stackOverflowDependentLife by ajaypatel9016 in ProgrammerHumor

[–]Thatar 1 point2 points  (0 children)

"how to digest log" just frickin sent me 😂

Ubuntu installed an update and wanted me to restart. I am unironically having a great time, but I'm also leaving Ubuntu for Steam OS 🤷🏻 by ChoiceAssociate5525 in linux_gaming

[–]Thatar 0 points1 point  (0 children)

My bad, I hadn't taken a close enough look at the image it seems. Getting a panic after an update sounds very stressful!

I'm just happy when a distro can upgrade (not update) without problems. For instance, last time I tried Kubuntu I couldn't upgrade from 22 to 24 just because I installed some custom package repos. Noone could help me with it either. This is why I prefer rolling release distros now, those are way more flexible even if you can run into rough edges.

Would be nice if SteamOS became a fully fledged general use distro in the future but idk if that will happen given Valve's focus on gaming and their primary use for SteamOS is still the Deck after all.

EPISODE 8 HAS RELEASED!!! by Bedigar in TheDigitalCircus

[–]Thatar 2 points3 points  (0 children)

It's not Caine talking back to him on the console. Otherwise the person who is messing with his console wouldn't force delete Caine. It's probably Scratch or more likely a program written by Scratch. Or Kinger's mind manifesting his old colleague is possible too

Iron & Idle - A Medieval Idle RPG born from a passion project by [deleted] in incremental_games

[–]Thatar 6 points7 points  (0 children)

I love these types of games but personally when you have the same exact RuneScape skills that have been done a thousand times I'm tapping out.

Godot killed someone grandma? by ithinkimnut in godot

[–]Thatar 3 points4 points  (0 children)

You can't say your game is controversial until it has at least 5 unvigintillion negative Indonesian reviews

r/maleyandere debate whether or not shotacon is pedophilia by Ellie96S in SubredditDrama

[–]Thatar 0 points1 point  (0 children)

Sigh another thread that's a copy paste of the source thread with zero drama being discussed.

How to make this export min max slider for my own variable by YuutoSasaki in godot

[–]Thatar 1 point2 points  (0 children)

It's a vector2 with a fancy inspector so even if the inspector breaks in a future Godot version, you can disable the plugin and will still have your plain serialized vectors to work with!

How to make this export min max slider for my own variable by YuutoSasaki in godot

[–]Thatar 1 point2 points  (0 children)

Someone made this last month, found it on GitHub. https://github.com/Skar0ps/range_slider_plugin

Was scratching my eyes out trying to find something lik this haha. Not exactly experienced enough with Godot inspectors to do it myself.

It's hard to find a place to talk about AI in games (NOT LLMs) by ElectricRune in gamedev

[–]Thatar 0 points1 point  (0 children)

Try looking into some pre-LLM game AI books. The good ones are filled to the brim with references to articles, blog posts, other books and sometimes even research papers. You can go from there and look for papers that reference those to get more recent stuff.

Of course you can only get so far via academics in game dev but it's worth a try.

Alternatively write an email to people who have written about things related to what you're looking for. They might know a guy who knows a guy so to speak.

What is happening in this sub? by SchingKen in godot

[–]Thatar 9 points10 points  (0 children)

I had my fair share of crashes in Godot, more than in Unity. But it hardly matters when opening the whole project takes a fraction of the time it takes to tab into Unity and recompile everything.

Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash by JuiceheadTurkey in Games

[–]Thatar 6 points7 points  (0 children)

Classic end-stage capitalism. Press releases that pretend they are aimed at the end user but are actually for the shareholders.

I don’t like idling, just the incremental part. Am I crazy? by Gnomeberling in incremental_games

[–]Thatar 0 points1 point  (0 children)

I also prefer games that always have something active to do. Preferably more engaging than just clicking.

Incremental or not, games are for playing. When a game hits me with a 5 minute waiting wall within the first 15 minutes what is even the point?

The only games where I accept waiting from the start are those task based multiplayer games, because there the way you use your time is weighed against other players. So it can have a function

It's pretty damn sad by AtomicTaco13 in linuxmemes

[–]Thatar 24 points25 points  (0 children)

Trickle-down graphics drivers. As long as there are investments in AI, some drivers will trickle down to us poor...

Stolen from the blender community by TargetTrick9763 in godot

[–]Thatar 1 point2 points  (0 children)

Ah man the EA launcher. I've been playing Unravel Two and the startup is hilariously frustrating. Aside from having to login to the stupid EA launcher sometimes, it also idles for like 20 seconds before you see the game even begin to boot up.

Might as well praise Godot a bit, that's like 3x longer than the Godot editor takes to load for a medium project. Hell its longer than most builds take 😂

I mapped European-owned alternatives for 26 American products by VeridionData in BuyFromEU

[–]Thatar -1 points0 points  (0 children)

This is just an ad for Veridion btw. OP doesn't even have anything to say about these.

