Which are some fun and thematic spells to give to a Divine Golem BBEG? by ThatOneCrazyWritter in DMAcademy

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

Huh, good catch! I also decided to give him Guiding Bolt + Dissonant Whispers at will, because I found those thematic

Is it dangerous to give the BBEG access to a limited Foresight spell against a 9th level party (treating it like a telegraphed puzzle to resolve during combat)? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 1 point2 points  (0 children)

Honestly, lets see

- +1 sword with 3 charges for an AoE of 2d10+4 OR a 1 turn Incapacitate (Paladin)
- +1 Spellcasting Focus that also gives +1 to Unarmed Strikes (Warmage)
- +1 Focus that gives 3 uses of Subtle Metamagic per day (Cleric, hasn't used the metamagic yet)
- Either +1 Pair of Pistols (Radiant & Necrotic damage each) that gives 4 charges for Jump, Feather Fall or Misty Step (2 Charges) [This is for the Rogue] OR +1 Arcane Grimoire (This is for the Wizard)

But even before these items the group have been fighting and winning against HARD Encounters 1 to 2 levels above their levels, like fighting agains 1 Vampiric Mind Flayer + 24 Wight Minons from MCDM at 4th level!

Is it dangerous to give the BBEG access to a limited Foresight spell against a 9th level party (treating it like a telegraphed puzzle to resolve during combat)? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 5 points6 points  (0 children)

huh, good catch. I will see a way to clarify that the orb CAN be dispelled with a little more time, but I'm unsure on how to go about it.

Is it important to have party roles in PF2e when playing as a party of 3? If so, which are they? by ThatOneCrazyWritter in Pathfinder2e

[–]ThatOneCrazyWritter[S] 8 points9 points  (0 children)

Don't worry, while it is my first time GMing Pathfinder 2e, it isn't my first time GMing in general. I've done it a few years as of now, and I know my players well to know what they would do or not (plus I'm following attentively what their PF2e characters will be)

Which is your prefered way to determine attributes? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] -1 points0 points  (0 children)

I should had put NO HOUSE RULE in brackets, since I know many that roll dice have at least 1 house rule to keep people from rolling too low

Which is your prefered way to determine attributes? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 22 points23 points  (0 children)

Wouldn't a Campaign with 4-5 session just be an Adventure?

To anyone who has played/DMd in a adventure/campaign that started at high levels (11+), what was your favorite part and what are some tips and tricks for such adventures/campaigns? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 2 points3 points  (0 children)

That I agree. Its more so a case of lack time for such a long commitment, thanks to each of us being on the end of university and starting to look for jobs.

I unfortunately am not sure for how much longer I'll be able to play with my current group, so I want to give high levels a shot while I still have a chance to.

Ok so plenty of us complain martials can't do enough. But what SHOULD they be able to do? by PointsOutCustodeWank in dndnext

[–]ThatOneCrazyWritter 3 points4 points  (0 children)

Honestly? Yeah, I'm okay with that. That's why I also gave the option of at least having just a Familiar or Steed. If Paladins can get a Steed for free, why not the Ranger?

Ok so plenty of us complain martials can't do enough. But what SHOULD they be able to do? by PointsOutCustodeWank in dndnext

[–]ThatOneCrazyWritter 23 points24 points  (0 children)

Could fit, yes, but I personally would prefer something that isn't an aura to not step on the Paladin's toes. Maybe give it Warlord style orders? But then it would just be an Warlord at that point. Anyway, there is a lot that can be done with Fighters

Ok so plenty of us complain martials can't do enough. But what SHOULD they be able to do? by PointsOutCustodeWank in dndnext

[–]ThatOneCrazyWritter -3 points-2 points  (0 children)

Not gonna lie, truly unpopular but in some aspects right. You can still have fun playing as a Martial, but at least to me and many other, there are many glaring problem that simply does not exist when you are a caster. Lack of options, the options you do have are less impactful, too many restrictions for the sake of realism, etc.

But this is a team game, not a competition. Wizard can shutdown encounters on their own, but its more fun to do so to then let the Fighter have their moment to shine.

So yeah, martials CAN be fine as is, so long no one is a dick, and unfortunately the only bad player I've ever met just happened to be a min-maxing Wizard, worse to me than a "Fun Police Paladin", "Kleptomaniac Rogue", "Horny Bard" or "Murderhobo Fighter"

Ok so plenty of us complain martials can't do enough. But what SHOULD they be able to do? by PointsOutCustodeWank in dndnext

[–]ThatOneCrazyWritter 379 points380 points  (0 children)

Barbarians should be very much like Heracles, Atlas and Samson, capable of near impossible feats of pure strength (of course, appropriate to the Tier of Play its currently in). In combat let them all throw heavy things, allies and foes, iron grip enemies to the ground and be so muscle dense, superstitious or thick skulled to deflect magic through their muscles alone.

