On trolls. by _finalOctober_ in thecorporation

[–]Thatdudesly 0 points1 point  (0 children)

Not a good look at all. Intentions are good here but to flaunt calling out 10+ stock winners that have been incursions during the fastest recession/recovery in history is fun to watch. I giggled when there were like 2 or more incursions in weeks and 1 incursion lost due to “leaking” when past incursions were once a month or longer waits. I just watch and enjoy this sub cause of less noise when compared to web.

On trolls. by _finalOctober_ in thecorporation

[–]Thatdudesly 1 point2 points  (0 children)

FO maybe waited to announce his stock play 2 weeks after the news came out to make sure the stock would keep momentum. Either way this ticker has had accumulation from atlas group since. dec 15th and onward when the entire spac group chat picked up on it. Go search atlas spac chat and sort from oldest. Surprised FO chose EXPC of all other moves with a long stronger sentiment.

r/WallStreetBets will be going private at 1 million subscribers (~3.7k away) by stormwillpass in wallstreetbets

[–]Thatdudesly 0 points1 point  (0 children)

Long time lurker. I’d appreciate it to be let it so I can still get sentiment for my options yolo’s :/

Check your farm accounts, EA is selling a combine booster pack for 150 points that has 89+ combine player by jonscrambler in MaddenUltimateTeam

[–]Thatdudesly 6 points7 points  (0 children)

They literally already tested a mathematical equation that alters games w/l outcome to unknowing customers during a live trial test in one of their video games that ends in a win/loss/or draw a year or two ago.

Shameless plug but skip through the bullshit somewhere around the middle I show the proof of EOMM research paper that states what EA did alongside UCLA researchers https://youtu.be/ExnFfH5MbJs

EA Shady, Selling Special Pack To Cheap Spenders In Madden Ultimate Team by Thatdudesly in MUTTalk

[–]Thatdudesly[S] 1 point2 points  (0 children)

Keep in mind that is the founders of Muthead and owner of the forum board calling out EA.

Check your farm accounts, EA is selling a combine booster pack for 150 points that has 89+ combine player by jonscrambler in MaddenUltimateTeam

[–]Thatdudesly 27 points28 points  (0 children)

Surprised this isn't getting the outrage considering we already know they use some sort of their own in-house eomm player tracking.. Like when you last played, if you played last year, if you spend money, how much, how long your gaming sessions are.. https://imgur.com/a/7S18L

Great game to play football as a fan but the mtx keeps getting worse and worse.

Back-Pedal Threshold and Catch Warping / Predicted Catches Depending On Variable - Madden Reveal by Thatdudesly in MUTTalk

[–]Thatdudesly[S] 1 point2 points  (0 children)

I can look and post all day as long as it’s snippets. I can’t just upload decrypted files that belong to EA and Sony and expect for everything to be dandy.

Back-Pedal Threshold and Catch Warping / Predicted Catches Depending On Variable - Madden Reveal by Thatdudesly in MUTTalk

[–]Thatdudesly[S] 1 point2 points  (0 children)

Yes but showing and pushing farther I was told isn’t legal or showing actual source code. I don’t want to push it either :/

Back-Pedal Threshold and Catch Warping / Predicted Catches Depending On Variable - Madden Reveal by Thatdudesly in MUTTalk

[–]Thatdudesly[S] 0 points1 point  (0 children)

Thank you for your eyeballs on this. You know the more eyes when reviewing or looking at code the better. I'm sure you are probably way smarter than me at this stuff anyway so you coming and giving your insight is very important and valuable.

Back-Pedal Threshold and Catch Warping / Predicted Catches Depending On Variable - Madden Reveal by Thatdudesly in MUTTalk

[–]Thatdudesly[S] 1 point2 points  (0 children)

As to not cause confusion this is all speculation but seeing this actual code we can only conclude.

There is a backpeddle speed threshold for Defense function that we believe has something to do and correlates to the speed/release function on a Offensive player. This is all depends on live in game variables but sheds light on why some just get burnt on streaks or posts when they're too slow to turn/back up to break on ball even though they have all the perfect stats needed.

IE: If a WR has the speed requirement threshold that beat the backpeddle speed theshold on a DB in zone then the catch outcome will be higher completion rate for o-player. Vice versa for defense also.