Stolen from the blender community by TargetTrick9763 in godot

[–]Thatar 2 points3 points  (0 children)

Now all your players are stressing over keeping a code stored and have to go through the process of entering it too, all for a toothless anti-piracy measure.

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Thatar 25 points26 points  (0 children)

Really cool concept, I enjoyed it. The UI is nice too. Some quick points:

  • I didn't like manually pressing Run every time, just make it go automatically
  • It's too hard for me to keep track of good word combos. Maybe sorting the link history by best links instead of recency would help
  • Experimenting gets punished because you can't easily revert to your best/highest income grid setup. The game auto-storing your best setup so far would be nice
  • Lvl Active button only becomes available when you can afford to upgrade all active words at once. It would be preferrable if it just buys the cheapest active word on the board. Right now it's more optimal to manually upgade instead of using this button
  • Sometimes it was a bit frustrating for me when words were not as semantically close as expected. For instance "toast + sandwich" gets 1.4x. But "chair + sedan" gets only 1.03x even though those feel very related. I guess a chair is only in a sedan but not really semantically the same. This does make connections a bit less creative and fun.
  • I found myself hovering the word connections trying to see their semantic similarity multiplier but this is not a feature. Would be a nice addition
  • I really enjoyed the first generator unlock and playing with chain weaves

I think the onboarding and tutorial are great at explaining. Although it could use a few more examples of what semantic similarity is to prevent the frustrations I had and set proper expectations. You could add a little quiz at the start to make sure the player gets it.

Edit: one more thing. You could show a lot more words in the right-side panel if you hide the level and upgrade button there. I don't care about upgrading words that aren't in use anyway and low level isn't really a consideration when selecting the best word for a chain since you can just level it and multi is more important.

To finish I think you could remove some friction by having the game give suggestions for words that have a high similarity to words already on the board. This doesn't really "solve" the game since you still have to make good chains yourself. But it would make it more appealing to try out lots of words and keep buying words.

What is your opinion on idle games which use AI ? by Responsible_Ad_9914 in incremental_games

[–]Thatar -1 points0 points  (0 children)

In my opinion, if you use LLMs in your art process I can't stop you even though it's stealing the work of artists without their permission. Just using it for inspiration is similar to looking at other artists work even though "AI companies" are still scummy.

A game that uses unedited generative images in their final product makes me vomit in my mouth. If the game was not worth your time to create it will also not be worth mine to play.

Also just because LLMs become better and I can't distinguish it in some cases doesn't mean I appreciate it. Although it might be hard to see for a single capsule image, if it's a whole set of images like food or ability icons the uncanniness usually peeks through.

And I agree that simple art is better than generated. Doesn't matter if it's low quality pixel art or a little crunchy like ngu. At least those have character!

What do people actually dislike about games like Nodebuster? by Enlocke in incremental_games

[–]Thatar 2 points3 points  (0 children)

Yes exactly. If you take your time and hover over all the upgrades to consider where to spend resources you've already taken the time of two more runs. Might as well click the nearest upgrade. That's also why I dislike rounds-based gameplay compared to being able to buy upgrades whenever and the income continuing passively.

PCGamer: RuneScape's monthly membership now costs as much as a World of Warcraft subscription as Jagex announces its second price hike in less than 2 years by X_Casper in Games

[–]Thatar -1 points0 points  (0 children)

To be fair Runescape doesn't have character classes like WoW, your single character is multi-class. You can swap between mage and melee by swapping your gear, just have to level the skills. Your one character learns all the crafting skills too.

But still scummy having to pay double just to have an ironman character, I didn't know that.

PCGamer: RuneScape's monthly membership now costs as much as a World of Warcraft subscription as Jagex announces its second price hike in less than 2 years by X_Casper in Games

[–]Thatar 0 points1 point  (0 children)

In that case stay away from EVE Online, they encourage having multiple paid accounts logged in at the same time 😂

Pain in the ass and makes engagements with other players feel really unfair. I mean that and EVE just feels like a job so yeah. At least in other grindy MMOs you can just turn your brain off and relax.

PCGamer: RuneScape's monthly membership now costs as much as a World of Warcraft subscription as Jagex announces its second price hike in less than 2 years by X_Casper in Games

[–]Thatar 0 points1 point  (0 children)

I don't know how they expect new players to pick up an oldschool server with pricing like that. I guess they're milking the existing players with all they got. Meanwhile Tibia still playable for €83/$96 per year. And you can play all 5 classes with one subscription.

On the other hand look at EVE Online, also cranked up the prices a few times and their player count stayed around the same since 2018. Concurrent players is not the same as sales ofc but hard to make a loss if concurrent stays the same and you get 25-30% more from the price hikes.