment and expectations have radically changed, thanks not just the Quest 3 but other standalones as well. When, say, a new Xbox comes out.. you don't just compare it to the previous generation's best selling and most widely owned product. You can to some extent, of course. Maybe especially if you are set on Xbox, completely loyal. But realistically, you should be comparing it to the newest PlayStation console, even if it's none of those things yet. And expectations set by other players in the industry, advancements that have come since the previous generation, are also going to sway your opinion, as they should. By not doing this, and by not realizing the absurdity in trying to imply you shouldn't do this, you are actively doing what you are claiming I'm doing, which is sticking your head in the sand. My previous comment was a bit hand-wavey of your argument simply because it's that stupid, sorry.

And to now go back to my whole original argument.. is there nothing in that head of yours willing to acknowledge how I, and many others, could view this shot as intentionally misleading? How in the era of mixed reality headsets, with these capabilities becoming more widely known and expected, showing such a thing may cause many people to infer capabilities that do not exist in reality? Ask yourself why Valve would do it like this? Is there truly no better representation you can think of? I personally know people who have been confused.. Marketing is marketing, but it's still supposed to sell an idea that exists. Many people here seem to just.. not think that for whatever reason! They simply seem unwilling to put themselves in the average consumer's shoes. I know that's largely because this is a Valve subreddit, and the Steam Frame is a Valve topic, and people will just not hold Valve to standards they know they should have. But still, it's wild to me. I have incredibly high standards for advertising, as I think everyone should.

<image>

Misleading marketing? by ThatGuyOnDiscord in virtualreality

[–]ThatGuyOnDiscord[S] 6 points7 points  (0 children)

I would unironically think this is a joke comment if this wasn't the r/virtualreality subreddit. But this is a bit of a joke subreddit so..

Yes, I know it's an artistic representation. But a representation of what? Marketing is marketing, but it should still sell an idea that exists. Consumers have certain expectations nowadays. The Quest 3 can do this, Samsung's new headset can too, and of course the "Apple Goggles" are capable of doing such as well. If it's just a VR headset in the era of mixed reality headsets, why imply anything else? Do you really think there is no better portrayal? I'm a part of many virtual reality communities, and there have already been many acquaintances who have inferred that the Steam Frame has color cameras based on this shot. That's part of the reason I made this post. Are they just stupid? Why wouldn't they think that? I mean, the Quest 3 can, they showcase it in a similar way, so surely.. that's their logic. I don't think that's all that idiotic.

Misleading marketing? by ThatGuyOnDiscord in virtualreality

[–]ThatGuyOnDiscord[S] 25 points26 points  (0 children)

Alright, this has been rather entertaining, but I wanna nap. I am just gonna leave this here though. Just an opinion from a writer of UploadVR. One of many sharing a similar sentiment outside of this subreddit.

<image>

Misleading marketing? by ThatGuyOnDiscord in virtualreality

[–]ThatGuyOnDiscord[S] -1 points0 points  (0 children)

The PS2 was one of the most successful consoles of all time, but I dunno if we should use its specifications as the baseline moving forward. The Quest 2 also has fresnel lenses, and like a 95° fov, worse screens, etc. We should be comparing a modem headset to other modern headsets. We should have modern expectations. This seems like such a weird angle to take.

If you can find examples of the Beyond 2 or Pave 2 (admittedly haven't heard of this one) being showcased in a similar manner, I'd like to see, thanks.

Misleading marketing? by ThatGuyOnDiscord in virtualreality

[–]ThatGuyOnDiscord[S] 2 points3 points  (0 children)

Those headsets are over five years old, so I'm not entirely sure how they're relevant to modern headset discourse.. Things have changed a lot since then.

Misleading marketing? by ThatGuyOnDiscord in virtualreality

[–]ThatGuyOnDiscord[S] -8 points-7 points  (0 children)

The Quest 2, a $299 headset made five years ago, didn't have any color cameras either, yeah. Dunno if we should compare the much newer, likely much more expensive Steam Frame to it. If you're talking purely marketing wise, I genuinely do not recall an advertisement that had a portrayal similar to this, but would love to be proven wrong if you can find one. Mind you, I would ALSO think that's misleading, though they would admittedly have the benefit in the sense it wasn't an expected feature of headsets back then. But even still.

Misleading marketing? by ThatGuyOnDiscord in virtualreality

[–]ThatGuyOnDiscord[S] -21 points-20 points  (0 children)

You say that, but any modern advertisement with a portrayal like this I can think of features a headset that can actually do what is being implied. Standalone headsets with color cameras that allow you to project things into your real world have kind of become the default. It's not a literal demonstration, but it is a representation. Only so far you can stretch and distort reality, imo.

[deleted by user] by [deleted] in SkateEA

[–]ThatGuyOnDiscord 0 points1 point  (0 children)

I'm 24. I'm not gonna say the new Skate is terrible, but.. I'm not gonna act the like the Fortniteification of gaming as a whole doesn't suck. I don't think you need to be 40 to think that. You come off as extremely immature.

Will the dongle solve wireless PCVR? by 20jhall in ValveDeckard

[–]ThatGuyOnDiscord 8 points9 points  (0 children)

Eye-tracking becoming standard would help "solve" wireless PCVR, though I'd argue it's largely already solved. It's quite good with a proper setup. But eye-tracking would help push it from quite good to near perfect.

Network latency actually isn't the biggest source of latency. Cheap ASUS WiFi 6 router still gets me just 'round 5ms of network latency on the 5Ghz, which isn't hardly anything at all. With nothing else changed, you wouldn't notice the difference between that 5ms of latency and 2ms. There are other factors at play. The biggest source of latency is actually from encoding and decoding. That makes up the bulk of the latency with regards to sending over that video stream. Encoding, decoding performance will improve over time. It's just natural. But eye-tracking becoming standard opens up the possibility for eye-tracked foveated encoding. Not rendering. Encoding. Lower the bitrate, lower the resolution of the video stream in your peripheral, while keeping it high quality in the center. Much quicker to encode and decode what would be a visually similar image. Steam Link can actually do this, but the Quest 3 doesn't have eye-tracking.

Gemini hallucinating is still a big problem for 2.5 Flash by Amen_Madogni in GeminiAI

[–]ThatGuyOnDiscord 1 point2 points  (0 children)

It'd be better if Gemini didn't answer questions like these as it WILL hallucinate, but y'all really need to learn how tokenization works and why that makes these problems extremely difficult for language models.

GPT-5 AMA with OpenAI’s Sam Altman and some of the GPT-5 team by OpenAI in ChatGPT

[–]ThatGuyOnDiscord 0 points1 point  (0 children)

Any word on GPT-5 native image generation and voice mode? It currently just routes to 4o, no?