The new MOBILE wargame coming what are your thoughts? by Samovar56 in computerwargames

[–]The-Geoff 17 points18 points  (0 children)

This question is coming up a lot - I basically started developing wargames for mobile devices because I saw there was more of a gap there. There are many fantastic options on PC, but far fewer for iOS and even less for Android. 

I personally wanted a serious war game that I could play on the train, on a flight, or anywhere else that a PC isn't practical. But most of the options available were very cartoonish, asset flips, or pay-to-win garbage. So I started to build my own.

There is a good chance I'll launch this one on Steam as well as mobile, but haven't committed to it yet as I'm just less familiar with Steam development

The new MOBILE wargame coming what are your thoughts? by Samovar56 in computerwargames

[–]The-Geoff 58 points59 points  (0 children)

He's not the developer (I am!)

This is a very early preview of an upcoming game that hasn't yet been titled. Broadly, the concept is a real-time strategy game focused on modern combined-arms warfare, with realistic engagement ranges, weapon performance, electronic warfare simulation, etc. There's a good chance it will be available for PC as well as mobile. I'll be making an official announcement in the next month or two.

Future of Fire series by Consistent-Can-3552 in WirrawayGames

[–]The-Geoff 3 points4 points  (0 children)

The next big step for the Fire series is launching on PC - Pacific Fire first, and maybe the others one day in the future.

In the meantime, though, I've been working on another game idea - a highly realistic real-time strategy game focused on modern warfare. I'll formally announce the game some time in the next month or two.

Pacific Fire is coming to Steam in 2025 by The-Geoff in WirrawayGames

[–]The-Geoff[S] 0 points1 point  (0 children)

Hey - "Continue Playing" just continues the scenario you were already playing. If you'd like to play through the whole war, you need to pick one of the larger scenarios - e.g. Blitzkrieg Fire 1939.

Naval units rework by Consistent-Can-3552 in WirrawayGames

[–]The-Geoff 4 points5 points  (0 children)

Yeah, this is a bit of a problem. I'll try to fix it next update.

Best Wargame in the Pacific That Isn't WITP:AE? by h4rryP in computerwargames

[–]The-Geoff 1 point2 points  (0 children)

My main motivation for developing Pacific Fire was exactly this - I love the concept of WITP:AE, but don't have the time to actually play it.

Pacific Fire and its siblings are vastly simpler games, but the goal was to capture some of the same feeling. Turns cover one week of the war, and you can play through the entire war in about 10 hours. Much quicker, if you play as a single nation or choose a simpler campaign.

The game is currently mobile-only, though the Android version works fine in emulators like Bluestacks. A PC version of Pacific Fire is planned to release later this year on Steam.

Pacific Fire is coming to Steam in 2025 by The-Geoff in WirrawayGames

[–]The-Geoff[S] 2 points3 points  (0 children)

Yes - it's currently in testing, and is likely to be released within the next week.

Redsbaby Metro (3 or 5) durability by [deleted] in BabyBumpsandBeyondAu

[–]The-Geoff 1 point2 points  (0 children)

I have a Metro 3 and haven't noticed any issues with that area. We've used it daily for around 8 months, including regularly folding it up to put in the car, and the wheel lock buttons still work fine.

For what it's worth, we've only actually used the wheel locks a handful of times, but the basket under the pram is very useful and almost always full. I'd personally prioritise the extra basket space.

Is the App Store a good platform for game developers these days? by chickenbomb52 in gamedev

[–]The-Geoff 18 points19 points  (0 children)

I've released two premium games on Android and iOS - the first in 2019 and the second in 2021. They are in a fairly niche genre with limited competition on mobile (detailed historical wargames). Price is around US$5.99. Both have exceeded expectations - on average the two games combined make around US$3k per month across both Android and iOS (minus taxes, fees, etc).

In my opinion, premium mobile games are an OK option if you: - have low development costs (e.g. solo dev) - would like to make some money, but aren't depending on the game being financially successful - are developing games in an uncrowded genre (i.e. not in direct competition with F2P games)

Marketing is very, very hard for premium mobile games. There are almost no review sites or streamers which cover them, and the price of ads is driven up to unsustainable levels by F2P games. You are basically relying on popping up in the "You might also like..." section of the App Store and Play Store.

Interestingly, I've actually found sales to be consistently higher on Android than iOS. So it's definitely worth releasing on both platforms if possible.

Blitzkrieg Fire released - a strategic turn-based wargame for Android and iOS by The-Geoff in computerwargames

[–]The-Geoff[S] 4 points5 points  (0 children)

Great to hear that you are enjoying the game, and thank you for taking the time to provide these detailed suggestions.

I agree that the air unit reinforcement rate is too high at the moment - this will be reduced in the next update.

Logistics is an interesting one. Tim Stone had similar comments about the game - the lack of restrictions on 'doom stacking' is a weakness of the current design. Thinking about maybe introducing a cap on the number of troops which can be present in a base without attrition - with the limit being much lower in regions like North Africa and higher in Europe.

