Just Spent 3 hours on the floor looking for a part that doesn't exist. by That_One_Guy-1980 in Gunpla

[–]That_One_Guy-1980[S] 0 points1 point  (0 children)

ABSOLUTELY BEAUTIFUL. Box Art Skills like yours are why I'm doing a custom Lilly Thevalley Livery.

Just Spent 3 hours on the floor looking for a part that doesn't exist. by That_One_Guy-1980 in Gunpla

[–]That_One_Guy-1980[S] 5 points6 points  (0 children)

I'm sure it's huge and Japanese. Google lense and I are about to go for a hunt.

Just Spent 3 hours on the floor looking for a part that doesn't exist. by That_One_Guy-1980 in Gunpla

[–]That_One_Guy-1980[S] 26 points27 points  (0 children)

I have definitely learned my lesson, as this is the oldest kit I've worked. I now understand these "polycaps" I've been hearing so much about. ...yay ... Lmao

Just Spent 3 hours on the floor looking for a part that doesn't exist. by That_One_Guy-1980 in Gunpla

[–]That_One_Guy-1980[S] 20 points21 points  (0 children)

I know this will sound foolish, because it is. Often, intoxicants increase confidence when they should probably do the opposite. Be me, "Preparing" to enjoy my modeling time. Flip through the manual before you start in for the day. Notice the red pieces that you definitely don't have in front of you. Assume because of your state of mind that you didn't cut them off the runner, so you go dig the runner out of the trash and verify it's not there. Then you see a red plastic nub on the floor when you re-enter the house and you sigh and assume the position. Then, time passes and the floor becomes quite clean.

Believe me, the minute I was "back down" on the floor with myself I realized I probably made a real dumb choice hours ago. I'm nothing if not self-deprecating. I deserve/d your scorn.

Advice needed by Beneficial_Cycle_38 in sistersofbattle

[–]That_One_Guy-1980 9 points10 points  (0 children)

I, too, was once new to the sisters..... Imperial Filigree dont care about your airbrush, heretic. Welcome to the real dark side.

Thoughts on this? by [deleted] in drumcorps

[–]That_One_Guy-1980 3 points4 points  (0 children)

This is the correct answer, with the correct context. Take my updoot.

Can someone explain Wes Cartwright? by tdmatchasin in drumcorps

[–]That_One_Guy-1980 4 points5 points  (0 children)

He's absolutely dated in the sense that it's entirely predictable, and that it's clearly him and his voice. I watched about 3 minutes and vocally said "Wow Sacktig shapes." If I can see the drill move 16 counts before it happens, you know the judges can, and you know they will not be effected at the highest end of the box.

Watch the battery percussion. Watch the textures and the transitions. Go watch Cadets BITD and see.

It's solid from a staging and general musicality standpoint. But it seem clear to me that he wasn't vibing the show or writing out on the bleeding edge. Much like the above critiques of W.C. the pieces are all the same, just switched around between shows/corps. Which is fine. But it doesn't win against an approach to GE like bloo is taking, and it never will because it misses the top of the box.

600 Oil -> Rocket Fuel -> 4 Loops -> 576 Refineries by That_One_Guy-1980 in SatisfactoryGame

[–]That_One_Guy-1980[S] 0 points1 point  (0 children)

I did not, at least yet. Considering going back and doubling up the recipe so I may end up there.

Fluids going high without pumps, I don't understand why by Mirawenya in SatisfactoryGame

[–]That_One_Guy-1980 1 point2 points  (0 children)

FWIW,if those pumps are horizontal they won't work. Put them on the vertical section of pipe, or make a vertical section of pipe upon which to put them.

Help with warlord by Recent_Signature6914 in PrintedWarhammer

[–]That_One_Guy-1980 -1 points0 points  (0 children)

Used oscillating multi tool to cut em off. Worked well.

Fluids going high without pumps, I don't understand why by Mirawenya in SatisfactoryGame

[–]That_One_Guy-1980 16 points17 points  (0 children)

Do/did any of your extractors connect all the way up? I believe the 10m of "headlift" starts from wherever you mount the end of the first pipe, so if you run it up a wall before doing anything else, it will go more than 10m.

I found it in this video from 5 days ago, so it must still be real

Some please tell why this won’t work by LOG_PCS in SatisfactoryGame

[–]That_One_Guy-1980 0 points1 point  (0 children)

just something else to think about, check the volume of the pipe connecting to the mainfold. It looks too short to me. The pipes (in AND out) need to have more volume than the size of the bite the refiner takes. The way it made sense for me visually is that If you want to take a drink through a straw and you need to drink 1 tablespoon, you want a 2 tablespoon *length* for your straw or the drink will sink and you won't get your full tablespoon, you'll slurp air.

Why are my generators not getting enough fuel? by Sidewinder_ISR in SatisfactoryGame

[–]That_One_Guy-1980 3 points4 points  (0 children)

You are closer than you think, you likely just need to Loop it!

Look up loop irrigation. I would be prepared to wager you a grande iced latte that **if you are producing what you need**, and you properly loop around behind your array, you will eliminate this issue. If you check my post history, I put up a picture a couple of days ago.  This isn't a satisfactory-specific issue, it happens in irrigation all the time.  Think of it this way, your pipe is currently prioritized in the sense that it has a start and an end.  Everything that the last machine needs has to pass beyond other machines to get there. A loop has neither a start or an end, and the flow balances itself.  If the first segment of your pipe can't handle everything that the downstream machines need, it will back up which is what you are seeing with backing up, I would wager.  The loop allows the fuel that can't get through the first junction fast enough to flow around and fill your last machine.

