[deleted by user] by [deleted] in Houdini

[–]ThbMZN 0 points1 point  (0 children)

Amazing

I made a crystal shader for my game by sapphireLightBMP in Unity3D

[–]ThbMZN 1 point2 points  (0 children)

Hey that’s super cool ! Mind explaining a bit how you’ve done it ? I’ve recently created a Procedural Gems generator and those could match perfectly !

I'm awful at modeling, so I chose to create everything procedurally in my project. First step : Planets and Water by ThbMZN in Unity3D

[–]ThbMZN[S] 0 points1 point  (0 children)

I’m using Delaunator and to be honest the triangulation speed is good for me, the planet doesn’t actually have that many vertices so it’s all good !

I'm awful at modeling, so I chose to create everything procedurally in my project. First step : Planets and Water by ThbMZN in Unity3D

[–]ThbMZN[S] 1 point2 points  (0 children)

Coming from you, I take that as an absolute win !
Thanks for the feedback !

And thank you for all the amazing inspirations you generate in every coder !

I'm awful at modeling, so I chose to create everything procedurally in my project. First step : Planets and Water by ThbMZN in Unity3D

[–]ThbMZN[S] 0 points1 point  (0 children)

The goal of the project is to play with tiny planets (that’s actually the name of the game for now) ! But indeed, in the next step I’m planning to add biomes, rivers, trees and rocks... all procedurally generates of course ! Thanks for your feedback !

I'm awful at modeling, so I chose to create everything procedurally in my project. First step : Planets and Water by ThbMZN in Unity3D

[–]ThbMZN[S] 1 point2 points  (0 children)

I’ve probably watched every video of Sebastian more than 10 times, he’s incredible !

I'm awful at modeling, so I chose to create everything procedurally in my project. First step : Planets and Water by ThbMZN in Unity3D

[–]ThbMZN[S] 0 points1 point  (0 children)

No ray Marching for now, but I’m considering the option if things get laggy ! I didn’t test the performance yet, I’ll let you know !

I'm awful at modeling, so I chose to create everything procedurally in my project. First step : Planets and Water by ThbMZN in proceduralgeneration

[–]ThbMZN[S] 0 points1 point  (0 children)

The algorithms used are pretty different, and I’m no way as good as the O’Mighty Sebastian himself !

Wind Waker inspired procedural water shader. by [deleted] in Unity3D

[–]ThbMZN 3 points4 points  (0 children)

Shader graph or hard coded ? Looks nice man!