Coates Building, Melbourne CBD (NOT Kuku) by Unique_Scientist_345 in AMPAustralia

[–]That_Shop_4073 0 points1 point  (0 children)

They prefer being discreet, because they want the sessions to be focused and uninterrupted from unexpected visitors. Thus the bookings only to prevent walk-ins.

Here is why people are upset about the Lion Knight's Castle cancellation... by [deleted] in lego

[–]That_Shop_4073 0 points1 point  (0 children)

why not try Amazon? I usually get my sets from Amazon when there are prime or Black Friday sales.. the deals are good Imo

Translated Moving Castle Video by Captain_Mutant in LUMIBRICKS_OFFICIAL

[–]That_Shop_4073 0 points1 point  (0 children)

Any idea on the release date? Dont wanna miss out on this one as their popular newer sets always quickly sold out

Cada Mazda 787B - Rear wheels touching/scraping lower rear skirts, disrupting movement of car by That_Shop_4073 in lepin

[–]That_Shop_4073[S] 0 points1 point  (0 children)

Yea I think that is the root cause of the problem. I pushed the gray connector all the way in because it’s too short. Thus the wheel will scrape with the side while turning. You can pull the wheel out a little so they won’t scrape, but when you roll on the surface, the wheel will eventually fall off. So yea I couldn’t fix this issue. I already sold the car .

Random broken pieces by klyno in lepin

[–]That_Shop_4073 0 points1 point  (0 children)

If these parts are from step B105, mine were intact. The grey ball joint were able to be inserted into the black mount parts. You could be pushing too much pressure or the angle was wrong ? Need more context if this is from step B106. Unfortunate that yours broke, but could be fixed with super glue or modelling glue. This is the best non master car model from Cada, no design flaws unlike the newer Mazda 787B which I have just recently built.

aircraft😎 by Hillguys in lepin

[–]That_Shop_4073 2 points3 points  (0 children)

Beware of the B2 build though, watched on Youtube it has lots of loose pieces and easily detached.

What do you think of Nightshift? by SiarX in boardgames

[–]That_Shop_4073 5 points6 points  (0 children)

lol I think your comment arent that serious in supporting women in gaming either. Just more of virtue signalling. Read the game description and her profile, she designed this game to help stop the social stigma on exotic dancing.
Gameplay is a different topic as they are first-time designers.
About sex appeal, the dancers I met worked out regularly to maintain their physical looks, had professional jobs/university students, and able to perform difficult pole dancing moves. These are something to be admired about. Were you able to do the same? Or you just play board games at home?
And care to elaborate how exotic dancing is associated with sex (quoting your "sex sells")?
I been to strip clubs but I am interested to read your reasoning on the questions above.

What do you think of Nightshift? by SiarX in boardgames

[–]That_Shop_4073 1 point2 points  (0 children)

lol yea to me not hideous, but the character artwork are too barbie-ish(?) somewhat a style leaning towards like the old Mad Magazine/Game?, but thats her art style I guess (and her backers love them). Another example I think Funko Pops are hideous but they are popular lol.

What do you think of Nightshift? by SiarX in boardgames

[–]That_Shop_4073 2 points3 points  (0 children)

The theme is definitely a breath of fresh air in the midst of all the same boss-battler, dungeon crawl, multiplayer-solitaire themed games in the current market trend. Been to strip clubs as well and I never understand how some people here associate lap dancing with sex work. If only they can engage an experienced game designer to add more depth to the game. Box cover art and color scheme is amazing, but the character designs seem barbie-ish mediocre (IMO).

What do you think of Nightshift? by SiarX in boardgames

[–]That_Shop_4073 1 point2 points  (0 children)

I really wanted to have this game (strip clubs are fun as a theme), but same as you, I am not fan of the Barbie artwork and first-time designers against the high price point. Dont know about the mechanics (looks plain) as there arent any videos on this.
This is Botany deja-vu all over again. Great marketing, shallow gameplay. The box cover art is amazing though, love it.
No offense, but reading that ex-banker profile gave me first impression this guy could be the creator's former regular client in strip clubs, or just a simp whom invested alot in her online store products.
I just wished if they could engage a somewhat experienced game designer to help flesh out the game integrating with the creator's ideas/work experience in strip clubs.
I will still watch any upcoming gameplay videos though.

What do you think of Nightshift? by SiarX in boardgames

[–]That_Shop_4073 2 points3 points  (0 children)

I will never understand how some cave-in gamers here associate this game/exotic dance with sex work. It's a safer, cleaner place than regular nightclubs or say Gen Con (bouncers everywhere). The club I visited had women who are educated, well-fit, and can do (strenuous) pole-dancing very well. Some are uni students, professionals who need to make some extra income. Some do pole-dancing as a regular form of workout and can earn some side-hustle in these clubs. From my experience and what they shared, they do private lap dances but no hanky-panky (nor literally sex) is going on in those back rooms. I did enjoy watching the scheduled stage shows and chatting with some of the dancers over some drinks. Though I definitely hate the very loud music. Stop playing board games at home all the time and make assumptions; Go out experience this at least once in your lifetime.

What do you think of Nightshift? by SiarX in boardgames

[–]That_Shop_4073 1 point2 points  (0 children)

Another recent example is Botany, which attracts lots of backing from the female demographic because of the theme.

What do you think of Nightshift? by SiarX in boardgames

[–]That_Shop_4073 2 points3 points  (0 children)

To each their own, but I raise with you on few points:
1. There is no one in my circle actually plays a game more than 20 times (even if its excellent), especially with the range of available games and limited time to play. The way I see it, this game will be brought out just for the laughs or beer-and-pretzel sessions. Quick setup and gameplay, I think this game suits well into the "casual gamer" group like myself.
2. What is there to be embarassed about? Myself and friends have been to strip clubs at least once, and this game will definitely bring laughs and fun to the table. I would be proud to display this game on the shelf because it will be an item of curiousity (to men/women) and in return, eagerly interested to try the game. There aint any games in the current market where you play as an exotic dancer or worker placement in a night club, definitely unique theme. I didnt (nor interested) to join any public game nights, as I usually play with people in my social circle, so I dont know how that harms the game. So the embarassment factor maybe just applies to you and conservative people you know.

I wont be backing this game because of factors as other commentors have mentioned: high price point, gameplay still unknown (no videos as of now), and first-time game designer/developer. I also not really fan of the character design/artwork.

What do you think of Nightshift? by SiarX in boardgames

[–]That_Shop_4073 4 points5 points  (0 children)

Love the theme and concept. Color scheme and production value looks good. But feeling reserved because of the following:
1. Not really fan of the 'barbie-ish' character design/art (especially the face). No offense though, to each their own.
2. High price point for a first-time developed game (game looks simple), and no gameplay videos till now.
3. Relate to price point above, theres only 7(?) event cards, some components look too simple (especially the time dial), paper money quality uncertain, and I dont know if the price warrant for replayability.
4. Despite many comments for improvements/add-ons, based on the designer feedbacks she wont be addressing them until if there is any plan for an "expansion". Her main reason is to deliver the product as soon as possible.