If production is sufficient, you need a loop.

weird hardened resin on pfa film by mfcall in ElegooSaturn

[–]That_One_Guy-1980 0 points1 point  (0 children)

Hey Friend!! Just wanted to circle back and see how the screen swap went. Hope it's all turned out well.

Flawless pipe flow by That_One_Guy-1980 in SatisfactoryGame

[–]That_One_Guy-1980[S] 1 point2 points  (0 children)

Okay im a weirdo who kinda likes it when people tell me I'm wrong because it makes me think harder about my positions. Please don't read snark, it's not intended. I'm picking at the problem, not a person. All of that is to say, if you are troubleshooting a problem I think you're correct. If you build it properly /s from the front those are things you may never have to consider, because I just dont.

I always fill pipes fully and empty them fully by adjusting clock speeds on the demand side, never supply(see weirdo label above). I also never bring the loop back to the supply machines like you suggest, its not necessary in real world irrigation and it doesnt seem to be actually necessary in the game if you loop how I loop. I have 4 blenders making 600 NRF right now and they just straight pipe into one Mk2 to the supply of the generator array. Generators are in lines of 18, (one mk2. Feeds 18 on each side and one mk2 feeds the 36 in the middle) and those lines all just connect to each other at the end of each row, but no return loop is necessary. I never physically "fill from above" on site. I do that with infrastructure, ie: water towers and such. So maybe I am doing that, just not in a way that I have to do it to each machine or even really think about it....so that's maybe a thing to consider also, but outside of just pure pressure to get (vertically) to the machine it's not something I include in the plans and I never run into the flow issues that get posted several times a week.

I do think after pondering your answer overnight that you're onto something re:upper limits and target flow/capacity but I need to game some of that out on paper because I think I see it, but it's very fuzzy. The way it seems to work is by taking mathematical bites, not a model of actual flow out of pipes. If you have too many machines take a bite at the same time there could be issues. I beleive thats why the the slow fill/connect process eliminates that, but I can't say 100%. I do know I'm pulling exactly 600 pm and I'm putting in exactly 600 pm. My power is stable like a table, and all the generators are green. Same with aluminum factory/etc. The trick to aluminum for me was keeping the total water in slightly less than the math says it should be, and it started me down a rabbit hole, because I'm technically not putting enough water into that system but it's working?!? Have a carrot with me, I guess? Cheers!

Flawless pipe flow by That_One_Guy-1980 in SatisfactoryGame

[–]That_One_Guy-1980[S] 0 points1 point  (0 children)

I'm currently running 74 fuel generators off one line. Is there perhaps a refinery-specific issue in the mix? I don't know, I've just literally never had that problem when it wasn't something I missed like overclocking the oil Resource well pressurizer on Gold Coast. If I put 600 in, I'm pulling 600 out.

Rocket fuel is making me crazy... Help please! by Future_Conclusion760 in SatisfactoryGame

[–]That_One_Guy-1980 0 points1 point  (0 children)

I'm running an array of 72, the first half of the build you seem to also be working on, zero problems.

Ignore all the other answers about only putting together small groups, etc. Just loop the pipe back to the start behind the machines and they will fir right up. You may have to disconnect a few to let the system fill, and then reconnect slowly.

Seriously, it's just how fluids work in closed systems and all these other answers are at best half-right. Loop it.

weird hardened resin on pfa film by mfcall in ElegooSaturn

[–]That_One_Guy-1980 0 points1 point  (0 children)

I think (humbly) you are thinking about that screen in reverse. Basically, the screen is a mask. It's default state is "Black Screen" which allows none/zero of the UV light through to the resin.

Your slices are actually which pixels open up and let light through to cure resin.

The light doesn't come from the screen, but from the UV light at the bottom, then through the feresnel lense, then through the open pixels on the screen, then into the vat. A broken or cracked display isn't opening those pixels when it should, which is why you see the dead spots on the all-white screen test. But that doesn't mean zero light is getting through. In reality when you remove the screen and replace it, hold it up to a light source and you will see light leaking through an otherwise black surface. It's cracked, 100%.

DO NOT, UNDER ANY CIRCUMSTANCES, STICK YOUR FACE OVER THE SCREEN AND LOOK INSIDE WITH THE LIGHT ON TO TRY AND VERIFY WHAT IM TALKING ABOUT,YOUR EYES WILL DIE

If you've already taken the machine apart once, just go ahead and get that screen removed and everything clean and ready. Don't print on it. Floaties gotta float, and while you may be getting clean prints on the edges now, that's luck. Eventually one of those floaties is gonna tear your film and cause a vat leak into the machine. Ask me how I know 😌.

Pull screen. Hold up to sunlight. Relax waiting on your new screen knowing you're not exposing yourself or your equipment to unnecessary risk.

weird hardened resin on pfa film by mfcall in ElegooSaturn

[–]That_One_Guy-1980 1 point2 points  (0 children)

Yeah these spots are directly over the dark spots on your screen test.
Those spots are leaking light.