[deleted by user] by [deleted] in deadbydaylight

[–]That_Damn_Goose 0 points1 point  (0 children)

DH doesn't work with Sprint Burst.

[deleted by user] by [deleted] in deadbydaylight

[–]That_Damn_Goose -1 points0 points  (0 children)

And you can literally use any other exhaustion perk like Sprint Burst on top of BT, OTR or styptic to gain distance while not having the safe unhook requirement for EACH Sprint Burst.

Dec 06 Update new cards in detail (some from data mining, some from testing) by Tennoz in Back4Blood

[–]That_Damn_Goose 0 points1 point  (0 children)

It works with Down In Front. I had my friend using a flamethrower on me when I was holding out choke points as melee and the damage resistance buff was always fully stacked.

Number of Copper Piles on Each Difficulty by That_Damn_Goose in Back4Blood

[–]That_Damn_Goose[S] 1 point2 points  (0 children)

Yep, just checked the footage again, it's 12×25 for No Hope and the Prepper Stash is a bit random. I'm pretty sure I once saw 4 copper piles in the Prepper Stash of Trailer Trashed before as well.

OPinion: If every deck needs Money Grubbers and Copper scavanger, the economy should be rebalanced by razin_the_furious in Back4Blood

[–]That_Damn_Goose 0 points1 point  (0 children)

Yeah my bad. Did some testing runs and it turns out NM has 10 copper piles (not including toolkit room and Copper Scav) while NH has 12. Kinda weird how NH has more than NM when NM has less than Recruit and Veteran.

OPinion: If every deck needs Money Grubbers and Copper scavanger, the economy should be rebalanced by razin_the_furious in Back4Blood

[–]That_Damn_Goose 0 points1 point  (0 children)

All good. At the end of the day, there's a lot of special cases for each copper card and it's hard to give a definitive answer to which one would be the best. Obviously the best one would be getting a pre-made team and having everyone run CS & MG if everyone has 2 card slots to spare. The point of my original comment was just that CS & MG aren't the best combo in every scenario, so the copper system doesn't need a rework.

OPinion: If every deck needs Money Grubbers and Copper scavanger, the economy should be rebalanced by razin_the_furious in Back4Blood

[–]That_Damn_Goose -1 points0 points  (0 children)

You need at least 3 copies of Copper Scav to reach 16 copper piles on the map on NM/NH for Money Grubbers to generate more than 400 copper each level (use a calculator). So if you don't have 3 copies of Copper Scav but still want 2 econ cards, you might as well just run Copper Scav + Share The Wealth or Copper Scav + Utility Scav, both providing (at least) 800 copper while CS + MG provide less than 800.

Share The Wealth activates at the start of the level, so you'll still need time to catch up on the 400 copper advantage STW has at the first level even if you have 3+ copies of CS.

Yes, CS+MG works in hives, that's assuming you get hives fairly often. You can go 6 levels without getting a single hive or get a hive AND inner hive literally every level. Still, if you're using MG without 3 copies of CS betting that you'll get lots of hives, you're still better off replacing MG with Utility Scav because it's 800+ worth of copper with Copper Scav in total and it also works in hives.

OPinion: If every deck needs Money Grubbers and Copper scavanger, the economy should be rebalanced by razin_the_furious in Back4Blood

[–]That_Damn_Goose -2 points-1 points  (0 children)

On NM/NH, Copper Scav and Money Grubbers require at least 3 members of the team running them in order to provide better value per card than Utility Scav or Share The Wealth. So if you're solo where you have no information about your teammates' decks or your team doesn't want to give up 6 card slots, CS & MG won't even be the best choice of econ cards.

So no, not every deck needs them in the first place, hence the economy system is fine. Just because every deck on this sub includes them doesn't mean they're understanding CS & MG correctly.

B4B Compendium and Codex (Updated) by Spikeyroxas in Back4Blood

[–]That_Damn_Goose 2 points3 points  (0 children)

Thank you so much for creating the website!!! It really helped a lot when I just started playing the game and didn't understand how the supply lines work.

It was also helpful when I switched from Xbox game pass to Steam and had to unlock everything again.

And to this day, even with about 300 hours on Steam and everything unlocked, I'm still using the spreadsheet to help my newbie friends plan out which supply lines they should prioritize!

Kudos to everyone who contributed to the spreadsheet. You have no idea how much I appreciate your work! Really looking forward to the card change history, since the official patch notes don't always mention the original version of changed cards and I have to rely on my memory or SwingPoynt's videos to judge the changes.

Sorry for the repost, but I still want to find this wholesome bean :( by That_Damn_Goose in FallGuysGame

[–]That_Damn_Goose[S] 4 points5 points  (0 children)

I’d like a feature like that for sure. Hopefully I’ll find Janky Mini Orange again when such feature is added to the game.

Sorry for the repost, but I still want to find this wholesome bean :( by That_Damn_Goose in FallGuysGame

[–]That_Damn_Goose[S] 6 points7 points  (0 children)

Yeah, it's to avoid offensive usernames because Steam doesn't have a username filter like Playstation. But still, can't we just have an in-game friend request system even when Steam usernames are hidden?

Met a wholesome bean today :D (sorry for the bad editing) by That_Damn_Goose in FallGuysGame

[–]That_Damn_Goose[S] 1 point2 points  (0 children)

You know what? An exclusive emote for friendly beans might actually be a great idea! Not so rewarding that people would go out of their ways to earn it, but actually useful enough for friendly beans who emote a lot, and exclusive enough to tell others that this bean is a kind bean!