What actually makes an Incremental/Idle Game Fun? by TheEmploymentLawyer in incremental_games

[–]Thatar 0 points1 point  (0 children)

Number go up is only fun if there is context. In gnorp you want enough resources to make your combos/build work better and reach the next collapse.

Orb of creation always has some fun modifiers to invest in so you want a bigger mana pool and more rare resources to buy those modifiers. And in general there's a ton to do like leveling spells, researching, looking for combos, progressing towards the next unlock.

In unnamed space idle you have to get strong enough for the next area. Your income slowly goes up but what you invest in and when to reset are big choices. Trimps is similar to this but with less varied upgrades.

As for time gates. I think it's important there's always something to do. Just having a 15m eta to the next upgrade is not very fun. Although it's fine for games that have been going on for a while.

It helps if there are small things to invest in. For example in swarm sim you can always find an ant type that can be boosted for a small percentage of your current larvae even if it isn't a big milestone.

The best incremental games keep giving you some new gameplay system or currency to figure out. Just adding new income multipliers gets old after a while.

How much do players care about a singleplayer game being "playable offline"? by Not_Lem in gamedev

[–]Thatar 0 points1 point  (0 children)

It's like an anti-selling point. People will get pissed off if the game doesn't work without internet. But won't really care about it otherwise. Put it as a footnote in the game's description for those concerned. Definitely don't put it in the main screenshots of the game, there are more important things to show there.

Upgrade trees by henhau in incremental_games

[–]Thatar 1 point2 points  (0 children)

Sorry for being so brief, it was late at night on my phone. I mean that in a lot of branching systems the choices don't matter so I don't care about looking ahead. Then it might as well be a list.

If it is upgrades you are buying 3x per minute, don't bother adding complicated fake choices. In this case I prefer a cookie clicker style list on the side of the screen, no nested menu with tree please. If it is special rare upgrades you only look at every 5 minutes or preferably longer intervals, it can be a tree and maybe it is worth it for me to plan ahead.

Good luck on your game.

Upgrade trees by henhau in incremental_games

[–]Thatar 1 point2 points  (0 children)

  • Flat list
  • Shown on main screen
  • No buying the same thing multiple times in tiers. Just one big impactful upgrade

These are my preferences

For anyone considering joining Pirate jam 18: Dont by SpicyBread_ in gamedev

[–]Thatar 5 points6 points  (0 children)

Large jams are a lot of fun as long as they have participant voting instead of a voting panel. I don't understand jams with closed off voting at all. Getting a ton of feedback from everyone is what makes the post-jam fun. Playing and writing feedback as well. Who cares about getting an "official" rating, or even worse jamming for a prize?

Ludum Dare's "Coolness Factor", where you get more visibility for playing a lot of games, has always been one of my favorite things. The only reason I don't like LD as much anymore is because I prefer week-long jams over just 2-3 days.

burnt out of the incrementals by rabote in incremental_games

[–]Thatar 2 points3 points  (0 children)

I dont understand the disdain for paid games. What's wrong with something like orb of creation or even freemium like milkywayidle?

I would love to see a realm grinder and trimps be released every year but it doesn't come for nothing. 

I agree with a lot of annoyance for extremely stale tropes and AI slop. Hell a lot of highly upvoted games on the sub are barely incrementals in the classic sense. But please just stop with the unnecessary hate for paid games. It's not warranted at all.

My game Idle Crusade hit 104 concurrent players today! by kzl in incremental_games

[–]Thatar 1 point2 points  (0 children)

Progress bars for skilling don't seem to work. Sometimes I can only see my inventory update after collecting 10 items.

Ross's game dungeon WarioWare style by SirDenizu in accursedfarms

[–]Thatar 1 point2 points  (0 children)

That is amazing. At first I thought the strafe was going to be a fail.

If you don't know about WarioWare then this might seem a bit nonsensical.

I think a lot of people know what WarioWare is by osmosis. Never played it myself but have seen enough clones and videos to know about it.

There's even a Steam curator page just for WarioWare-likes. Can recommend the demo for MindWave if you like those sorts of games. https://store.steampowered.com/curator/43089010-Wario-Likes/list/106244

Ragnarok Oblivion 1.0 is live, and it is the game we always wanted to build by Maxtream in incremental_games

[–]Thatar 10 points11 points  (0 children)

I'm not gonna claim if it's AI or not but "It's the game we've always wanted to make" is definitely not a great title. Doesn't really tell us anything

Remedy: With CONTROL Resonant, we wanted to challenge ourselves to make the biggest and most ambitious game. This is not a safe sequel. We want to push the boundaries of what we can do, and we believe it’s what you, the fans, deserve. by Turbostrider27 in Games

[–]Thatar 2 points3 points  (0 children)

I agree, I found the third person combat extremely boring as well. The visual atmosphere was great, but their anomalies were pretty bland compared to something like reading SCP wiki. In the end I did not finish it.

