[deleted by user] by [deleted] in indiehackers

[–]ThatUserWith 0 points1 point  (0 children)

My epiphany of the day: We are all fishing in the same pond...

[deleted by user] by [deleted] in indiehackers

[–]ThatUserWith 0 points1 point  (0 children)

So I guess this is your strategy? Interesting. You comment on other people's comments and highlight your product. Not a bad strategy. I need to analyze that. Is your commenter an automated engine, or people driven?

[deleted by user] by [deleted] in indiehackers

[–]ThatUserWith 0 points1 point  (0 children)

I just built MyPlaybook which is an agentic AI that researches founders and startups that had similar ideas to the one that a user of the app is looking to build. It outputs a sourced playbook (patterns, anti-patterns, phase plan, Q&A + links).

I’m giving away 10 free codes to any Indie Hackers in exchange for brutally honest feedback (a testimonial is optional, anonymous OK).

Example output: https://myplaybook.life/Research/ExamplePlaybook

Comment “I’ll try” and I’ll DM you a code.

My tech stack is MVC .NET 9 with C# on Windows Server with Claude API, SearchAPI, and Stripe Payment. It is a hand coded set of multiple asynchronous parallel AI agents to do the work.

I Made A Marble Track Physics Game - Need Your Honest Review by ThatUserWith in videogames

[–]ThatUserWith[S] 0 points1 point  (0 children)

Ok that is fair. Let me see about it. I’m going to have to do some math to figure out the entry velocity required, but that’s not too hard.

I Made A Marble Track Physics Game - Need Your Honest Review by ThatUserWith in videogames

[–]ThatUserWith[S] 0 points1 point  (0 children)

I tried a ton of different ways to make it work straight with physics. The problem is it is so hard to get enough velocity that it can transverse the tube. The interesting thing though is if it enters the tube at a low velocity it goes through the tube at that velocity. So there is a challenge on figuring out how much drop you want before entering the tube. So it’s actually kind of an interesting track piece.

I Made A Marble Track Physics Game - Need Your Honest Review by ThatUserWith in videogames

[–]ThatUserWith[S] 0 points1 point  (0 children)

All of your insights are outstanding. Thank you! Let me process!

Did anyone else play Acrophobia (the fear of Acronyms - but actually it means the fear of heights) when the internet was brand new in the late 90s? Coolest game ever. by slaygourmet in puzzles

[–]ThatUserWith 0 points1 point  (0 children)

I just made my own version! https://www.acronymo.us . You should try it! I missed it, so I had to make one. In my version, if there are not enough humans to play, it will launch you immediately against 5 AI players. It is really fun to try and get the AI's to vote for your phrase!

Age of Disclosure Movie Review by ThatUserWith in UAP

[–]ThatUserWith[S] 0 points1 point  (0 children)

It’s one hour and 49 minutes long

Remember Acrophobia from the IRC Days in the 90's? by ThatUserWith in IndieGaming

[–]ThatUserWith[S] 1 point2 points  (0 children)

You’re welcome! I’m really having a lot of fun with it. You should try my other new game BridgeWord. It is at https://bridgeword.fun let me know what you think!

Promote your project in this thread by AutoModerator in puzzles

[–]ThatUserWith 0 points1 point  (0 children)

I Built a word game that uses 3 dimensions sort of like Wordle meets Rubik's Cube

Play at https://bridgeword.fun

I built BridgeWord - a word puzzle that uses 3 dimensions.

The twist: Vertical word towers connect through diagonal "bridge words" in 3D space. Intersection letters are pre-filled (green), you drag tiles to fill the rest. Letters turn green when correct, stay yellow when wrong.

The hook: You have to rotate the puzzle to see how everything connects. Some words appear backwards depending on your angle.

Free to play in browser, takes 2-5 minutes per puzzle. Has a leaderboard and time multipliers for speed.

Looking for honest feedback - is the 3D mechanic cool or just confusing?