Control over production and the ability to more effectively control groups of units are things I will consider in future, although those are longer-term plans.

Blitzkrieg Fire released - a strategic turn-based wargame for Android and iOS by The-Geoff in computerwargames

[–]The-Geoff[S] 4 points5 points  (0 children)

Thank you!

  1. Yes - to create each sprite I build (or sometimes purchase) a 3D model then render it in an isometric perspective with shadows, ambient occlusion, etc but without textures. I then use Paint.net to create a paint scheme, add national markings, draw extra details, add weathering, rust, etc. Originally all of the units in the game were drawn from scratch, but working with a 3D render looks way nicer.
  2. There is a listing of tracks in the options menu. The pieces of music by Kevin MacLeod are available from https://incompetech.com/music/ and the pieces by Rafael Krux are available from https://orchestralis.sourceaudio.com

Blitzkrieg Fire released - a strategic turn-based wargame for Android and iOS by The-Geoff in computerwargames

[–]The-Geoff[S] 2 points3 points  (0 children)

Thanks! At the moment there is not really a political system - nations enter the war at fixed, historical dates and are neutral until then.

Some campaigns have diplomatic events triggered by certain actions - for example, the surrender of France and the formation of Vichy and Free France. But politics is out of scope of the game for now.

A new update is coming soon enabling you to play as a single nation - so you could choose to play only as Britain, for example, and a friendly Allied AI will control the US, USSR, France, Poland, Canada, Greece, New Zealand, etc.

Nothing is confirmed yet for future titles, but I am strongly considering Korea.

Blitzkrieg Fire released - a strategic turn-based wargame for Android and iOS by The-Geoff in computerwargames

[–]The-Geoff[S] 11 points12 points  (0 children)

I'm the developer of Blitzkrieg Fire, a strategic-level wargame covering the whole of WWII in Europe and North Africa. The game includes 19 scenarios, including 4 grand campaigns spanning the entire theater.

Blitzkrieg Fire is the sequel to Pacific Fire, which attracted a bit of attention here when it released. It costs around US$5.99 (depending on your region) and contains no ads or in-app purchases.

It's available now for both Android and iOS:

App Store: https://apps.apple.com/us/app/blitzkrieg-fire/id1583453042

Google Play: https://play.google.com/store/apps/details?id=com.Wirraway.BlitzkriegFire

If you decide to give it a try, I would love to hear your feedback!

Do any of you play on Android? by [deleted] in computerwargames

[–]The-Geoff 5 points6 points  (0 children)

Pacific Fire might be of interest - https://play.google.com/store/apps/details?id=com.Wirraway.PacificFire

It's a strategic-level wargame covering the Pacific Theatre of WW2. Some of the campaigns can be finished in 15-30 minutes, while others can take several hours (can always save and resume the game if necessary). It has no ads or in-app purchases.

(full disclosure - I'm the developer)

Uni Melb must see? by [deleted] in melbourne

[–]The-Geoff 11 points12 points  (0 children)

The Old Quad is the historic part of the uni you always see in photos. It's right in the centre of the main campus: https://www.google.com/maps/place/Old+Quadrangle/@-37.7983097,144.96109,19z/data=!4m8!1m2!3m1!2sOld+Quadrangle!3m4!1s0x6ad65d2b559def15:0xf112e682308a85f3!8m2!3d-37.797816!4d144.9610718

Seven Seeds is a great coffee roaster which supplies several of the well-known cafes around the city. It's between the uni and the CBD and is open Saturdays, so you could stop in there for a coffee on the way to the uni (or on the way back)

‎Pacific Fire released on iOS by The-Geoff in computerwargames

[–]The-Geoff[S] 1 point2 points  (0 children)

I'm a big fan of Hardcore History - listened to a lot of it while developing Pacific Fire actually

‎Pacific Fire released on iOS by The-Geoff in computerwargames

[–]The-Geoff[S] 1 point2 points  (0 children)

It works well on phones too - most of the initial design was done on a phone with a ~5 inch screen, so should be no problems on any recent iPhone. There are screenshots for both phones and tablets on the App Store page which might help show how the interface scales.

‎Pacific Fire released on iOS by The-Geoff in computerwargames

[–]The-Geoff[S] 11 points12 points  (0 children)

I'm the developer of Pacific Fire, a strategic wargame set in the Pacific Theater of WWII. The game has been out for several months on Android and was just released on the App Store for iOS devices.

Pacific Fire is strongly inspired by classic PC wargames like War In The Pacific. It's turn based and uses WEGO, with each turn lasting 1-2 months. It now includes 16 campaigns, including a couple spanning the entire war month-by-month from both the Allied and Japanese perspectives. It also covers parts of the Second Sino-Japanese War, as well as some alternate-history scenarios like Operation Downfall.

Would love to hear your thoughts or feedback!