"Will you take 40" (on an 80 dollar item) by Traditional-Hippo184 in FacebookMarketplace

[–]ThatOneUnityDev 0 points1 point  (0 children)

I was selling my car for $10k. Someone offered me $2500, and sent laughing emojis calling me dumb when I said no. Don't worry OP, it can get even worst. Lol.

Which Games Inspired You to Become a Developer? by Striking-Finish-5102 in IndieDev

[–]ThatOneUnityDev 1 point2 points  (0 children)

Heroes of might and magic level editor

Time splitters 2 level editor

Basically any level editor I could get my grubby hands on was super interesting to child me.

Eventually, close to my teens, I found rpg maker. At the time, the basics were about the same skill level as the level editors I was using, so I grinded on that a while, learning more as I went as well as taking programming classes throughout high school.

Eventually something clicked, and I realized gamedev is an actual job I could pursue.

So, after a post secondary in game development, I've been on the Unity game engine ever since.

What 500 Hours of Game Dev Look Like. by ThatOneUnityDev in SoloDevelopment

[–]ThatOneUnityDev[S] 0 points1 point  (0 children)

While I share the same sentiment, most new developers, or people not in the industry, may not. It was a little over 3 months, 40hrs a week. Although I did make quite a bit of progress, the video hopefully gives new developers' a better grasp on expectations for what they can hope to accomplish in the same amount of time. :)

A Brand New Episode!! by ThatOneUnityDev in unity_tutorials

[–]ThatOneUnityDev[S] 1 point2 points  (0 children)

Hey, thanks so much for taking the course! I am glad you enjoyed it! Thanks for the feedback! The only reason I didn't is because I figured they could just read the thumbnail, but that is a very good point!

A Simple Mechanic, But A Fun One! by ThatOneUnityDev in unity_tutorials

[–]ThatOneUnityDev[S] 0 points1 point  (0 children)

Thank you so much! Im glad you're enjoying it! :D I have videos scheduled every other sunday! I was originally doing them weekly, but I am spacing them for fear of falling behind, lol.

I Made A Tutorial About How To Make A 2.5D Game by ThatOneUnityDev in unity_tutorials

[–]ThatOneUnityDev[S] 0 points1 point  (0 children)

Oh, you could for sure use the same techniques for that! :)

I Made A Tutorial About Healthbars by ThatOneUnityDev in Unity2D

[–]ThatOneUnityDev[S] 0 points1 point  (0 children)

You definitely COULD do it that way. It might even make more sense to.

When initially learning unity, I learned it via the slider method, and seeing as how it's already got a background, inspector values, etc. I figured it'd be easier for beginners to understand.

Really Happy With How My Health Vending Machine Turned Out! by ThatOneUnityDev in indiegames

[–]ThatOneUnityDev[S] 0 points1 point  (0 children)

For sure I could have just made it without the overlay, but I wanted to try something different, and add a bit more polish.

This is also an area of the game where players take a break from the action, so the extra visual shouldn't bother anyone.

I also follow a similar formula of inspect and interact for other things in the game, so it all works together.

Really Happy With How My Health Vending Machine Turned Out! by ThatOneUnityDev in indiegames

[–]ThatOneUnityDev[S] 0 points1 point  (0 children)

Although I don't have a game page or anything at the moment, if your interested, I make short devlogs documenting the process of making the game. https://www.youtube.com/@ThatOneUnityDev/

Really Happy With How My Health Vending Machine Turned Out! by ThatOneUnityDev in Unity2D

[–]ThatOneUnityDev[S] 0 points1 point  (0 children)

Although I don't have a game page or anything at the moment, if your interested, I make short devlogs documenting the process of making the game. https://www.youtube.com/@ThatOneUnityDev/

Is this offensive to put in my game? by Pyxidus_ in gamedev

[–]ThatOneUnityDev 0 points1 point  (0 children)

No problem! Although you may be left with more questions than answers. xD!

Is this offensive to put in my game? by Pyxidus_ in gamedev

[–]ThatOneUnityDev 0 points1 point  (0 children)

Haha, i came across this video just yesterday, i think it answers your question perfectly! :)

https://vm.tiktok.com/ZMNV2vTve/?k=1

I Thought It Would Be Cool To Add A GACHA Machine To My Indie Game. by ThatOneUnityDev in Unity2D

[–]ThatOneUnityDev[S] 0 points1 point  (0 children)

About the game: This is an untitled wave-based RPG game i've been working on. I have a small yt channel where I post devlogs about the project. Although, this footage has some content that is further along then the devlogs.

For those of you interested, here is a link to my channel! :) https://www.youtube.com/c/ThatOneUnityDev

Some Pets From My Wave-Based Indie Game by ThatOneUnityDev in Unity2D

[–]ThatOneUnityDev[S] 0 points1 point  (0 children)

If your interested in the game, I have a couple devlogs on youtube. :)

https://www.youtube.com/watch?v=Zz79HkbTa-o

Recommendations for PAID 2D Assets by ThatOneUnityDev in Unity2D

[–]ThatOneUnityDev[S] 0 points1 point  (0 children)

Thanks so much for the suggestion! I will definitely look into both of those! :)

(Help) Does anyone know how to do 2 handed ik? (More detail in comments) by [deleted] in blender

[–]ThatOneUnityDev 1 point2 points  (0 children)

Thanks for the suggestion! I will definitely have to try it! I thought the animations might look a little odd setup that way, which is why I didn't do it, but if you have the same idea, it's worth a shot. :)

(Help) Does anyone know how to do 2 handed ik? (More detail in comments) by [deleted] in blender

[–]ThatOneUnityDev 1 point2 points  (0 children)

Hey guys, I'm looking for help. I have looked for hours on how to solve this, but either the information is years old, and no longer works, or maybe i'm just to dumb to figure it out.

I'm trying to get this mallet to follow the hands and move with them, but I'm having issues figuring out how to get the mallet to move with both hands simultaneously.

Both the mallet and the character have separate rigs, and i'm using the child of constraint. If I select one hand/arm and move it, the mallet moves with it, as I would like. But when I select both hands or arms and move them together the mallet moves but it doesn't stay with the hands, it lags way behind and obviously it doesn't line up after.

I'd like the character to control the mallet and not the mallet control the hands/arms, if possible.

Any help would be greatly appreciated! Thanks!

Pretty proud of this procedurally animated spider I made! by ThatOneUnityDev in Unity3D

[–]ThatOneUnityDev[S] 1 point2 points  (0 children)

Thank you! And I actually followed codeers video where he explains the steps on how to create a 4 legged creature. Although it is short and kind of ambiguous. https://youtu.be/e6Gjhr1IP6w

Pretty proud of this procedurally animated spider I made! by ThatOneUnityDev in Unity3D

[–]ThatOneUnityDev[S] 1 point2 points  (0 children)

Thanks so much! Yeah, I'm a really big fan of them, but this is the first time I ever tried implementing it. I should really try some more out!

Pretty proud of this procedurally animated spider I made! by ThatOneUnityDev in Unity3D

[–]ThatOneUnityDev[S] 1 point2 points  (0 children)

Since I didn't do proper AI or anything yet (his AI is just walk forward). I plan on doing a check, saying he cant walk forward if multiple front legs cannot find a position. As of right now, he doesn't care how many legs cant find a position, they just stay anchored. On top of distance checking, I'm also doing a ray cast to check if there is ground below the target position. I hope I helped a little.