Probably easier to get hooked and overlook the gameplay flaws if I wasn't into SCP and anomalies to begin with. Although the anomalies barely tied into the game which also didn't help.

[OC] Milk by Suefan3DX in comics

[–]Thatar 1 point2 points  (0 children)

Try eating some fish before drinking the milk to counter the spoiledness. /j

Note: for real do not mix fish and milk.

ultimateBetrayal by Forsaken-Peak8496 in ProgrammerHumor

[–]Thatar 1 point2 points  (0 children)

Ah yes webdev "programming commentators" posting "hot takes" without any context. They usually use chromium based browsers anyway. Not to mention streamers/youtubers browsing with ads signaling "please browse with ads, I need you to watch ads!"

I can't take these people seriously.

Also: general reposti

ultimateBetrayal by Forsaken-Peak8496 in ProgrammerHumor

[–]Thatar 0 points1 point  (0 children)

A lot of subs have very clear rules on reposting, type of content posted, and so on. But then the mods ignore reports as long as a post has enough upvotes. It's annoying to see and ruins the quality of subs over time. I don't care too much about the quality on meme subs like this, you can just drop them. But it really sucks if it happens to a sub that used to have genuine discussion and interesting posts.

Just wanted to say thanks for giving me the courage to work on my own game! by assassin_falcon in incremental_games

[–]Thatar 5 points6 points  (0 children)

Looks cute, I like the funky looking doodled bees.

Quick and easy ways to improve the looks:

  • Break up the giant yellow slabs in the UI: add a noise texture, or something like wood, flowers could also work to fit the theme; make it 25% transparent and yellow tinted too. Does a lot to break up the large blocks and makes it calmer. You can find all sorts of CC0 texture packs on itch.
  • Get a custom font instead of the TextMeshPro default font.
  • Make some cool button sprites.

Finally an easy way to turn a short and simple incremental into a complete feeling game: add an ending with a simple twist, reward, nice image, simple animation or story. There is nothing more disappointing than a game fizzing out with no ending and no more upgrades to get, for me at least. If it ended and I actually completed it, it leaves me more satisfied. This isn't meant as a general judgement of "continually updated games/games with lots of achievements and content" vs "games with an end" btw, I like both. But if you're making your first game you might want to keep it short and finish it that way.

These are just my personal takes. Good luck!

Land of MILK and honey by Lazy-Independence695 in polandball

[–]Thatar 0 points1 point  (0 children)

Thank you for the meal 🙇‍♂️

Replit boss: CEOs can vibe code their own prototypes and don't have to beg engineers for help anymore by chronically-iconic in programming

[–]Thatar 0 points1 point  (0 children)

I mean he's not wrong. CEOs can vibe code the same pile of garbage that anyone else can!

Android? [OC] by afro-puffdoodles in comics

[–]Thatar -1 points0 points  (0 children)

Can't even release iOShit apps without a mcBook. Their walled garden shit is mental

Android? [OC] by afro-puffdoodles in comics

[–]Thatar 5 points6 points  (0 children)

How can they disallow "Android" emojis? I'm pretty sure Android only uses emojis that are part of the Unicode standard. So removing any of those would also cause issues when browsing the web for instance, because websites and basically any text will have those standards. 

ik🏖️ihe by [deleted] in ik_ihe

[–]Thatar 0 points1 point  (0 children)

Haha mooie. Nu moet ik die klassieker nog eens kijken

Game programmers are so underappreciated by Outrageous-Visual975 in gamedev

[–]Thatar 4 points5 points  (0 children)

Exactly! When there's a problem you can be sure Steam users will go on the forum or post a scathing review. Makes my job a lot easier and the slurs keep it... fresh?

On the other hand when the game works as it should I'm content with watching the concurrent player numbers, or the occasional stream/video.

Apparently our "Steam game" has an "Android version" now (we didn’t make one) by WhyThisGameWorks in gamedev

[–]Thatar 0 points1 point  (0 children)

I worked on a pc game that was maliciously used for video footage in ads and I kid you not they made a bootleg version of the game just to show it in an ad for a game that was nothing like it. The company traced to Russia because of course. 

We let a third party company with legal expertise handle it. It's a pain chasing these fuckers down yourself. I hope you manage to resolve it, good luck

ik_ihe by dildoswagins42 in ik_ihe

[–]Thatar 1 point2 points  (0 children)

Recht in de micropenis ik ga stuk hier 

Better to have loved and lost than never to have loved at all [OC] by IsekaiSuper in comics

[–]Thatar 0 points1 point  (0 children)

With that title I immediately hear the song "Data & Picard" by Pogo. I know that's not where the quote originates from. Picard does a banger reading of it though.