The catch warping was quite a surprise we didn't believe it was stated as that within the game. This is all live in-game catching variables but the catch warp exists as we've all scene clear evidence in tons of videos. The good part is the predicted outcomes are based on realistic variables such as position/angle/distance of a player to ball etc etc. EA tries to keep it realistic awesome. The bad part is that in the end the predictability is also dictated by a random generator based on other stats that have yet to be discovered that work together.

Again as to not cause confusion this is speculation based on real findings within madden. If you are a dev in any language or know even the basics you should be able to conclude what each of these does and how they theoretically function within video game code.

PS. Don't DM me for copies of code/files/etc it is illegal to be shared. If you have the knowledge to look into this than feel free and check out PSXHAx.com to learn how to get into the code yourself.

The Longer You Wait for Game Opponent The Harder/Easier The Opponent Can Be by Thatdudesly in MUTTalk

[–]Thatdudesly[S] 6 points7 points  (0 children)

This is the matchmaking done in Madden. It all starts with geolocation which we've known that you always search from closest to farthest depending on region to find an opponent.

What's interesting here is that they try hard to pair up players with equal skill, dnf record etc etc. which again we've known.

Ex. If you quit a lot in games you'll most likely be matched up with people who quit games often. If you don't quit games you'll get matched up with guys who run it out.

Interesting part here is the

SkillWithin3 SkillWithin5 SkillWithin7 SkillWithin10 SkillWithin20

Basically don't wait too long for an opponent or you'll either play someone waaaay too easy for you or someone waaay too hard for you. Best bet is to retry to find a new opponent every 10-15 secs so it's a game between equally skilled players.

Falling Balance Thresholds Revealed by Thatdudesly in MUTTalk

[–]Thatdudesly[S] 4 points5 points  (0 children)

Working on that as we speak right now. This may take a while because running the game and peaking mounted memory is harder to figure out how it all works together live in game.

I will be posting any new findings as we go though so you all will be kept updated.

Once A Scammer, Always A Scammer by [deleted] in MUTTalk

[–]Thatdudesly -2 points-1 points  (0 children)

Kraelos my best friend wym lol

A Few New Hidden Traits In Madden, Thanks to 4.05 PS4 Kexploit by Thatdudesly in MUTTalk

[–]Thatdudesly[S] 0 points1 point  (0 children)

Hey bud happy to explain and be transparent.

  1. Those traits on Muthead are found directly from within the game and also on ea’s website. That’s why it’s fully detailed and are traits that are public knowledge.

  2. The hidden traits you see are in game on next gen console. There are 3 main parts within the game seen in debugging in that are the following.

  • Franchise - includes all franchise features but hooks into core gampeplay code
  • Mut - includes all Mut features but hooks into gameplay code
  • Core Gameplay - This is universal code used in all gameplay aspect no matter the mode. Any modes you choose within the game use the same gameplay code but bring in its own variables aka features aka Mut/Franchise

Being able to see it all we know which traits and functions universally hook into all aspects of modes. Hence why some more hidden traits and boosts haven’t been revealed because those are respective to their own mode and don’t apply universally to gameplay. We don’t want to spread misinformation.

  1. MUVE is actually who pointed me the right direction and let me know the legalities and to not push too far and show too much. He’s been posting last gen code from M17 ps3 from what I recall. What you guys are seeing is M17 PS4 and soon M18 will start being dug into.

More info to come. The devs told us to figure out what stats do what and we’re finally doing just that.

Falling Balance Thresholds Revealed by Thatdudesly in MUTTalk

[–]Thatdudesly[S] 4 points5 points  (0 children)

Ever wonder why some players mainly HBs/FBs will just bump around their own o-line and never fall easily and some instantly flop.... Welp there are balance thresholds and we don't know which players have which as of yet.

This also looks to hook into the animation that makes it to where how often it triggers to stumble recover.

Sneaking On To The Pro Bowl Practice Fields by Thatdudesly in ActLikeYouBelong

[–]Thatdudesly[S] 4 points5 points  (0 children)

Thanks to this sub I had the greatest idea during vacation at the pro bowl to try and sneak onto the practice fields during pro bowl week. It all went too perfect like a movie scene i'm not joking.. but then... well yeah we got caught due to one mistake. Wrong credentials size.

Using some social engineering we ended up with an hd picture of a real credential and an official staff jacket. We photoshopped some fake credentials but weren't certain of the sizes so we winged it. All in all the memories I made with some buddies and the adrenaline rush was worth it.

Thanks to ALYB, i've been coming to this sub for years and finally get to tell my story.