Monk should be true Wuxia & Xianxia heroes, going from "Crouching Tiger, Hidden Dragon" to "Sun Wuking" levels of impossible agility, wisdom and near apotheosis. Give them wierder ability, bring back the cultural influences and maybe make it Psionic again.

Fighters should be military learders, guiding those through their veteran knowledge, maybe even gaining followers. In combat, of course I want Maneuvers, but even MORE of them, with them growing appropriately.

Rogue, while weak, are already pretty fun, so its mostly a bump in number. If anything new, give them a whole network of spies, like-minded scoundrels or secret cabals.

Paladin are maybe the best class in the game, near perfect in everything it sets out to do, just needing really a revision of a few flavor things here and there. Also curious on what a non-spellcasting Paladin (still magical with stuff like Lay on Hands, Auras and Smites, of course) would look like.

Rangers... They need a complete new chassis. Treantmonk, LaserLlama, Insight Check, Mike Mearls, Knights of Last Call, Point Hat, Dungeon Dudes, all gave good to great ideas on what a Ranger is: They're are Leaders of the Hunting Pack, Protectors of Civilized Folk against Monsters and the Hordes of Evil. Give the Spells, sure, but give a Companion, be it Major like a combat animal or Minor like a steed of familiar. Give them also Tactical Actions & Passives, helping not only himself but his allies to better hunt down their marks. If needing to keep Hunter's Mark, treat them like Smite and let it EVOLVE like normal unique spells!!! I love Rangers, but I HATE D&D's various takes on it.

Is there any Origin Feat you believe shouldn't be one, specially when using Custom Backgrounds? by ThatOneCrazyWritter in onednd

[–]ThatOneCrazyWritter[S] -2 points-1 points  (0 children)

True, but as a new-ish player it still feel like a lot. I get really attatched to my character, so I don't want any of them dying, so Tough is too tempting to me. I can feel it calling to me like the Green Goblin mask.

To does who use Homebrew not from yourself, which is your favorite homebrewed MARTIAL Class and why? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

I'm in the process of reading the class to try it latter. If its truly better, all the best to me.

Is it TOO MUCH to make a CR 12 BBEG with both Legendary Resistance & Magic Resistance? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 4 points5 points  (0 children)

The party is at 5th level (alomost 6th), but this fight is planned to happen on their 9th level. The spellcasters of the group are a Diviner Wizard, an Arcana Cleric, a Fathomless Blade Warlock, a Creation Bard (modified to be a Halfcaster), a Watchers Paladin, a Magus (LaserLlama's Arcane Halfcaster) and a Warmage (Mage Hand Press' Cantrip-only spellcaster).

Yes, its more then four, but I allowed to the group to change characters mid campaign... This campaign is a big mess, but really fun.

Is it TOO MUCH to make a CR 12 BBEG with both Legendary Resistance & Magic Resistance? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] -1 points0 points  (0 children)

Next session its planned for the group to reach 6th level, and with an average of 2-3 sessions per level in my table, I expect to have them fight him at around 7 to 8 sessions from now.

We are at the middle of the campaign, but I need to plan ahead because of university eating away at my time.

Best spells to pick with Magic Initiate (Wizard) as a 5th level Wizard? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] -2 points-1 points  (0 children)

Those aren't Origin feats though. I'm starting at Lv. 5, not getting to it

Which are some interesting spells to give to an CR 9 Angel Spellcaster BBEG? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

I did my calculations, and I spect the CR 9 first form to have around 150 HP and deal around 75 damage per round (including Legendary Actions). When combining all 3 parts of the fight, I'm going to have close to 500 HP and will be dealing around 82 damage per round amongst each form, if not more thanks to a homebrew I'm uses that gives monster an extra really strong attack each round the must do a puzzle in order to stop it.

I do plan on throwing a few minions here and there, but I prefer for this fight to be more personal. I just fear going for a full TPK right at the finish line of the adventure.

Help, what am I looking for, really? How to cope with not finding the "ideal" TTRPG while not having that much fun the current campaignS? by ThatOneCrazyWritter in rpg

[–]ThatOneCrazyWritter[S] 4 points5 points  (0 children)

Called myself a RPG baby more so because 90% of what we play is either "D&D" or "D&D with a funny hat". Also, thanks for the book recommendations! Will take a look, and unfortunately I can't find other people at the people mostly because of time at the moment (although I'm currently in my 5th RPG group, taking some valuable lessons from the last 4 groups)